GameServerClustersServiceAsyncClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Union[str, google.cloud.gaming_v1beta.services.game_server_clusters_service.transports.base.GameServerClustersServiceTransport] = 'grpc_asyncio', client_options: Optional[google.api_core.client_options.ClientOptions] = None, client_info: google.api_core.gapic_v1.client_info.ClientInfo = <google.api_core.gapic_v1.client_info.ClientInfo object>)
The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.
Inheritance
builtins.object > GameServerClustersServiceAsyncClientProperties
transport
Returns the transport used by the client instance.
Type | Description |
GameServerClustersServiceTransport | The transport used by the client instance. |
Methods
GameServerClustersServiceAsyncClient
GameServerClustersServiceAsyncClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Union[str, google.cloud.gaming_v1beta.services.game_server_clusters_service.transports.base.GameServerClustersServiceTransport] = 'grpc_asyncio', client_options: Optional[google.api_core.client_options.ClientOptions] = None, client_info: google.api_core.gapic_v1.client_info.ClientInfo = <google.api_core.gapic_v1.client_info.ClientInfo object>)
Instantiates the game server clusters service client.
Name | Description |
credentials |
Optional[google.auth.credentials.Credentials]
The authorization credentials to attach to requests. These credentials identify the application to the service; if none are specified, the client will attempt to ascertain the credentials from the environment. |
transport |
Union[str, `.GameServerClustersServiceTransport`]
The transport to use. If set to None, a transport is chosen automatically. |
client_options |
ClientOptions
Custom options for the client. It won't take effect if a |
Type | Description |
google.auth.exceptions.MutualTlsChannelError | If mutual TLS transport creation failed for any reason. |
common_billing_account_path
common_billing_account_path(billing_account: str)
Returns a fully-qualified billing_account string.
common_folder_path
common_folder_path(folder: str)
Returns a fully-qualified folder string.
common_location_path
common_location_path(project: str, location: str)
Returns a fully-qualified location string.
common_organization_path
common_organization_path(organization: str)
Returns a fully-qualified organization string.
common_project_path
common_project_path(project: str)
Returns a fully-qualified project string.
create_game_server_cluster
create_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.CreateGameServerClusterRequest, dict]] = None, *, parent: Optional[str] = None, game_server_cluster: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.GameServerCluster] = None, game_server_cluster_id: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Creates a new game server cluster in a given project and location.
from google.cloud import gaming_v1beta
async def sample_create_game_server_cluster():
# Create a client
client = gaming_v1beta.GameServerClustersServiceAsyncClient()
# Initialize request argument(s)
game_server_cluster = gaming_v1beta.GameServerCluster()
game_server_cluster.name = "name_value"
request = gaming_v1beta.CreateGameServerClusterRequest(
parent="parent_value",
game_server_cluster_id="game_server_cluster_id_value",
game_server_cluster=game_server_cluster,
)
# Make the request
operation = client.create_game_server_cluster(request=request)
print("Waiting for operation to complete...")
response = await operation.result()
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1beta.types.CreateGameServerClusterRequest, dict]
The request object. Request message for GameServerClustersService.CreateGameServerCluster. |
parent |
`str`
Required. The parent resource name. Uses the form: |
game_server_cluster |
GameServerCluster
Required. The game server cluster resource to be created. This corresponds to the |
game_server_cluster_id |
`str`
Required. The ID of the game server cluster resource to be created. This corresponds to the |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.api_core.operation_async.AsyncOperation | An object representing a long-running operation. The result type for the operation will be GameServerCluster A game server cluster resource. |
delete_game_server_cluster
delete_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.DeleteGameServerClusterRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Deletes a single game server cluster.
from google.cloud import gaming_v1beta
async def sample_delete_game_server_cluster():
# Create a client
client = gaming_v1beta.GameServerClustersServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1beta.DeleteGameServerClusterRequest(
name="name_value",
)
# Make the request
operation = client.delete_game_server_cluster(request=request)
print("Waiting for operation to complete...")
response = await operation.result()
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1beta.types.DeleteGameServerClusterRequest, dict]
The request object. Request message for GameServerClustersService.DeleteGameServerCluster. |
name |
`str`
Required. The name of the game server cluster to delete. Uses the form: |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.api_core.operation_async.AsyncOperation | An object representing a long-running operation. The result type for the operation will be `google.protobuf.empty_pb2.Empty` A generic empty message that you can re-use to avoid defining duplicated empty messages in your APIs. A typical example is to use it as the request or the response type of an API method. For instance: service Foo { rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty); } The JSON representation for Empty is empty JSON object {}. |
from_service_account_file
from_service_account_file(filename: str, *args, **kwargs)
Creates an instance of this client using the provided credentials file.
