public sealed class GetGameServerConfigRequest : IMessage<GetGameServerConfigRequest>, IEquatable<GetGameServerConfigRequest>, IDeepCloneable<GetGameServerConfigRequest>, IBufferMessage, IMessage
Request message for GameServerConfigsService.GetGameServerConfig.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides details for the `GetGameServerConfigRequest` class, which is a request message used for retrieving a specific game server configuration in the Google Cloud Gaming V1Beta API."],["The `GetGameServerConfigRequest` class implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, enabling it to function within the Google.Protobuf framework."],["The class includes two constructors, a default one and another that allows for cloning from an existing `GetGameServerConfigRequest` instance."],["The class has two properties: `GameServerConfigName` which is a typed view of the resource name, and `Name` which is a string that holds the resource name of the game server config to be retrieved."],["The namespace for the class is `Google.Cloud.Gaming.V1Beta` and is part of the `Google.Cloud.Gaming.V1Beta.dll` assembly."]]],[]]