Class DeployedFleetDetails.Types.DeployedFleet (2.0.0-beta01)

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public sealed class DeployedFleet : IMessage<DeployedFleetDetails.Types.DeployedFleet>, IEquatable<DeployedFleetDetails.Types.DeployedFleet>, IDeepCloneable<DeployedFleetDetails.Types.DeployedFleet>, IBufferMessage, IMessage

Agones fleet specification and details.

Inheritance

Object > DeployedFleetDetails.Types.DeployedFleet

Namespace

Google.Cloud.Gaming.V1Beta

Assembly

Google.Cloud.Gaming.V1Beta.dll

Constructors

DeployedFleet()

public DeployedFleet()

DeployedFleet(DeployedFleetDetails.Types.DeployedFleet)

public DeployedFleet(DeployedFleetDetails.Types.DeployedFleet other)
Parameter
NameDescription
otherDeployedFleetDetails.Types.DeployedFleet

Properties

Fleet

public string Fleet { get; set; }

The name of the Agones fleet.

Property Value
TypeDescription
String

FleetSpec

public string FleetSpec { get; set; }

The fleet spec retrieved from the Agones fleet.

Property Value
TypeDescription
String

SpecSource

public SpecSource SpecSource { get; set; }

The source spec that is used to create the Agones fleet. The GameServerConfig resource may no longer exist in the system.

Property Value
TypeDescription
SpecSource

Status

public DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus Status { get; set; }

The current status of the Agones fleet. Includes count of game servers in various states.

Property Value
TypeDescription
DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus