public abstract class GameServerConfigsServiceClient
GameServerConfigsService client wrapper, for convenient use.
Derived Types
Namespace
Google.Cloud.Gaming.V1BetaAssembly
Google.Cloud.Gaming.V1Beta.dll
Remarks
The game server config configures the game servers in an Agones fleet.
Properties
CreateGameServerConfigOperationsClient
public virtual OperationsClient CreateGameServerConfigOperationsClient { get; }
The long-running operations client for CreateGameServerConfig
.
Property Value | |
---|---|
Type | Description |
OperationsClient |
DefaultEndpoint
public static string DefaultEndpoint { get; }
The default endpoint for the GameServerConfigsService service, which is a host of "gameservices.googleapis.com" and a port of 443.
Property Value | |
---|---|
Type | Description |
String |
DefaultScopes
public static IReadOnlyList<string> DefaultScopes { get; }
The default GameServerConfigsService scopes.
Property Value | |
---|---|
Type | Description |
IReadOnlyList<String> |
The default GameServerConfigsService scopes are:
DeleteGameServerConfigOperationsClient
public virtual OperationsClient DeleteGameServerConfigOperationsClient { get; }
The long-running operations client for DeleteGameServerConfig
.
Property Value | |
---|---|
Type | Description |
OperationsClient |
GrpcClient
public virtual GameServerConfigsService.GameServerConfigsServiceClient GrpcClient { get; }
The underlying gRPC GameServerConfigsService client
Property Value | |
---|---|
Type | Description |
GameServerConfigsService.GameServerConfigsServiceClient |
Methods
Create()
public static GameServerConfigsServiceClient Create()
Synchronously creates a GameServerConfigsServiceClient using the default credentials, endpoint and settings. To specify custom credentials or other settings, use GameServerConfigsServiceClientBuilder.
Returns | |
---|---|
Type | Description |
GameServerConfigsServiceClient | The created GameServerConfigsServiceClient. |
CreateAsync(CancellationToken)
public static Task<GameServerConfigsServiceClient> CreateAsync(CancellationToken cancellationToken = default(CancellationToken))
Asynchronously creates a GameServerConfigsServiceClient using the default credentials, endpoint and settings. To specify custom credentials or other settings, use GameServerConfigsServiceClientBuilder.
Parameter | |
---|---|
Name | Description |
cancellationToken | CancellationToken The CancellationToken to use while creating the client. |
Returns | |
---|---|
Type | Description |
Task<GameServerConfigsServiceClient> | The task representing the created GameServerConfigsServiceClient. |
CreateGameServerConfig(CreateGameServerConfigRequest, CallSettings)
public virtual Operation<GameServerConfig, OperationMetadata> CreateGameServerConfig(CreateGameServerConfigRequest request, CallSettings callSettings = null)
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Parameters | |
---|---|
Name | Description |
request | CreateGameServerConfigRequest The request object containing all of the parameters for the API call. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Operation<GameServerConfig, OperationMetadata> | The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
CreateGameServerConfigRequest request = new CreateGameServerConfigRequest
{
ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
ConfigId = "",
GameServerConfig = new GameServerConfig(),
};
// Make the request
Operation<GameServerConfig, OperationMetadata> response = gameServerConfigsServiceClient.CreateGameServerConfig(request);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceCreateGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfig(GameServerDeploymentName, GameServerConfig, CallSettings)
public virtual Operation<GameServerConfig, OperationMetadata> CreateGameServerConfig(GameServerDeploymentName parent, GameServerConfig gameServerConfig, CallSettings callSettings = null)
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Parameters | |
---|---|
Name | Description |
parent | GameServerDeploymentName Required. The parent resource name. Uses the form:
|
gameServerConfig | GameServerConfig Required. The game server config resource to be created. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Operation<GameServerConfig, OperationMetadata> | The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = gameServerConfigsServiceClient.CreateGameServerConfig(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceCreateGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfig(String, GameServerConfig, CallSettings)
public virtual Operation<GameServerConfig, OperationMetadata> CreateGameServerConfig(string parent, GameServerConfig gameServerConfig, CallSettings callSettings = null)
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Parameters | |
---|---|
Name | Description |
parent | String Required. The parent resource name. Uses the form:
|
gameServerConfig | GameServerConfig Required. The game server config resource to be created. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Operation<GameServerConfig, OperationMetadata> | The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
string parent = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]";
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = gameServerConfigsServiceClient.CreateGameServerConfig(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceCreateGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(CreateGameServerConfigRequest, CallSettings)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(CreateGameServerConfigRequest request, CallSettings callSettings = null)
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Parameters | |
---|---|
Name | Description |
request | CreateGameServerConfigRequest The request object containing all of the parameters for the API call. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
CreateGameServerConfigRequest request = new CreateGameServerConfigRequest
