public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class FetchDeploymentStateResponse.
Response message for GameServerDeploymentsService.FetchDeploymentState.
Implements
IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1BetaAssembly
Google.Cloud.Gaming.V1Beta.dll
Constructors
FetchDeploymentStateResponse()
public FetchDeploymentStateResponse()
FetchDeploymentStateResponse(FetchDeploymentStateResponse)
public FetchDeploymentStateResponse(FetchDeploymentStateResponse other)
Parameter | |
---|---|
Name | Description |
other | FetchDeploymentStateResponse |
Properties
ClusterState
public RepeatedField<FetchDeploymentStateResponse.Types.DeployedClusterState> ClusterState { get; }
The state of the game server deployment in each game server cluster.
Property Value | |
---|---|
Type | Description |
RepeatedField<FetchDeploymentStateResponse.Types.DeployedClusterState> |
Unavailable
public RepeatedField<string> Unavailable { get; }
List of locations that could not be reached.
Property Value | |
---|---|
Type | Description |
RepeatedField<String> |