Class GameServerClustersServiceClient (0.1.1)

GameServerClustersServiceClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Optional[Union[str, google.cloud.gaming_v1.services.game_server_clusters_service.transports.base.GameServerClustersServiceTransport]] = None, client_options: <module 'google.api_core.client_options' from '/workspace/python-game-servers/.nox/docfx/lib/python3.9/site-packages/google/api_core/client_options.py'> = ClientOptions: {'api_endpoint': 'gameservices.googleapis.com', 'client_cert_source': None, 'client_encrypted_cert_source': None, 'quota_project_id': None, 'credentials_file': None, 'scopes': None, 'api_key': None, 'api_audience': None})

The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.

Methods

GameServerClustersServiceClient

GameServerClustersServiceClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Optional[Union[str, google.cloud.gaming_v1.services.game_server_clusters_service.transports.base.GameServerClustersServiceTransport]] = None, client_options: <module 'google.api_core.client_options' from '/workspace/python-game-servers/.nox/docfx/lib/python3.9/site-packages/google/api_core/client_options.py'> = ClientOptions: {'api_endpoint': 'gameservices.googleapis.com', 'client_cert_source': None, 'client_encrypted_cert_source': None, 'quota_project_id': None, 'credentials_file': None, 'scopes': None, 'api_key': None, 'api_audience': None})

Instantiate the game server clusters service client.

Parameters
NameDescription
credentials Optional[google.auth.credentials.Credentials]

The authorization credentials to attach to requests. These credentials identify the application to the service; if none are specified, the client will attempt to ascertain the credentials from the environment.

transport Union[str, .GameServerClustersServiceTransport]

The transport to use. If set to None, a transport is chosen automatically.

client_options ClientOptions

Custom options for the client.

create_game_server_cluster

create_game_server_cluster(request: Optional[google.cloud.gaming_v1.types.game_server_clusters.CreateGameServerClusterRequest] = None, *, parent: Optional[str] = None, game_server_cluster: Optional[google.cloud.gaming_v1.types.game_server_clusters.GameServerCluster] = None, game_server_cluster_id: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Creates a new game server cluster in a given project and location.

Parameters
NameDescription
request .game_server_clusters.CreateGameServerClusterRequest

The request object. Request message for GameServerClustersService.CreateGameServerCluster.

parent str

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}/realms/{realm-id}. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

game_server_cluster .game_server_clusters.GameServerCluster

Required. The Game Server Cluster resource to be created. This corresponds to the game_server_cluster field on the request instance; if request is provided, this should not be set.

game_server_cluster_id str

Required. The ID of the Game Server Cluster resource to be created. This corresponds to the game_server_cluster_id field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.operation.OperationAn object representing a long-running operation. The result type for the operation will be
.game_server_clusters.GameServerCluster
: A Game Server Cluster resource.

delete_game_server_cluster

delete_game_server_cluster(request: Optional[google.cloud.gaming_v1.types.game_server_clusters.DeleteGameServerClusterRequest] = None, *, name: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Deletes a single game server cluster.

Parameters
NameDescription
request .game_server_clusters.DeleteGameServerClusterRequest

The request object. Request message for GameServerClustersService.DeleteGameServerCluster.

name str

Required. The name of the Game Server Cluster to delete. Uses the form: projects/{project}/locations/{location}/gameServerClusters/{cluster}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.operation.OperationAn object representing a long-running operation. The result type for the operation will be
.game_server_clusters.GameServerCluster
: A Game Server Cluster resource.

from_service_account_file

from_service_account_file(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
NameDescription
filename str

The path to the service account private key json file.

Returns
TypeDescription
{@api.name}The constructed client.

from_service_account_json

from_service_account_json(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
NameDescription
filename str

The path to the service account private key json file.