Name | Description |
filename |
str
The path to the service account private key json file. |
Type | Description |
GameServerClustersServiceAsyncClient | The constructed client. |
from_service_account_info
from_service_account_info(info: dict, *args, **kwargs)
Creates an instance of this client using the provided credentials info.
Name | Description |
info |
dict
The service account private key info. |
Type | Description |
GameServerClustersServiceAsyncClient | The constructed client. |
from_service_account_json
from_service_account_json(filename: str, *args, **kwargs)
Creates an instance of this client using the provided credentials file.
Name | Description |
filename |
str
The path to the service account private key json file. |
Type | Description |
GameServerClustersServiceAsyncClient | The constructed client. |
game_server_cluster_path
game_server_cluster_path(project: str, location: str, realm: str, cluster: str)
Returns a fully-qualified game_server_cluster string.
get_game_server_cluster
get_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.GetGameServerClusterRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Gets details of a single game server cluster.
from google.cloud import gaming_v1beta
async def sample_get_game_server_cluster():
# Create a client
client = gaming_v1beta.GameServerClustersServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1beta.GetGameServerClusterRequest(
name="name_value",
)
# Make the request
response = await client.get_game_server_cluster(request=request)
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1beta.types.GetGameServerClusterRequest, dict]
The request object. Request message for GameServerClustersService.GetGameServerCluster. |
name |
`str`
Required. The name of the game server cluster to retrieve. Uses the form: |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.cloud.gaming_v1beta.types.GameServerCluster | A game server cluster resource. |
get_mtls_endpoint_and_cert_source
get_mtls_endpoint_and_cert_source(
client_options: Optional[google.api_core.client_options.ClientOptions] = None,
)
Return the API endpoint and client cert source for mutual TLS.
The client cert source is determined in the following order:
(1) if GOOGLE_API_USE_CLIENT_CERTIFICATE
environment variable is not "true", the
client cert source is None.
(2) if client_options.client_cert_source
is provided, use the provided one; if the
default client cert source exists, use the default one; otherwise the client cert
source is None.
The API endpoint is determined in the following order:
(1) if client_options.api_endpoint
if provided, use the provided one.
(2) if GOOGLE_API_USE_CLIENT_CERTIFICATE
environment variable is "always", use the
default mTLS endpoint; if the environment variabel is "never", use the default API
endpoint; otherwise if client cert source exists, use the default mTLS endpoint, otherwise
use the default API endpoint.
More details can be found at https://google.aip.dev/auth/4114.
Name | Description |
client_options |
google.api_core.client_options.ClientOptions
Custom options for the client. Only the |
Type | Description |
google.auth.exceptions.MutualTLSChannelError | If any errors happen. |
Type | Description |
Tuple[str, Callable[[], Tuple[bytes, bytes]]] | returns the API endpoint and the client cert source to use. |
get_transport_class
get_transport_class()
Returns an appropriate transport class.
list_game_server_clusters
list_game_server_clusters(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.ListGameServerClustersRequest, dict]] = None, *, parent: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Lists game server clusters in a given project and location.
from google.cloud import gaming_v1beta
async def sample_list_game_server_clusters():
# Create a client
client = gaming_v1beta.GameServerClustersServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1beta.ListGameServerClustersRequest(
parent="parent_value",
)
# Make the request
page_result = client.list_game_server_clusters(request=request)
# Handle the response
async for response in page_result:
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1beta.types.ListGameServerClustersRequest, dict]
The request object. Request message for GameServerClustersService.ListGameServerClusters. |
parent |
`str`
Required. The parent resource name. Uses the form: "projects/{project}/locations/{location}/realms/{realm}". This corresponds to the |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.cloud.gaming_v1beta.services.game_server_clusters_service.pagers.ListGameServerClustersAsyncPager | Response message for GameServerClustersService.ListGameServerClusters. Iterating over this object will yield results and resolve additional pages automatically. |
parse_common_billing_account_path
parse_common_billing_account_path(path: str)
Parse a billing_account path into its component segments.
parse_common_folder_path
parse_common_folder_path(path: str)
Parse a folder path into its component segments.
parse_common_location_path
parse_common_location_path(path: str)
Parse a location path into its component segments.
