public sealed class DeployedFleet : IMessage<DeployedFleetDetails.Types.DeployedFleet>, IEquatable<DeployedFleetDetails.Types.DeployedFleet>, IDeepCloneable<DeployedFleetDetails.Types.DeployedFleet>, IBufferMessage, IMessage
Agones fleet specification and details.
Implements
IMessage<DeployedFleetDetails.Types.DeployedFleet>, IEquatable<DeployedFleetDetails.Types.DeployedFleet>, IDeepCloneable<DeployedFleetDetails.Types.DeployedFleet>, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1BetaAssembly
Google.Cloud.Gaming.V1Beta.dll
Constructors
DeployedFleet()
public DeployedFleet()
DeployedFleet(DeployedFleetDetails.Types.DeployedFleet)
public DeployedFleet(DeployedFleetDetails.Types.DeployedFleet other)
Parameter | |
---|---|
Name | Description |
other | DeployedFleetDetails.Types.DeployedFleet |
Properties
Fleet
public string Fleet { get; set; }
The name of the Agones fleet.
Property Value | |
---|---|
Type | Description |
String |
FleetSpec
public string FleetSpec { get; set; }
The fleet spec retrieved from the Agones fleet.
Property Value | |
---|---|
Type | Description |
String |
SpecSource
public SpecSource SpecSource { get; set; }
The source spec that is used to create the Agones fleet. The GameServerConfig resource may no longer exist in the system.
Property Value | |
---|---|
Type | Description |
SpecSource |
Status
public DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus Status { get; set; }
The current status of the Agones fleet. Includes count of game servers in various states.
Property Value | |
---|---|
Type | Description |
DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus |