클러스터 나열

지정된 렐름의 Game Server 클러스터를 나열합니다.

이 코드 샘플이 포함된 문서 페이지

컨텍스트에서 사용된 코드 샘플을 보려면 다음 문서를 참조하세요.

코드 샘플

Go

Game Servers용 클라이언트 라이브러리를 설치하고 사용하는 방법은 Game Servers 클라이언트 라이브러리를 참조하세요.


import (
	"context"
	"fmt"
	"io"

	gaming "cloud.google.com/go/gaming/apiv1"
	"google.golang.org/api/iterator"
	gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
)

// listGameServerClusters lists the clusters registered with a realm.
func listGameServerClusters(w io.Writer, projectID, location, realmID string) error {
	// projectID := "my-project"
	// location := "global"
	// realmID := "myrealm"
	ctx := context.Background()
	client, err := gaming.NewGameServerClustersClient(ctx)
	if err != nil {
		return fmt.Errorf("NewGameServerClustersClient: %v", err)
	}
	defer client.Close()

	req := &gamingpb.ListGameServerClustersRequest{
		Parent: fmt.Sprintf("projects/%s/locations/%s/realms/%s", projectID, location, realmID),
	}

	it := client.ListGameServerClusters(ctx, req)
	for {
		resp, err := it.Next()
		if err == iterator.Done {
			break
		}
		if err != nil {
			return fmt.Errorf("Next: %v", err)
		}

		fmt.Fprintf(w, "Cluster listed: %v\n", resp.Name)
	}

	return nil
}

자바

Game Servers용 클라이언트 라이브러리를 설치하고 사용하는 방법은 Game Servers 클라이언트 라이브러리를 참조하세요.


import com.google.cloud.gaming.v1.GameServerCluster;
import com.google.cloud.gaming.v1.GameServerClusterView;
import com.google.cloud.gaming.v1.GameServerClustersServiceClient;
import com.google.cloud.gaming.v1.GameServerClustersServiceClient.ListGameServerClustersPagedResponse;
import com.google.cloud.gaming.v1.ListGameServerClustersRequest;
import com.google.cloud.gaming.v1.RealmName;
import com.google.common.base.Strings;
import java.io.IOException;

public class ListClusters {

  public static void listGameServerClusters(String projectId, String regionId, String realmId)
      throws IOException {
    // String projectId = "your-project-id";
    // String regionId = "us-central1-f";
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    try (GameServerClustersServiceClient client = GameServerClustersServiceClient.create()) {
      ListGameServerClustersRequest request =
          ListGameServerClustersRequest.newBuilder()
              .setParent(RealmName.of(projectId, regionId, realmId).toString())
              .setView(GameServerClusterView.FULL)
              .build();
      ListGameServerClustersPagedResponse response = client.listGameServerClusters(request);
      for (GameServerCluster cluster : response.iterateAll()) {
        System.out.println("Game Server Cluster found: " + cluster.getName());
        System.out.println(
            "Cluster installed Agones version: "
                + cluster.getClusterState().getAgonesVersionInstalled());
        System.out.println(
            "Cluster installed Kubernetes version: "
                + cluster.getClusterState().getKubernetesVersionInstalled());
        System.out.println(
            "Cluster installation state: " + cluster.getClusterState().getInstallationState());
      }

      while (!Strings.isNullOrEmpty(response.getNextPageToken())) {
        ListGameServerClustersRequest request2 =
            ListGameServerClustersRequest.newBuilder()
                .setParent(RealmName.of(projectId, regionId, realmId).toString())
                .setPageToken(response.getNextPageToken())
                .build();
        response = client.listGameServerClusters(request2);
        for (GameServerCluster cluster : response.iterateAll()) {
          System.out.println("Game Server Cluster found: " + cluster.getName());
          System.out.println(
              "Cluster installed Agones version: "
                  + cluster.getClusterState().getAgonesVersionInstalled());
          System.out.println(
              "Cluster installed Kubernetes version: "
                  + cluster.getClusterState().getKubernetesVersionInstalled());
          System.out.println(
              "Cluster installation state: " + cluster.getClusterState().getInstallationState());
        }
      }
    }
  }
}

Node.js

Game Servers용 클라이언트 라이브러리를 설치하고 사용하는 방법은 Game Servers 클라이언트 라이브러리를 참조하세요.

const {
  GameServerClustersServiceClient,
} = require('@google-cloud/game-servers');

const client = new GameServerClustersServiceClient();

async function listGameServerClusters() {
  /**
   * TODO(developer): Uncomment these variables before running the sample.
   */
  // const projectId = 'Your Google Cloud Project ID';
  // const location = 'A Compute Engine region, e.g. "us-central1"';
  // const realmId = 'The ID of the realm to locate this cluster in';
  const request = {
    // Provide full resource name of a Game Server Realm
    parent: client.realmPath(projectId, location, realmId),
    view: 'FULL',
  };

  const results = await client.listGameServerClusters(request);
  const [clusters] = results;

  for (const cluster of clusters) {
    console.log('Game Server Cluster:');
    console.log(`\tCluster name: ${cluster.name}`);
    console.log(`\tCluster description: ${cluster.description}`);
    console.log(
      `\tCluster installed Agones version: ${cluster.clusterState.agonesVersionInstalled}`
    );
    console.log(
      `\tCluster installed Kubernetes version: ${cluster.clusterState.kubernetesVersionInstalled}`
    );
    console.log(
      `\tCluster installation state: ${cluster.clusterState.installationState}`
    );
    console.log(
      `\tGKE cluster: ${cluster.connectionInfo.gkeClusterReference.cluster}`
    );
  }
}

listGameServerClusters();

Python

Game Servers용 클라이언트 라이브러리를 설치하고 사용하는 방법은 Game Servers 클라이언트 라이브러리를 참조하세요.

def list_clusters(project_id, location, realm_id):
    """Lists the existing game server clusters."""

    client = gaming.GameServerClustersServiceClient()

    response = client.list_game_server_clusters(
        parent=f"projects/{project_id}/locations/{location}/realms/{realm_id}"
    )

    for cluster in response.game_server_clusters:
        print(f"Name: {cluster.name}")

    return response.game_server_clusters

다음 단계

다른 Google Cloud 제품의 코드 샘플을 검색하고 필터링하려면 Google Cloud 샘플 브라우저를 참조하세요.