{
ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
ConfigId = "",
GameServerConfig = new GameServerConfig(),
};
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(request);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(CreateGameServerConfigRequest, CancellationToken)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(CreateGameServerConfigRequest request, CancellationToken cancellationToken)
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Parameters | |
---|---|
Name | Description |
request | CreateGameServerConfigRequest The request object containing all of the parameters for the API call. |
cancellationToken | CancellationToken A CancellationToken to use for this RPC. |
Returns | |
---|---|
Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
CreateGameServerConfigRequest request = new CreateGameServerConfigRequest
{
ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
ConfigId = "",
GameServerConfig = new GameServerConfig(),
};
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(request);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(GameServerDeploymentName, GameServerConfig, CallSettings)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(GameServerDeploymentName parent, GameServerConfig gameServerConfig, CallSettings callSettings = null)
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Parameters | |
---|---|
Name | Description |
parent | GameServerDeploymentName Required. The parent resource name. Uses the form:
|
gameServerConfig | GameServerConfig Required. The game server config resource to be created. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(GameServerDeploymentName, GameServerConfig, CancellationToken)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(GameServerDeploymentName parent, GameServerConfig gameServerConfig, CancellationToken cancellationToken)
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Parameters | |
---|---|
Name | Description |
parent | GameServerDeploymentName Required. The parent resource name. Uses the form:
|
gameServerConfig | GameServerConfig Required. The game server config resource to be created. |
cancellationToken | CancellationToken A CancellationToken to use for this RPC. |
Returns | |
---|---|
Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(String, GameServerConfig, CallSettings)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(string parent, GameServerConfig gameServerConfig, CallSettings callSettings = null)
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Parameters | |
---|---|
Name | Description |
parent | String Required. The parent resource name. Uses the form:
|
gameServerConfig | GameServerConfig Required. The game server config resource to be created. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string parent = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]";
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
CreateGameServerConfigAsync(String, GameServerConfig, CancellationToken)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> CreateGameServerConfigAsync(string parent, GameServerConfig gameServerConfig, CancellationToken cancellationToken)
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Parameters | |
---|---|
Name | Description |
parent | String Required. The parent resource name. Uses the form:
|
gameServerConfig | GameServerConfig Required. The game server config resource to be created. |
cancellationToken | CancellationToken A CancellationToken to use for this RPC. |
Returns | |
---|---|
Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string parent = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]";
GameServerConfig gameServerConfig = new GameServerConfig();
// Make the request
Operation<GameServerConfig, OperationMetadata> response = await gameServerConfigsServiceClient.CreateGameServerConfigAsync(parent, gameServerConfig);
// Poll until the returned long-running operation is complete
Operation<GameServerConfig, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
GameServerConfig result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<GameServerConfig, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceCreateGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
GameServerConfig retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfig(DeleteGameServerConfigRequest, CallSettings)
public virtual Operation<Empty, OperationMetadata> DeleteGameServerConfig(DeleteGameServerConfigRequest request, CallSettings callSettings = null)
Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
Parameters | |
---|---|
Name | Description |
request | DeleteGameServerConfigRequest The request object containing all of the parameters for the API call. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Operation<Empty, OperationMetadata> | The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
DeleteGameServerConfigRequest request = new DeleteGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
Operation<Empty, OperationMetadata> response = gameServerConfigsServiceClient.DeleteGameServerConfig(request);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceDeleteGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfig(GameServerConfigName, CallSettings)
public virtual Operation<Empty, OperationMetadata> DeleteGameServerConfig(GameServerConfigName name, CallSettings callSettings = null)
Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
Parameters | |
---|---|
Name | Description |
name | GameServerConfigName Required. The name of the game server config to delete. Uses the form:
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Operation<Empty, OperationMetadata> | The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
Operation<Empty, OperationMetadata> response = gameServerConfigsServiceClient.DeleteGameServerConfig(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceDeleteGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfig(String, CallSettings)
