This page describes objects, a resource in Cloud Storage. For a general overview of how Cloud Storage works, see Introduction to Cloud Storage.
Objects are the individual pieces of data that you store in Cloud Storage.
- There is no limit on the number of objects that you can create in a bucket.
Objects have two components: object data and object metadata. Object data is typically a file that you want to store in Cloud Storage and is completely opaque to Cloud Storage. Object metadata is a collection of name-value pairs that describe various object qualities.
Your object names must meet the following requirements:
- Object names can contain any sequence of valid Unicode characters, of length 1-1024 bytes when UTF-8 encoded.
- Object names cannot contain Carriage Return or Line Feed characters.
- Object names cannot start with
- Objects cannot be named
It is strongly recommended that you avoid the following in your object names:
- Control characters that are illegal in XML 1.0 (#x7F–#x84 and #x86–#x9F): these characters cause XML listing issues when you try to list your objects.
- The "#" character: Google Cloud CLI commands interpret object names ending with #<numeric string> as version identifiers, so including "#" in object names can make it difficult or impossible to perform operations on such versioned objects using the gcloud CLI.
- The "[", "]", "*", or "?" characters:
gcloud storageand gsutil interpret these characters as wildcards, so including them in object names can make it difficult or impossible to perform wildcard operations with those tools.
- Sensitive or personally identifiable information (PII): object names are more broadly visible than object data. For example, object names appear in URLs for the object and when listing objects in a bucket.
Existing objects cannot be directly renamed, but you can indirectly rename an object by copying and deleting the original object.
Object names reside in a flat namespace within a bucket. This means that:
- Different buckets can have objects with the same name.
- Objects do not reside within subdirectories in a bucket.
For example, you can name an object
/europe/france/paris.jpg to make it
paris.jpg resides in the subdirectory
/europe/france, but to
Cloud Storage, the object simply exists in the bucket and has the name
/europe/france/paris.jpg. When using the Google Cloud console, you
can then navigate to these objects as if they were in a hierarchical directory
structure under the folders
Note that because objects reside in a flat namespace, deeply nested, directory-like structures don't have the performance that a native filesystem has when listing deeply nested sub-directories.
See Request rate best practices for recommendations on how to optimize performance by avoiding sequential names during large-scale uploads. Objects uploaded with sequential names are likely to reach the same backend server and constrain performance.
Objects are immutable, which means that an uploaded object cannot change throughout its storage lifetime. An object's storage lifetime is the time between successful object creation, such as uploading, and successful object deletion. In practice, this means that you cannot make incremental changes to objects, such as append operations or truncate operations. However, it is possible to replace objects that are stored in Cloud Storage, and doing so happens atomically: until the new upload completes, the old version of the object is served to readers, and after the upload completes the new version of the object is served to readers. So a single replacement operation simply marks the end of one immutable object's lifetime and the beginning of a new immutable object's lifetime.
The generation number for an object changes each time you replace the object's data. Thus, the generation number uniquely identifies an immutable object.
Note that there is a once-per-second limit for rapidly replacing the
same object. Replacing the same object more frequently might result in
429 Too Many Requests errors. You should design your application to upload
data for a particular object no more than once per second and handle occasional
429 Too Many Requests errors using truncated exponential backoff.
- Upload and download objects.
- Rename an existing object.
- Learn about buckets, which are containers for objects.