Class GameServerConfigsServiceClient (0.1.1)

GameServerConfigsServiceClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Optional[Union[str, google.cloud.gaming_v1.services.game_server_configs_service.transports.base.GameServerConfigsServiceTransport]] = None, client_options: <module 'google.api_core.client_options' from '/workspace/python-game-servers/.nox/docfx/lib/python3.9/site-packages/google/api_core/client_options.py'> = ClientOptions: {'api_endpoint': 'gameservices.googleapis.com', 'client_cert_source': None, 'client_encrypted_cert_source': None, 'quota_project_id': None, 'credentials_file': None, 'scopes': None, 'api_key': None, 'api_audience': None})

The Game Server Config configures the game servers in an Agones fleet.

Methods

GameServerConfigsServiceClient

GameServerConfigsServiceClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Optional[Union[str, google.cloud.gaming_v1.services.game_server_configs_service.transports.base.GameServerConfigsServiceTransport]] = None, client_options: <module 'google.api_core.client_options' from '/workspace/python-game-servers/.nox/docfx/lib/python3.9/site-packages/google/api_core/client_options.py'> = ClientOptions: {'api_endpoint': 'gameservices.googleapis.com', 'client_cert_source': None, 'client_encrypted_cert_source': None, 'quota_project_id': None, 'credentials_file': None, 'scopes': None, 'api_key': None, 'api_audience': None})

Instantiate the game server configs service client.

Parameters
NameDescription
credentials Optional[google.auth.credentials.Credentials]

The authorization credentials to attach to requests. These credentials identify the application to the service; if none are specified, the client will attempt to ascertain the credentials from the environment.

transport Union[str, .GameServerConfigsServiceTransport]

The transport to use. If set to None, a transport is chosen automatically.

client_options ClientOptions

Custom options for the client.

create_game_server_config

create_game_server_config(request: Optional[google.cloud.gaming_v1.types.game_server_configs.CreateGameServerConfigRequest] = None, *, parent: Optional[str] = None, game_server_config: Optional[google.cloud.gaming_v1.types.game_server_configs.GameServerConfig] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Creates a new Game Server Config in a given project, Location, and Game Server Deployment. Game Server Configs are immutable, and are not applied until referenced in the Game Server Deployment Rollout resource.

Parameters
NameDescription
request .game_server_configs.CreateGameServerConfigRequest

The request object. Request message for GameServerConfigsService.CreateGameServerConfig.

parent str

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

game_server_config .game_server_configs.GameServerConfig

Required. The Game Server Config resource to be created. This corresponds to the game_server_config field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.operation.OperationAn object representing a long-running operation. The result type for the operation will be
.game_server_configs.GameServerConfig
: A Game Server Config resource.

delete_game_server_config

delete_game_server_config(request: Optional[google.cloud.gaming_v1.types.game_server_configs.DeleteGameServerConfigRequest] = None, *, name: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Deletes a single Game Server Config. The deletion will fail if the Game Server Config is referenced in a Game Server Deployment Rollout.

Parameters
NameDescription
request .game_server_configs.DeleteGameServerConfigRequest

The request object. Request message for GameServerConfigsService.DeleteGameServerConfig.

name str

Required. The name of the Game Server Config to delete. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.operation.OperationAn object representing a long-running operation. The result type for the operation will be
.game_server_configs.GameServerConfig
: A Game Server Config resource.

from_service_account_file

from_service_account_file(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
NameDescription
filename str

The path to the service account private key json file.

Returns
TypeDescription
{@api.name}The constructed client.

from_service_account_json

from_service_account_json(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
NameDescription
filename str

The path to the service account private key json file.

Returns
TypeDescription
{@api.name}The constructed client.

game_server_config_path

game_server_config_path(project: str, location: str, deployment: str, config: str)

Return a fully-qualified game_server_config string.

get_game_server_config

get_game_server_config(request: Optional[google.cloud.gaming_v1.types.game_server_configs.GetGameServerConfigRequest] = None, *, name: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Gets details of a single Game Server Config.

Parameters
NameDescription
request .game_server_configs.GetGameServerConfigRequest

The request object. Request message for GameServerConfigsService.GetGameServerConfig.

name str

Required. The name of the Game Server Config to retrieve. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.game_server_configs.GameServerConfigA Game Server Config resource.

list_game_server_configs

list_game_server_configs(request: Optional[google.cloud.gaming_v1.types.game_server_configs.ListGameServerConfigsRequest] = None, *, parent: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Lists Game Server Configs in a given project, Location, and Game Server Deployment.

Parameters
NameDescription
request .game_server_configs.ListGameServerConfigsRequest

The request object. Request message for GameServerConfigsService.ListGameServerConfigs.

parent str

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.pagers.ListGameServerConfigsPagerResponse message for GameServerConfigsService.ListGameServerConfigs. Iterating over this object will yield results and resolve additional pages automatically.