public sealed class DeployedFleetStatus : IMessage<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IEquatable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IDeepCloneable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IBufferMessage, IMessage
DeployedFleetStatus has details about the Agones fleets such as how many are running, how many allocated, and so on.
Implements
IMessage<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IEquatable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IDeepCloneable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1BetaAssembly
Google.Cloud.Gaming.V1Beta.dll
Constructors
DeployedFleetStatus()
public DeployedFleetStatus()
DeployedFleetStatus(DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus)
public DeployedFleetStatus(DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus other)
Parameter | |
---|---|
Name | Description |
other | DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus |
Properties
AllocatedReplicas
public long AllocatedReplicas { get; set; }
The number of GameServer replicas in the ALLOCATED state in this fleet.
Property Value | |
---|---|
Type | Description |
Int64 |
ReadyReplicas
public long ReadyReplicas { get; set; }
The number of GameServer replicas in the READY state in this fleet.
Property Value | |
---|---|
Type | Description |
Int64 |
Replicas
public long Replicas { get; set; }
The total number of current GameServer replicas in this fleet.
Property Value | |
---|---|
Type | Description |
Int64 |
ReservedReplicas
public long ReservedReplicas { get; set; }
The number of GameServer replicas in the RESERVED state in this fleet. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
Property Value | |
---|---|
Type | Description |
Int64 |