Genera bytes aleatorios

En este tema, se muestra cómo recuperar bytes aleatorios del número al azar generador en Cloud HSM.

Antes de comenzar

  • Otorga el permiso cloudkms.locations.generateRandomBytes en las ubicaciones de la nube en las que tu servicio generará bytes aleatorios. Puedes obtener información sobre los permisos de Cloud Key Management Service en Permisos y funciones.

Genera bytes aleatorios

C#

Para ejecutar este código, primero configura un entorno de desarrollo de C# e instala el SDK de C# para Cloud KMS.


using Google.Api.Gax.ResourceNames;
using Google.Cloud.Kms.V1;

public class GenerateRandomBytesSample
{
    public byte[] GenerateRandomBytes(
      string projectId = "my-project", string locationId = "us-east1", int numBytes = 256)
    {
        // Create the client.
        KeyManagementServiceClient client = KeyManagementServiceClient.Create();

        // Build the location name.
        LocationName locationName = new LocationName(projectId, locationId);

        // Call the API.
        GenerateRandomBytesResponse result = client.GenerateRandomBytes(locationName.ToString(), numBytes, ProtectionLevel.Hsm);

        // The data comes back as raw bytes, which may include non-printable
        // characters. To print the result, you could encode it as base64.
        // string encodedData = result.Data.ToBase64();

        return result.Data.ToByteArray();
    }
}

Go

Para ejecutar este código, primero configura un entorno de desarrollo de Go y, luego, instala el SDK de Go para Cloud KMS.

import (
	"context"
	"encoding/base64"
	"fmt"
	"io"

	kms "cloud.google.com/go/kms/apiv1"
	"cloud.google.com/go/kms/apiv1/kmspb"
)

// generateRandomBytes generates random bytes with entropy sourced from the
// given location.
func generateRandomBytes(w io.Writer, location string, numBytes int32) error {
	// name := "projects/my-project/locations/us-east1"
	// numBytes := 256

	// Create the client.
	ctx := context.Background()
	client, err := kms.NewKeyManagementClient(ctx)
	if err != nil {
		return fmt.Errorf("failed to create kms client: %w", err)
	}
	defer client.Close()

	// Build the request.
	req := &kmspb.GenerateRandomBytesRequest{
		Location:        location,
		LengthBytes:     numBytes,
		ProtectionLevel: kmspb.ProtectionLevel_HSM,
	}

	// Generate random bytes.
	result, err := client.GenerateRandomBytes(ctx, req)
	if err != nil {
		return fmt.Errorf("failed to generate random bytes: %w", err)
	}

	// The data comes back as raw bytes, which may include non-printable
	// characters. This base64-encodes the result so it can be printed below.
	encodedData := base64.StdEncoding.EncodeToString(result.Data)

	fmt.Fprintf(w, "Random bytes: %s", encodedData)
	return nil
}

Java

Para ejecutar este código, primero configura un entorno de desarrollo de Java y, luego, instala el SDK de Java para Cloud KMS.

import com.google.cloud.kms.v1.GenerateRandomBytesResponse;
import com.google.cloud.kms.v1.KeyManagementServiceClient;
import com.google.cloud.kms.v1.LocationName;
import com.google.cloud.kms.v1.ProtectionLevel;
import java.io.IOException;
import java.util.Base64;

public class GenerateRandomBytes {

  public void generateRandomBytes() throws IOException {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "your-project-id";
    String locationId = "us-east1";
    int numBytes = 256;
    generateRandomBytes(projectId, locationId, numBytes);
  }

  // Create a new key for use with MacSign.
  public void generateRandomBytes(String projectId, String locationId, int numBytes)
      throws IOException {
    // Initialize client that will be used to send requests. This client only
    // needs to be created once, and can be reused for multiple requests. After
    // completing all of your requests, call the "close" method on the client to
    // safely clean up any remaining background resources.
    try (KeyManagementServiceClient client = KeyManagementServiceClient.create()) {
      // Build the parent name for the location.
      LocationName locationName = LocationName.of(projectId, locationId);

      // Generate the bytes.
      GenerateRandomBytesResponse response =
          client.generateRandomBytes(locationName.toString(), numBytes, ProtectionLevel.HSM);

      // The data comes back as raw bytes, which may include non-printable
      // characters. This base64-encodes the result so it can be printed below.
      String encodedData = Base64.getEncoder().encodeToString(response.getData().toByteArray());

      System.out.printf("Random bytes: %s", encodedData);
    }
  }
}

Node.js

Para ejecutar este código, primero configura un entorno de desarrollo de Node.js y, luego, instala el SDK de Node.js para Cloud KMS.

