public sealed class GameServerConfigName : IResourceName, IEquatable<GameServerConfigName>
Reference documentation and code samples for the Google Cloud for Games v1beta API class GameServerConfigName.
Resource name for the GameServerConfig
resource.
Namespace
Google.Cloud.Gaming.V1BetaAssembly
Google.Cloud.Gaming.V1Beta.dll
Constructors
GameServerConfigName(string, string, string, string)
public GameServerConfigName(string projectId, string locationId, string deploymentId, string configId)
Constructs a new instance of a GameServerConfigName class from the component parts of pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
deploymentId | string The |
configId | string The |
Properties
ConfigId
public string ConfigId { get; }
The Config
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
string |
DeploymentId
public string DeploymentId { get; }
The Deployment
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
string |
IsKnownPattern
public bool IsKnownPattern { get; }
Whether this instance contains a resource name with a known pattern.
Property Value | |
---|---|
Type | Description |
bool |
LocationId
public string LocationId { get; }
The Location
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
string |
ProjectId
public string ProjectId { get; }
The Project
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
string |
Type
public GameServerConfigName.ResourceNameType Type { get; }
The GameServerConfigName.ResourceNameType of the contained resource name.
Property Value | |
---|---|
Type | Description |
GameServerConfigNameResourceNameType |
UnparsedResource
public UnparsedResourceName UnparsedResource { get; }
The contained UnparsedResourceName. Only non-null
if this instance contains an
unparsed resource name.
Property Value | |
---|---|
Type | Description |
UnparsedResourceName |
Methods
Format(string, string, string, string)
public static string Format(string projectId, string locationId, string deploymentId, string configId)
Formats the IDs into the string representation of this GameServerConfigName with pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
.
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
deploymentId | string The |
configId | string The |
Returns | |
---|---|
Type | Description |
string | The string representation of this GameServerConfigName with pattern
|
FormatProjectLocationDeploymentConfig(string, string, string, string)
public static string FormatProjectLocationDeploymentConfig(string projectId, string locationId, string deploymentId, string configId)
Formats the IDs into the string representation of this GameServerConfigName with pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
.
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
deploymentId | string The |
configId | string The |
Returns | |
---|---|
Type | Description |
string | The string representation of this GameServerConfigName with pattern
|
FromProjectLocationDeploymentConfig(string, string, string, string)
public static GameServerConfigName FromProjectLocationDeploymentConfig(string projectId, string locationId, string deploymentId, string configId)
Creates a GameServerConfigName with the pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
.
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
deploymentId | string The |
configId | string The |
Returns | |
---|---|
Type | Description |
GameServerConfigName | A new instance of GameServerConfigName constructed from the provided ids. |
FromUnparsed(UnparsedResourceName)
public static GameServerConfigName FromUnparsed(UnparsedResourceName unparsedResourceName)
Creates a GameServerConfigName containing an unparsed resource name.
Parameter | |
---|---|
Name | Description |
unparsedResourceName | UnparsedResourceName The unparsed resource name. Must not be |
Returns | |
---|---|
Type | Description |
GameServerConfigName | A new instance of GameServerConfigName containing the provided
|
GetHashCode()
public override int GetHashCode()
Returns a hash code for this resource name.
Returns | |
---|---|
Type | Description |
int |
Parse(string)
public static GameServerConfigName Parse(string gameServerConfigName)
Parses the given resource name string into a new GameServerConfigName instance.
Parameter | |
---|---|
Name | Description |
gameServerConfigName | string The resource name in string form. Must not be |
Returns | |
---|---|
Type | Description |
GameServerConfigName | The parsed GameServerConfigName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
Parse(string, bool)
public static GameServerConfigName Parse(string gameServerConfigName, bool allowUnparsed)
Parses the given resource name string into a new GameServerConfigName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerConfigName | string The resource name in string form. Must not be |
allowUnparsed | bool If |
Returns | |
---|---|
Type | Description |
GameServerConfigName | The parsed GameServerConfigName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
allowUnparsed
is true
.
ToString()
public override string ToString()
The string representation of the resource name.
Returns | |
---|---|
Type | Description |
string | The string representation of the resource name. |
TryParse(string, out GameServerConfigName)
public static bool TryParse(string gameServerConfigName, out GameServerConfigName result)
Tries to parse the given resource name string into a new GameServerConfigName instance.
Parameters | |
---|---|
Name | Description |
gameServerConfigName | string The resource name in string form. Must not be |
result | GameServerConfigName When this method returns, the parsed GameServerConfigName, or |
Returns | |
---|---|
Type | Description |
bool |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
TryParse(string, bool, out GameServerConfigName)
public static bool TryParse(string gameServerConfigName, bool allowUnparsed, out GameServerConfigName result)
Tries to parse the given resource name string into a new GameServerConfigName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerConfigName | string The resource name in string form. Must not be |
allowUnparsed | bool If |
result | GameServerConfigName When this method returns, the parsed GameServerConfigName, or |
Returns | |
---|---|
Type | Description |
bool |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
allowUnparsed
is true
.
Operators
operator ==(GameServerConfigName, GameServerConfigName)
public static bool operator ==(GameServerConfigName a, GameServerConfigName b)
Parameters | |
---|---|
Name | Description |
a | GameServerConfigName |
b | GameServerConfigName |
Returns | |
---|---|
Type | Description |
bool |
operator !=(GameServerConfigName, GameServerConfigName)
public static bool operator !=(GameServerConfigName a, GameServerConfigName b)
Parameters | |
---|---|
Name | Description |
a | GameServerConfigName |
b | GameServerConfigName |
Returns | |
---|---|
Type | Description |
bool |