Class GameServerCluster (0.1.1)

GameServerCluster(mapping=None, *, ignore_unknown_fields=False, **kwargs)

A Game Server Cluster resource.

Attributes

NameDescription
name str
Required. The resource name of the Game Server Cluster. Uses the form: projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}. For example, projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster.
create_time .timestamp.Timestamp
Output only. The creation time.
update_time .timestamp.Timestamp
Output only. The last-modified time.
labels Sequence[.gcgv_game_server_clusters.GameServerCluster.LabelsEntry]
The labels associated with this Game Server Cluster. Each label is a key-value pair.
connection_info .gcgv_game_server_clusters.GameServerClusterConnectionInfo
Game Server Cluster connection information. This information is used to manage Game Server Clusters.
etag str
ETag of the resource.
description str
Human readable description of the cluster.

Classes

LabelsEntry

LabelsEntry(mapping=None, *, ignore_unknown_fields=False, **kwargs)

The abstract base class for a message.

Parameters
NameDescription
kwargs dict

Keys and values corresponding to the fields of the message.

mapping Union[dict, .Message]

A dictionary or message to be used to determine the values for this message.

ignore_unknown_fields Optional(bool)

If True, do not raise errors for unknown fields. Only applied if mapping is a mapping type or there are keyword parameters.

Methods

__delattr__

__delattr__(key)

Delete the value on the given field.

This is generally equivalent to setting a falsy value.

__eq__

__eq__(other)

Return True if the messages are equal, False otherwise.

__ne__

__ne__(other)

Return True if the messages are unequal, False otherwise.

__setattr__

__setattr__(key, value)

Set the value on the given field.

For well-known protocol buffer types which are marshalled, either the protocol buffer object or the Python equivalent is accepted.