public virtual Operation<Empty, OperationMetadata> DeleteGameServerConfig(string name, CallSettings callSettings = null)
Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
Parameters | |
---|---|
Name | Description |
name | String Required. The name of the game server config to delete. Uses the form:
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Operation<Empty, OperationMetadata> | The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
Operation<Empty, OperationMetadata> response = gameServerConfigsServiceClient.DeleteGameServerConfig(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = response.PollUntilCompleted();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = gameServerConfigsServiceClient.PollOnceDeleteGameServerConfig(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(DeleteGameServerConfigRequest, CallSettings)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(DeleteGameServerConfigRequest request, CallSettings callSettings = null)
Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
Parameters | |
---|---|
Name | Description |
request | DeleteGameServerConfigRequest The request object containing all of the parameters for the API call. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Task<Operation<Empty, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
DeleteGameServerConfigRequest request = new DeleteGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(request);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(DeleteGameServerConfigRequest, CancellationToken)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(DeleteGameServerConfigRequest request, CancellationToken cancellationToken)
Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
Parameters | |
---|---|
Name | Description |
request | DeleteGameServerConfigRequest The request object containing all of the parameters for the API call. |
cancellationToken | CancellationToken A CancellationToken to use for this RPC. |
Returns | |
---|---|
Type | Description |
Task<Operation<Empty, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
DeleteGameServerConfigRequest request = new DeleteGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(request);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(GameServerConfigName, CallSettings)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(GameServerConfigName name, CallSettings callSettings = null)
Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
Parameters | |
---|---|
Name | Description |
name | GameServerConfigName Required. The name of the game server config to delete. Uses the form:
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Task<Operation<Empty, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(GameServerConfigName, CancellationToken)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(GameServerConfigName name, CancellationToken cancellationToken)
Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
Parameters | |
---|---|
Name | Description |
name | GameServerConfigName Required. The name of the game server config to delete. Uses the form:
|
cancellationToken | CancellationToken A CancellationToken to use for this RPC. |
Returns | |
---|---|
Type | Description |
Task<Operation<Empty, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(String, CallSettings)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(string name, CallSettings callSettings = null)
Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
Parameters | |
---|---|
Name | Description |
name | String Required. The name of the game server config to delete. Uses the form:
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Task<Operation<Empty, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
DeleteGameServerConfigAsync(String, CancellationToken)
public virtual Task<Operation<Empty, OperationMetadata>> DeleteGameServerConfigAsync(string name, CancellationToken cancellationToken)
Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
Parameters | |
---|---|
Name | Description |
name | String Required. The name of the game server config to delete. Uses the form:
|
cancellationToken | CancellationToken A CancellationToken to use for this RPC. |
Returns | |
---|---|
Type | Description |
Task<Operation<Empty, OperationMetadata>> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
Operation<Empty, OperationMetadata> response = await gameServerConfigsServiceClient.DeleteGameServerConfigAsync(name);
// Poll until the returned long-running operation is complete
Operation<Empty, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();
// Retrieve the operation result
Empty result = completedResponse.Result;
// Or get the name of the operation
string operationName = response.Name;
// This name can be stored, then the long-running operation retrieved later by name
Operation<Empty, OperationMetadata> retrievedResponse = await gameServerConfigsServiceClient.PollOnceDeleteGameServerConfigAsync(operationName);
// Check if the retrieved long-running operation has completed
if (retrievedResponse.IsCompleted)
{
// If it has completed, then access the result
Empty retrievedResult = retrievedResponse.Result;
}
GetGameServerConfig(GameServerConfigName, CallSettings)
public virtual GameServerConfig GetGameServerConfig(GameServerConfigName name, CallSettings callSettings = null)
Gets details of a single game server config.
Parameters | |
---|---|
Name | Description |
name | GameServerConfigName Required. The name of the game server config to retrieve. Uses the form:
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
GameServerConfig | The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(name);
GetGameServerConfig(GetGameServerConfigRequest, CallSettings)
public virtual GameServerConfig GetGameServerConfig(GetGameServerConfigRequest request, CallSettings callSettings = null)
Gets details of a single game server config.
