public sealed class FetchDeploymentStateRequest : IMessage<FetchDeploymentStateRequest>, IEquatable<FetchDeploymentStateRequest>, IDeepCloneable<FetchDeploymentStateRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `FetchDeploymentStateRequest` class is used as a request message for the `GameServerDeploymentsService.FetchDeploymentState` in the Google Cloud Gaming V1Beta API."],["This class implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and is part of the `Google.Cloud.Gaming.V1Beta` namespace."],["The class includes two constructors, one default constructor and another that accepts a `FetchDeploymentStateRequest` object as a parameter."],["It contains one property, `Name`, which is a string that represents the required name of the game server deployment in the format `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`."],["There are multiple versions of the class available, with the latest being `2.0.0-beta03`, and the specific documentation version provided being `1.0.0-beta09`."]]],[]]