Game Servers

Deliver seamless multiplayer gaming experiences with simpler multicluster management.

View documentation for this product.

Simplified dedicated game server management logo

Simplified dedicated game server management

Game Servers takes the pain out of managing your global game server infrastructure, so you can focus on creating great games faster, without increasing complexity or compromising on performance.

Game Servers fully manages Agones, an open source game server management project that runs on Kubernetes.

Automatically scale your fleet for daily peaks, game events, or content drops, and easily manage multiple versions of your game server code.

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Simplified management

Automate fleets of game servers across multiple Agones clusters, schedule scaling events, and monitor the health of your fleets using familiar tools like Terraform.

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Flexible and extensible

Benefit from the flexibility of open source and avoid vendor lock in. Opt out of management at any time to manually manage game server fleets. Run your game servers at blazing-fast clock speeds of up to 3.8 Ghz.

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Global reach

Ensure your game servers are close to your players, with Google Cloud’s globally distributed regions, all connected by our high-quality private network. Game Servers will support hybrid and multicloud deployments in the near future. 

Managing Multiplayer Game Servers

Video Demo

See how Google Cloud’s Game Servers take the complexity out of managing your servers at a global scale, helping you by providing simplicity in running, scaling and orchestrating your global, multicluster game server fleet.


Customized Autoscaling

Game Servers autoscales your game server fleet based on custom policies that you define to suit the needs of your game.

Single Control Plane

Game Servers will give you a central control plane to manage all of your Agones installs, regardless of where you are running Kubernetes.

Simplified Deployments

Easily deploy new rollouts and run A/B and canary tests in specific geographies to preview the effects of your new updates.

Google Cloud Support

Work with Google Cloud's gaming experts to launch your game globally and make it a long-term success

Open Source First

Game Servers is based on open source Agones, which extends Kubernetes and can be combined with other open source projects like Open Match

Extensibility & Control

Access the Kubernetes and Agones API, so you can tailor your game server workload to your unique gameplay experience.


The use of the Game Servers service incurs no additional fees through December 31, 2020; you will be billed only for the underlying use of Kubernetes clusters associated with your use of the Game Servers service.

Starting in January 2021, there is still no additional charge for the first cluster Google manages, but Google will bill you for each additional cluster at $0.50 per hour per cluster.

Take the next step

Get started with Game Servers by visiting our documentation and quick start pages.

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