Parameters | |
---|---|
Name | Description |
request | GetGameServerConfigRequest The request object containing all of the parameters for the API call. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
GameServerConfig | The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
GetGameServerConfigRequest request = new GetGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(request);
GetGameServerConfig(String, CallSettings)
public virtual GameServerConfig GetGameServerConfig(string name, CallSettings callSettings = null)
Gets details of a single game server config.
Parameters | |
---|---|
Name | Description |
name | String Required. The name of the game server config to retrieve. Uses the form:
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
GameServerConfig | The RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
GameServerConfig response = gameServerConfigsServiceClient.GetGameServerConfig(name);
GetGameServerConfigAsync(GameServerConfigName, CallSettings)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(GameServerConfigName name, CallSettings callSettings = null)
Gets details of a single game server config.
Parameters | |
---|---|
Name | Description |
name | GameServerConfigName Required. The name of the game server config to retrieve. Uses the form:
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Task<GameServerConfig> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name);
GetGameServerConfigAsync(GameServerConfigName, CancellationToken)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(GameServerConfigName name, CancellationToken cancellationToken)
Gets details of a single game server config.
Parameters | |
---|---|
Name | Description |
name | GameServerConfigName Required. The name of the game server config to retrieve. Uses the form:
|
cancellationToken | CancellationToken A CancellationToken to use for this RPC. |
Returns | |
---|---|
Type | Description |
Task<GameServerConfig> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerConfigName name = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]");
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name);
GetGameServerConfigAsync(GetGameServerConfigRequest, CallSettings)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(GetGameServerConfigRequest request, CallSettings callSettings = null)
Gets details of a single game server config.
Parameters | |
---|---|
Name | Description |
request | GetGameServerConfigRequest The request object containing all of the parameters for the API call. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Task<GameServerConfig> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GetGameServerConfigRequest request = new GetGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(request);
GetGameServerConfigAsync(GetGameServerConfigRequest, CancellationToken)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(GetGameServerConfigRequest request, CancellationToken cancellationToken)
Gets details of a single game server config.
Parameters | |
---|---|
Name | Description |
request | GetGameServerConfigRequest The request object containing all of the parameters for the API call. |
cancellationToken | CancellationToken A CancellationToken to use for this RPC. |
Returns | |
---|---|
Type | Description |
Task<GameServerConfig> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GetGameServerConfigRequest request = new GetGameServerConfigRequest
{
GameServerConfigName = GameServerConfigName.FromProjectLocationDeploymentConfig("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]", "[CONFIG]"),
};
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(request);
GetGameServerConfigAsync(String, CallSettings)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(string name, CallSettings callSettings = null)
Gets details of a single game server config.
Parameters | |
---|---|
Name | Description |
name | String Required. The name of the game server config to retrieve. Uses the form:
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Task<GameServerConfig> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name);
GetGameServerConfigAsync(String, CancellationToken)
public virtual Task<GameServerConfig> GetGameServerConfigAsync(string name, CancellationToken cancellationToken)
Gets details of a single game server config.
Parameters | |
---|---|
Name | Description |
name | String Required. The name of the game server config to retrieve. Uses the form:
|
cancellationToken | CancellationToken A CancellationToken to use for this RPC. |
Returns | |
---|---|
Type | Description |
Task<GameServerConfig> | A Task containing the RPC response. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string name = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]/configs/[CONFIG]";
// Make the request
GameServerConfig response = await gameServerConfigsServiceClient.GetGameServerConfigAsync(name);
ListGameServerConfigs(GameServerDeploymentName, String, Nullable<Int32>, CallSettings)
public virtual PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigs(GameServerDeploymentName parent, string pageToken = null, int? pageSize = default(int? ), CallSettings callSettings = null)
Lists game server configs in a given project, location, and game server deployment.
Parameters | |
---|---|
Name | Description |
parent | GameServerDeploymentName Required. The parent resource name. Uses the form:
|
pageToken | String The token returned from the previous request. A value of |
pageSize | Nullable<Int32> The size of page to request. The response will not be larger than this, but may be smaller. A value of
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> | A pageable sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
// Make the request
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigs(parent);
// Iterate over all response items, lazily performing RPCs as required
foreach (GameServerConfig item in response)
{
// Do something with each item
Console.WriteLine(item);
}
// Or iterate over pages (of server-defined size), performing one RPC per page
foreach (ListGameServerConfigsResponse page in response.AsRawResponses())
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
}
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = response.ReadPage(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
ListGameServerConfigs(ListGameServerConfigsRequest, CallSettings)
public virtual PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigs(ListGameServerConfigsRequest request, CallSettings callSettings = null)
Lists game server configs in a given project, location, and game server deployment.