//
// TODO(developer): Uncomment these variables before running the sample.
//
// const projectId = 'my-project';
// const locationId = 'us-east1';
// const numBytes = 256;

// Imports the Cloud KMS library
const {KeyManagementServiceClient} = require('@google-cloud/kms');

// Instantiates a client
const client = new KeyManagementServiceClient();

// Build the location name
const locationName = client.locationPath(projectId, locationId);

async function generateRandomBytes() {
  const [randomBytesResponse] = await client.generateRandomBytes({
    location: locationName,
    lengthBytes: numBytes,
    protectionLevel: 'HSM',
  });

  console.log(`Random bytes: ${randomBytesResponse.data.toString('base64')}`);
  return randomBytesResponse;
}

return generateRandomBytes();

PHP

Para ejecutar este código, primero obtén información sobre cómo usar PHP en Google Cloud y, luego, instala el SDK de PHP para Cloud KMS.

use Google\Cloud\Kms\V1\Client\KeyManagementServiceClient;
use Google\Cloud\Kms\V1\GenerateRandomBytesRequest;
use Google\Cloud\Kms\V1\ProtectionLevel;

/**
 * Generate a random byte string using Cloud KMS.
 *
 * @param string $projectId The Google Cloud project ID.
 * @param string $locationId The location ID (e.g. us-east1).
 * @param int $numBytes The number of bytes to generate.
 */
function generate_random_bytes(
    string $projectId,
    string $locationId = 'us-east1',
    int $numBytes = 256
) {
    // Create the Cloud KMS client.
    $client = new KeyManagementServiceClient();

    // Build the parent name.
    $locationName = $client->locationName($projectId, $locationId);

    // Call the API.
    $generateRandomBytesRequest = (new GenerateRandomBytesRequest())
        ->setLocation($locationName)
        ->setLengthBytes($numBytes)
        ->setProtectionLevel(ProtectionLevel::HSM);
    $randomBytesResponse = $client->generateRandomBytes($generateRandomBytesRequest);

    // The data comes back as raw bytes, which may include non-printable
    // characters. This base64-encodes the result so it can be printed below.
    $encodedData = base64_encode($randomBytesResponse->getData());
    printf('Random bytes: %s' . PHP_EOL, $encodedData);

    return $randomBytesResponse;
}

Python

Para ejecutar este código, primero configura un entorno de desarrollo de Python y, luego, instala el SDK de Python para Cloud KMS.


# Import base64 for encoding the bytes for printing.
import base64

# Import the client library.
from google.cloud import kms


def generate_random_bytes(project_id: str, location_id: str, num_bytes: int) -> bytes:
    """
    Generate random bytes with entropy sourced from the given location.

    Args:
        project_id (string): Google Cloud project ID (e.g. 'my-project').
        location_id (string): Cloud KMS location (e.g. 'us-east1').
        num_bytes (integer): number of bytes of random data.

    Returns:
        bytes: Encrypted ciphertext.

    """

    # Create the client.
    client = kms.KeyManagementServiceClient()

    # Build the location name.
    location_name = client.common_location_path(project_id, location_id)

    # Call the API.
    protection_level = kms.ProtectionLevel.HSM
    random_bytes_response = client.generate_random_bytes(
        request={
            "location": location_name,
            "length_bytes": num_bytes,
            "protection_level": protection_level,
        }
    )

    print(f"Random bytes: {base64.b64encode(random_bytes_response.data)}")
    return random_bytes_response

Ruby

Para ejecutar este código, primero configura un entorno de desarrollo de Ruby y, luego, instala el SDK de Ruby para Cloud KMS.

# TODO(developer): uncomment these values before running the sample.
# project_id  = "my-project"
# location_id = "us-east1"
# num_bytes = 256

# Require the library.
require "google/cloud/kms"

# Create the client.
client = Google::Cloud::Kms.key_management_service

# Build the parent location name.
location_name = client.location_path project:    project_id,
                                     location:   location_id

# Call the API.
response = client.generate_random_bytes location: location_name, length_bytes: num_bytes, protection_level: :HSM

# The data comes back as raw bytes, which may include non-printable
# characters. This base64-encodes the result so it can be printed below.
encoded_data = Base64.strict_encode64 response.data

puts "Random bytes: #{encoded_data}"

Limitaciones conocidas

  • La llamada a la API de GenerateRandomBytes puede producir como máximo 1,024 bytes de aleatoriedad por llamada. Para generar más bytes de aleatorización, puedes hacer que varias Llamadas a la API.

  • La llamada a la API de GenerateRandomBytes no es compatible con los niveles de protección externos ni de software.