Google.Cloud.Gaming.V1Beta
Google.Cloud.Gaming.V1Beta
is a.NET client library for the Google Cloud for Games API.
Note:
This documentation is for version 2.0.0-beta02
of the library.
Some samples may not work with other versions.
Installation
Install the Google.Cloud.Gaming.V1Beta
package from NuGet. Add it to
your project in the normal way (for example by right-clicking on the
project in Visual Studio and choosing "Manage NuGet Packages...").
Please ensure you enable pre-release packages (for example, in the
Visual Studio NuGet user interface, check the "Include prerelease"
box). Some of the following samples might only work with the latest
pre-release version (2.0.0-beta02
) of Google.Cloud.Gaming.V1Beta
.
Authentication
When running on Google Cloud Platform, no action needs to be taken to authenticate.
Otherwise, the simplest way of authenticating your API calls is to
download a service account JSON file then set the GOOGLE_APPLICATION_CREDENTIALS
environment variable to refer to it.
The credentials will automatically be used to authenticate. See the Getting Started With
Authentication guide for more details.
Getting started
All operations are performed through the following client classes:
- GameServerClustersServiceClient
- GameServerConfigsServiceClient
- GameServerDeploymentsServiceClient
- RealmsServiceClient
Create a client instance by calling the static Create
or CreateAsync
methods. Alternatively,
use the builder class associated with each client class (e.g. GameServerClustersServiceClientBuilder for GameServerClustersServiceClient)
as an easy way of specifying custom credentials, settings, or a custom endpoint. Clients are thread-safe,
and we recommend using a single instance across your entire application unless you have a particular need
to configure multiple client objects separately.