Returns
TypeDescription
{@api.name}The constructed client.

game_server_cluster_path

game_server_cluster_path(project: str, location: str, realm: str, cluster: str)

Return a fully-qualified game_server_cluster string.

get_game_server_cluster

get_game_server_cluster(request: Optional[google.cloud.gaming_v1.types.game_server_clusters.GetGameServerClusterRequest] = None, *, name: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Gets details of a single game server cluster.

Parameters
NameDescription
request .game_server_clusters.GetGameServerClusterRequest

The request object. Request message for GameServerClustersService.GetGameServerCluster.

name str

Required. The name of the Game Server Cluster to retrieve. Uses the form: projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.game_server_clusters.GameServerClusterA Game Server Cluster resource.

list_game_server_clusters

list_game_server_clusters(request: Optional[google.cloud.gaming_v1.types.game_server_clusters.ListGameServerClustersRequest] = None, *, parent: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Lists Game Server Clusters in a given project and location.

Parameters
NameDescription
request .game_server_clusters.ListGameServerClustersRequest

The request object. Request message for GameServerClustersService.ListGameServerClusters.

parent str

Required. The parent resource name. Uses the form: "projects/{project}/locations/{location}/realms/{realm}". This corresponds to the parent field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.pagers.ListGameServerClustersPagerResponse message for GameServerClustersService.ListGameServerClusters. Iterating over this object will yield results and resolve additional pages automatically.

preview_create_game_server_cluster

preview_create_game_server_cluster(request: Optional[google.cloud.gaming_v1.types.game_server_clusters.PreviewCreateGameServerClusterRequest] = None, *, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Previews creation of a new game server cluster in a given project and location.

Parameters
NameDescription
request .game_server_clusters.PreviewCreateGameServerClusterRequest

The request object. Request message for GameServerClustersService.PreviewCreateGameServerCluster.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.game_server_clusters.PreviewCreateGameServerClusterResponseResponse message for GameServerClustersService.PreviewCreateGameServerCluster.

preview_delete_game_server_cluster

preview_delete_game_server_cluster(request: Optional[google.cloud.gaming_v1.types.game_server_clusters.PreviewDeleteGameServerClusterRequest] = None, *, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Previews deletion of a single game server cluster.

Parameters
NameDescription
request .game_server_clusters.PreviewDeleteGameServerClusterRequest

The request object. Request message for GameServerClustersService.PreviewDeleteGameServerCluster.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.game_server_clusters.PreviewDeleteGameServerClusterResponseResponse message for GameServerClustersService.PreviewDeleteGameServerCluster.

preview_update_game_server_cluster

preview_update_game_server_cluster(request: Optional[google.cloud.gaming_v1.types.game_server_clusters.PreviewUpdateGameServerClusterRequest] = None, *, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Previews updating a GameServerCluster.

Parameters
NameDescription
request .game_server_clusters.PreviewUpdateGameServerClusterRequest

The request object. Request message for GameServerClustersService.UpdateGameServerCluster.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.game_server_clusters.PreviewUpdateGameServerClusterResponseResponse message for GameServerClustersService.PreviewUpdateGameServerCluster

update_game_server_cluster

update_game_server_cluster(request: Optional[google.cloud.gaming_v1.types.game_server_clusters.UpdateGameServerClusterRequest] = None, *, game_server_cluster: Optional[google.cloud.gaming_v1.types.game_server_clusters.GameServerCluster] = None, update_mask: Optional[google.protobuf.field_mask_pb2.FieldMask] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Patches a single game server cluster.

Parameters
NameDescription
request .game_server_clusters.UpdateGameServerClusterRequest

The request object. Request message for GameServerClustersService.UpdateGameServerCluster.

game_server_cluster .game_server_clusters.GameServerCluster

Required. The Game Server Cluster to be updated. Only fields specified in update_mask are updated. This corresponds to the game_server_cluster field on the request instance; if request is provided, this should not be set.

update_mask .field_mask.FieldMask

Required. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask This corresponds to the update_mask field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.operation.OperationAn object representing a long-running operation. The result type for the operation will be
.game_server_clusters.GameServerCluster
: A Game Server Cluster resource.