Parameters | |
---|---|
Name | Description |
request | ListGameServerConfigsRequest The request object containing all of the parameters for the API call. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> | A pageable sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
ListGameServerConfigsRequest request = new ListGameServerConfigsRequest
{
ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
Filter = "",
OrderBy = "",
};
// Make the request
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigs(request);
// Iterate over all response items, lazily performing RPCs as required
foreach (GameServerConfig item in response)
{
// Do something with each item
Console.WriteLine(item);
}
// Or iterate over pages (of server-defined size), performing one RPC per page
foreach (ListGameServerConfigsResponse page in response.AsRawResponses())
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
}
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = response.ReadPage(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
ListGameServerConfigs(String, String, Nullable<Int32>, CallSettings)
public virtual PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigs(string parent, string pageToken = null, int? pageSize = default(int? ), CallSettings callSettings = null)
Lists game server configs in a given project, location, and game server deployment.
Parameters | |
---|---|
Name | Description |
parent | String Required. The parent resource name. Uses the form:
|
pageToken | String The token returned from the previous request. A value of |
pageSize | Nullable<Int32> The size of page to request. The response will not be larger than this, but may be smaller. A value of
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> | A pageable sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = GameServerConfigsServiceClient.Create();
// Initialize request argument(s)
string parent = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]";
// Make the request
PagedEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigs(parent);
// Iterate over all response items, lazily performing RPCs as required
foreach (GameServerConfig item in response)
{
// Do something with each item
Console.WriteLine(item);
}
// Or iterate over pages (of server-defined size), performing one RPC per page
foreach (ListGameServerConfigsResponse page in response.AsRawResponses())
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
}
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = response.ReadPage(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
ListGameServerConfigsAsync(GameServerDeploymentName, String, Nullable<Int32>, CallSettings)
public virtual PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigsAsync(GameServerDeploymentName parent, string pageToken = null, int? pageSize = default(int? ), CallSettings callSettings = null)
Lists game server configs in a given project, location, and game server deployment.
Parameters | |
---|---|
Name | Description |
parent | GameServerDeploymentName Required. The parent resource name. Uses the form:
|
pageToken | String The token returned from the previous request. A value of |
pageSize | Nullable<Int32> The size of page to request. The response will not be larger than this, but may be smaller. A value of
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> | A pageable asynchronous sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
GameServerDeploymentName parent = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
// Make the request
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigsAsync(parent);
// Iterate over all response items, lazily performing RPCs as required
await response.ForEachAsync((GameServerConfig item) =>
{
// Do something with each item
Console.WriteLine(item);
});
// Or iterate over pages (of server-defined size), performing one RPC per page
await response.AsRawResponses().ForEachAsync((ListGameServerConfigsResponse page) =>
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
});
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = await response.ReadPageAsync(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
ListGameServerConfigsAsync(ListGameServerConfigsRequest, CallSettings)
public virtual PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigsAsync(ListGameServerConfigsRequest request, CallSettings callSettings = null)
Lists game server configs in a given project, location, and game server deployment.
Parameters | |
---|---|
Name | Description |
request | ListGameServerConfigsRequest The request object containing all of the parameters for the API call. |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> | A pageable asynchronous sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
ListGameServerConfigsRequest request = new ListGameServerConfigsRequest
{
ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
Filter = "",
OrderBy = "",
};
// Make the request
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigsAsync(request);
// Iterate over all response items, lazily performing RPCs as required
await response.ForEachAsync((GameServerConfig item) =>
{
// Do something with each item
Console.WriteLine(item);
});
// Or iterate over pages (of server-defined size), performing one RPC per page
await response.AsRawResponses().ForEachAsync((ListGameServerConfigsResponse page) =>
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
});
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = await response.ReadPageAsync(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
ListGameServerConfigsAsync(String, String, Nullable<Int32>, CallSettings)
public virtual PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> ListGameServerConfigsAsync(string parent, string pageToken = null, int? pageSize = default(int? ), CallSettings callSettings = null)
Lists game server configs in a given project, location, and game server deployment.