parse_common_organization_path
parse_common_organization_path(path: str)
Parse a organization path into its component segments.
parse_common_project_path
parse_common_project_path(path: str)
Parse a project path into its component segments.
parse_game_server_cluster_path
parse_game_server_cluster_path(path: str)
Parses a game_server_cluster path into its component segments.
preview_create_game_server_cluster
preview_create_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.PreviewCreateGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Previews creation of a new game server cluster in a given project and location.
from google.cloud import gaming_v1beta
async def sample_preview_create_game_server_cluster():
# Create a client
client = gaming_v1beta.GameServerClustersServiceAsyncClient()
# Initialize request argument(s)
game_server_cluster = gaming_v1beta.GameServerCluster()
game_server_cluster.name = "name_value"
request = gaming_v1beta.PreviewCreateGameServerClusterRequest(
parent="parent_value",
game_server_cluster_id="game_server_cluster_id_value",
game_server_cluster=game_server_cluster,
)
# Make the request
response = await client.preview_create_game_server_cluster(request=request)
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1beta.types.PreviewCreateGameServerClusterRequest, dict]
The request object. Request message for GameServerClustersService.PreviewCreateGameServerCluster. |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.cloud.gaming_v1beta.types.PreviewCreateGameServerClusterResponse | Response message for GameServerClustersService.PreviewCreateGameServerCluster. |
preview_delete_game_server_cluster
preview_delete_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.PreviewDeleteGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Previews deletion of a single game server cluster.
from google.cloud import gaming_v1beta
async def sample_preview_delete_game_server_cluster():
# Create a client
client = gaming_v1beta.GameServerClustersServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1beta.PreviewDeleteGameServerClusterRequest(
name="name_value",
)
# Make the request
response = await client.preview_delete_game_server_cluster(request=request)
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1beta.types.PreviewDeleteGameServerClusterRequest, dict]
The request object. Request message for GameServerClustersService.PreviewDeleteGameServerCluster. |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.cloud.gaming_v1beta.types.PreviewDeleteGameServerClusterResponse | Response message for GameServerClustersService.PreviewDeleteGameServerCluster. |
preview_update_game_server_cluster
preview_update_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.PreviewUpdateGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Previews updating a GameServerCluster.
from google.cloud import gaming_v1beta
async def sample_preview_update_game_server_cluster():
# Create a client
client = gaming_v1beta.GameServerClustersServiceAsyncClient()
# Initialize request argument(s)
game_server_cluster = gaming_v1beta.GameServerCluster()
game_server_cluster.name = "name_value"
request = gaming_v1beta.PreviewUpdateGameServerClusterRequest(
game_server_cluster=game_server_cluster,
)
# Make the request
response = await client.preview_update_game_server_cluster(request=request)
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1beta.types.PreviewUpdateGameServerClusterRequest, dict]
The request object. Request message for GameServerClustersService.UpdateGameServerCluster. |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.cloud.gaming_v1beta.types.PreviewUpdateGameServerClusterResponse | Response message for GameServerClustersService.PreviewUpdateGameServerCluster |
update_game_server_cluster
update_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.UpdateGameServerClusterRequest, dict]] = None, *, game_server_cluster: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.GameServerCluster] = None, update_mask: Optional[google.protobuf.field_mask_pb2.FieldMask] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Patches a single game server cluster.
from google.cloud import gaming_v1beta
async def sample_update_game_server_cluster():
# Create a client
client = gaming_v1beta.GameServerClustersServiceAsyncClient()
# Initialize request argument(s)
game_server_cluster = gaming_v1beta.GameServerCluster()
game_server_cluster.name = "name_value"
request = gaming_v1beta.UpdateGameServerClusterRequest(
game_server_cluster=game_server_cluster,
)
# Make the request
operation = client.update_game_server_cluster(request=request)
print("Waiting for operation to complete...")
response = await operation.result()
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1beta.types.UpdateGameServerClusterRequest, dict]
The request object. Request message for GameServerClustersService.UpdateGameServerCluster. |
game_server_cluster |
GameServerCluster
Required. The game server cluster to be updated. Only fields specified in update_mask are updated. This corresponds to the |
update_mask |
`google.protobuf.field_mask_pb2.FieldMask`
Required. Mask of fields to update. At least one path must be supplied in this field. For the |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.api_core.operation_async.AsyncOperation | An object representing a long-running operation. The result type for the operation will be GameServerCluster A game server cluster resource. |