public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class FetchDeploymentStateResponse.
Response message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This documentation covers the `FetchDeploymentStateResponse` class within the Google Cloud for Games v1beta API, specifically version 2.0.0-beta02."],["`FetchDeploymentStateResponse` is a response message used by the `GameServerDeploymentsService.FetchDeploymentState` method."],["This class inherits from `Object` and implements multiple interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class contains properties like `ClusterState`, which represents the deployment state in each cluster, and `Unavailable`, listing unreachable locations."],["The latest version for this class is `2.0.0-beta03` while older version include `1.0.0-beta09`."]]],[]]