public sealed class GameServerDeploymentName : IResourceName, IEquatable<GameServerDeploymentName>
Reference documentation and code samples for the Google Cloud for Games v1beta API class GameServerDeploymentName.
Resource name for the GameServerDeployment
resource.
Namespace
Google.Cloud.Gaming.V1BetaAssembly
Google.Cloud.Gaming.V1Beta.dll
Constructors
GameServerDeploymentName(string, string, string)
public GameServerDeploymentName(string projectId, string locationId, string deploymentId)
Constructs a new instance of a GameServerDeploymentName class from the component parts of
pattern projects/{project}/locations/{location}/gameServerDeployments/{deployment}
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
deploymentId | string The |
Properties
DeploymentId
public string DeploymentId { get; }
The Deployment
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
string |
IsKnownPattern
public bool IsKnownPattern { get; }
Whether this instance contains a resource name with a known pattern.
Property Value | |
---|---|
Type | Description |
bool |
LocationId
public string LocationId { get; }
The Location
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
string |
ProjectId
public string ProjectId { get; }
The Project
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
string |
Type
public GameServerDeploymentName.ResourceNameType Type { get; }
The GameServerDeploymentName.ResourceNameType of the contained resource name.
Property Value | |
---|---|
Type | Description |
GameServerDeploymentNameResourceNameType |
UnparsedResource
public UnparsedResourceName UnparsedResource { get; }
The contained UnparsedResourceName. Only non-null
if this instance contains an
unparsed resource name.
Property Value | |
---|---|
Type | Description |
UnparsedResourceName |
Methods
Format(string, string, string)
public static string Format(string projectId, string locationId, string deploymentId)
Formats the IDs into the string representation of this GameServerDeploymentName with pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
.
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
deploymentId | string The |
Returns | |
---|---|
Type | Description |
string | The string representation of this GameServerDeploymentName with pattern
|
FormatProjectLocationDeployment(string, string, string)
public static string FormatProjectLocationDeployment(string projectId, string locationId, string deploymentId)
Formats the IDs into the string representation of this GameServerDeploymentName with pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
.
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
deploymentId | string The |
Returns | |
---|---|
Type | Description |
string | The string representation of this GameServerDeploymentName with pattern
|
FromProjectLocationDeployment(string, string, string)
public static GameServerDeploymentName FromProjectLocationDeployment(string projectId, string locationId, string deploymentId)
Creates a GameServerDeploymentName with the pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
.
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
deploymentId | string The |
Returns | |
---|---|
Type | Description |
GameServerDeploymentName | A new instance of GameServerDeploymentName constructed from the provided ids. |
FromUnparsed(UnparsedResourceName)
public static GameServerDeploymentName FromUnparsed(UnparsedResourceName unparsedResourceName)
Creates a GameServerDeploymentName containing an unparsed resource name.
Parameter | |
---|---|
Name | Description |
unparsedResourceName | UnparsedResourceName The unparsed resource name. Must not be |
Returns | |
---|---|
Type | Description |
GameServerDeploymentName | A new instance of GameServerDeploymentName containing the provided
|
GetHashCode()
public override int GetHashCode()
Returns a hash code for this resource name.
Returns | |
---|---|
Type | Description |
int |
Parse(string)
public static GameServerDeploymentName Parse(string gameServerDeploymentName)
Parses the given resource name string into a new GameServerDeploymentName instance.
Parameter | |
---|---|
Name | Description |
gameServerDeploymentName | string The resource name in string form. Must not be |
Returns | |
---|---|
Type | Description |
GameServerDeploymentName | The parsed GameServerDeploymentName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
Parse(string, bool)
public static GameServerDeploymentName Parse(string gameServerDeploymentName, bool allowUnparsed)
Parses the given resource name string into a new GameServerDeploymentName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerDeploymentName | string The resource name in string form. Must not be |
allowUnparsed | bool If |
Returns | |
---|---|
Type | Description |
GameServerDeploymentName | The parsed GameServerDeploymentName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
allowUnparsed
is true
.
ToString()
public override string ToString()
The string representation of the resource name.
Returns | |
---|---|
Type | Description |
string | The string representation of the resource name. |
TryParse(string, out GameServerDeploymentName)
public static bool TryParse(string gameServerDeploymentName, out GameServerDeploymentName result)
Tries to parse the given resource name string into a new GameServerDeploymentName instance.
Parameters | |
---|---|
Name | Description |
gameServerDeploymentName | string The resource name in string form. Must not be |
result | GameServerDeploymentName When this method returns, the parsed GameServerDeploymentName, or |
Returns | |
---|---|
Type | Description |
bool |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
TryParse(string, bool, out GameServerDeploymentName)
public static bool TryParse(string gameServerDeploymentName, bool allowUnparsed, out GameServerDeploymentName result)
Tries to parse the given resource name string into a new GameServerDeploymentName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerDeploymentName | string The resource name in string form. Must not be |
allowUnparsed | bool If |
result | GameServerDeploymentName When this method returns, the parsed GameServerDeploymentName, or |
Returns | |
---|---|
Type | Description |
bool |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
allowUnparsed
is true
.
Operators
operator ==(GameServerDeploymentName, GameServerDeploymentName)
public static bool operator ==(GameServerDeploymentName a, GameServerDeploymentName b)
Parameters | |
---|---|
Name | Description |
a | GameServerDeploymentName |
b | GameServerDeploymentName |
Returns | |
---|---|
Type | Description |
bool |
operator !=(GameServerDeploymentName, GameServerDeploymentName)
public static bool operator !=(GameServerDeploymentName a, GameServerDeploymentName b)
Parameters | |
---|---|
Name | Description |
a | GameServerDeploymentName |
b | GameServerDeploymentName |
Returns | |
---|---|
Type | Description |
bool |