Class DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus

public sealed class DeployedFleetStatus : IMessage<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IEquatable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IDeepCloneable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IBufferMessage, IMessage

DeployedFleetStatus has details about the Agones fleets such as how many are running, how many allocated, and so on.

Inheritance

Object > DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus

Namespace

Google.Cloud.Gaming.V1Beta

Assembly

Google.Cloud.Gaming.V1Beta.dll

Constructors

DeployedFleetStatus()

public DeployedFleetStatus()

DeployedFleetStatus(DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus)

public DeployedFleetStatus(DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus other)
Parameter
NameDescription
otherDeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus

Properties

AllocatedReplicas

public long AllocatedReplicas { get; set; }

The number of GameServer replicas in the ALLOCATED state in this fleet.

Property Value
TypeDescription
Int64

ReadyReplicas

public long ReadyReplicas { get; set; }

The number of GameServer replicas in the READY state in this fleet.

Property Value
TypeDescription
Int64

Replicas

public long Replicas { get; set; }

The total number of current GameServer replicas in this fleet.

Property Value
TypeDescription
Int64

ReservedReplicas

public long ReservedReplicas { get; set; }

The number of GameServer replicas in the RESERVED state in this fleet. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.

Property Value
TypeDescription
Int64