Parameters | |
---|---|
Name | Description |
parent | String Required. The parent resource name. Uses the form:
|
pageToken | String The token returned from the previous request. A value of |
pageSize | Nullable<Int32> The size of page to request. The response will not be larger than this, but may be smaller. A value of
|
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> | A pageable asynchronous sequence of GameServerConfig resources. |
// Create client
GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();
// Initialize request argument(s)
string parent = "projects/[PROJECT]/locations/[LOCATION]/gameServerDeployments/[DEPLOYMENT]";
// Make the request
PagedAsyncEnumerable<ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigsAsync(parent);
// Iterate over all response items, lazily performing RPCs as required
await response.ForEachAsync((GameServerConfig item) =>
{
// Do something with each item
Console.WriteLine(item);
});
// Or iterate over pages (of server-defined size), performing one RPC per page
await response.AsRawResponses().ForEachAsync((ListGameServerConfigsResponse page) =>
{
// Do something with each page of items
Console.WriteLine("A page of results:");
foreach (GameServerConfig item in page)
{
// Do something with each item
Console.WriteLine(item);
}
});
// Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
int pageSize = 10;
Page<GameServerConfig> singlePage = await response.ReadPageAsync(pageSize);
// Do something with the page of items
Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
foreach (GameServerConfig item in singlePage)
{
// Do something with each item
Console.WriteLine(item);
}
// Store the pageToken, for when the next page is required.
string nextPageToken = singlePage.NextPageToken;
PollOnceCreateGameServerConfig(String, CallSettings)
public virtual Operation<GameServerConfig, OperationMetadata> PollOnceCreateGameServerConfig(string operationName, CallSettings callSettings = null)
Poll an operation once, using an operationName
from a previous invocation of
CreateGameServerConfig
.
Parameters | |
---|---|
Name | Description |
operationName | String The name of a previously invoked operation. Must not be |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Operation<GameServerConfig, OperationMetadata> | The result of polling the operation. |
PollOnceCreateGameServerConfigAsync(String, CallSettings)
public virtual Task<Operation<GameServerConfig, OperationMetadata>> PollOnceCreateGameServerConfigAsync(string operationName, CallSettings callSettings = null)
Asynchronously poll an operation once, using an operationName
from a previous invocation of
CreateGameServerConfig
.
Parameters | |
---|---|
Name | Description |
operationName | String The name of a previously invoked operation. Must not be |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Task<Operation<GameServerConfig, OperationMetadata>> | A task representing the result of polling the operation. |
PollOnceDeleteGameServerConfig(String, CallSettings)
public virtual Operation<Empty, OperationMetadata> PollOnceDeleteGameServerConfig(string operationName, CallSettings callSettings = null)
Poll an operation once, using an operationName
from a previous invocation of
DeleteGameServerConfig
.
Parameters | |
---|---|
Name | Description |
operationName | String The name of a previously invoked operation. Must not be |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Operation<Empty, OperationMetadata> | The result of polling the operation. |
PollOnceDeleteGameServerConfigAsync(String, CallSettings)
public virtual Task<Operation<Empty, OperationMetadata>> PollOnceDeleteGameServerConfigAsync(string operationName, CallSettings callSettings = null)
Asynchronously poll an operation once, using an operationName
from a previous invocation of
DeleteGameServerConfig
.
Parameters | |
---|---|
Name | Description |
operationName | String The name of a previously invoked operation. Must not be |
callSettings | CallSettings If not null, applies overrides to this RPC call. |
Returns | |
---|---|
Type | Description |
Task<Operation<Empty, OperationMetadata>> | A task representing the result of polling the operation. |
ShutdownDefaultChannelsAsync()
public static Task ShutdownDefaultChannelsAsync()
Shuts down any channels automatically created by Create() and CreateAsync(CancellationToken). Channels which weren't automatically created are not affected.
Returns | |
---|---|
Type | Description |
Task | A task representing the asynchronous shutdown operation. |
After calling this method, further calls to Create() and CreateAsync(CancellationToken) will create new channels, which could in turn be shut down by another call to this method.