Reference documentation and code samples for the Cloud Gaming V1 API class Google::Cloud::Gaming::V1::GameServerDeploymentRollout.
The game server deployment rollout which represents the desired rollout state.
Inherits
- Object
Extended By
- Google::Protobuf::MessageExts::ClassMethods
Includes
- Google::Protobuf::MessageExts
Methods
#create_time
def create_time() -> ::Google::Protobuf::Timestamp
Returns
- (::Google::Protobuf::Timestamp) — Output only. The creation time.
#default_game_server_config
def default_game_server_config() -> ::String
Returns
-
(::String) — The default game server config is applied to all realms unless overridden
in the rollout. For example,
projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config
.
#default_game_server_config=
def default_game_server_config=(value) -> ::String
Parameter
-
value (::String) — The default game server config is applied to all realms unless overridden
in the rollout. For example,
projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config
.
Returns
-
(::String) — The default game server config is applied to all realms unless overridden
in the rollout. For example,
projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config
.
#etag
def etag() -> ::String
Returns
- (::String) — ETag of the resource.
#etag=
def etag=(value) -> ::String
Parameter
- value (::String) — ETag of the resource.
Returns
- (::String) — ETag of the resource.
#game_server_config_overrides
def game_server_config_overrides() -> ::Array<::Google::Cloud::Gaming::V1::GameServerConfigOverride>
Returns
- (::Array<::Google::Cloud::Gaming::V1::GameServerConfigOverride>) — Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
#game_server_config_overrides=
def game_server_config_overrides=(value) -> ::Array<::Google::Cloud::Gaming::V1::GameServerConfigOverride>
Parameter
- value (::Array<::Google::Cloud::Gaming::V1::GameServerConfigOverride>) — Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
Returns
- (::Array<::Google::Cloud::Gaming::V1::GameServerConfigOverride>) — Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
#name
def name() -> ::String
Returns
-
(::String) — The resource name of the game server deployment rollout, in the following
form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
. For example,projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout
.
#name=
def name=(value) -> ::String
Parameter
-
value (::String) — The resource name of the game server deployment rollout, in the following
form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
. For example,projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout
.
Returns
-
(::String) — The resource name of the game server deployment rollout, in the following
form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
. For example,projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout
.
#update_time
def update_time() -> ::Google::Protobuf::Timestamp
Returns
- (::Google::Protobuf::Timestamp) — Output only. The last-modified time.