[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides documentation for the `GameServerClustersServiceClientBuilder` class, which is part of the Google Cloud for Games v1beta API and is used for building `GameServerClustersServiceClient` instances."],["The `GameServerClustersServiceClientBuilder` class allows for simple configuration of credentials and endpoints for the `GameServerClustersServiceClient`, providing a way to customize the client before building."],["The class inherits from `ClientBuilderBase`, giving it a number of methods and properties to adjust the way it interacts with other aspects of the platform, and can also call on the base to handle tasks such as asynchronous tasks."],["There are three documented versions of the `GameServerClustersServiceClient` available: 2.0.0-beta03 (latest), 2.0.0-beta02, and 1.0.0-beta09."],["The `GameServerClustersServiceClientBuilder` offers both synchronous (`Build()`) and asynchronous (`BuildAsync()`) methods to build the client."]]],[]]