public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Response message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `FetchDeploymentStateResponse` class is used as a response message for the `GameServerDeploymentsService.FetchDeploymentState` operation."],["This class inherits from `Object` and implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class includes two constructors: a default constructor, `FetchDeploymentStateResponse()`, and a copy constructor, `FetchDeploymentStateResponse(FetchDeploymentStateResponse other)`."],["It has two main properties: `ClusterState`, which provides the game server deployment state in each game server cluster, and `Unavailable`, which lists locations that could not be reached."],["This class exists in the `Google.Cloud.Gaming.V1Beta` namespace within the `Google.Cloud.Gaming.V1Beta.dll` assembly."]]],[]]