Class GameServerClustersServiceAsyncClient

The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.

Inheritance

builtins.object > GameServerClustersServiceAsyncClient

Properties

transport

Returns the transport used by the client instance.

Returns
TypeDescription
GameServerClustersServiceTransportThe transport used by the client instance.

Methods

common_billing_account_path

common_billing_account_path(billing_account: str)

Returns a fully-qualified billing_account string.

Parameter
NameDescription
billing_account str

common_folder_path

common_folder_path(folder: str)

Returns a fully-qualified folder string.

Parameter
NameDescription
folder str

common_location_path

common_location_path(project: str, location: str)

Returns a fully-qualified location string.

Parameters
NameDescription
project str
location str

common_organization_path

common_organization_path(organization: str)

Returns a fully-qualified organization string.

Parameter
NameDescription
organization str

common_project_path

common_project_path(project: str)

Returns a fully-qualified project string.

Parameter
NameDescription
project str

create_game_server_cluster

create_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.CreateGameServerClusterRequest, dict]] = None, *, parent: Optional[str] = None, game_server_cluster: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.GameServerCluster] = None, game_server_cluster_id: Optional[str] = None, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Creates a new game server cluster in a given project and location.

Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.CreateGameServerClusterRequest, dict]

The request object. Request message for GameServerClustersService.CreateGameServerCluster.

parent `str`

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}/realms/{realm-id}. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

game_server_cluster GameServerCluster

Required. The game server cluster resource to be created. This corresponds to the game_server_cluster field on the request instance; if request is provided, this should not be set.

game_server_cluster_id `str`

Required. The ID of the game server cluster resource to be created. This corresponds to the game_server_cluster_id field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.api_core.operation_async.AsyncOperationAn object representing a long-running operation. The result type for the operation will be GameServerCluster A game server cluster resource.

delete_game_server_cluster

delete_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.DeleteGameServerClusterRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Deletes a single game server cluster.

Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.DeleteGameServerClusterRequest, dict]

The request object. Request message for GameServerClustersService.DeleteGameServerCluster.

name `str`

Required. The name of the game server cluster to delete. Uses the form: projects/{project}/locations/{location}/gameServerClusters/{cluster}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.api_core.operation_async.AsyncOperationAn object representing a long-running operation. The result type for the operation will be `google.protobuf.empty_pb2.Empty` A generic empty message that you can re-use to avoid defining duplicated empty messages in your APIs. A typical example is to use it as the request or the response type of an API method. For instance: service Foo { rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty); } The JSON representation for Empty is empty JSON object {}.

from_service_account_file

from_service_account_file(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameters
NameDescription
filename str

The path to the service account private key json file.

args

Additional arguments to pass to the constructor.

kwargs

Additional arguments to pass to the constructor.

Returns
TypeDescription
GameServerClustersServiceAsyncClientThe constructed client.

from_service_account_info

from_service_account_info(info: dict, *args, **kwargs)

Creates an instance of this client using the provided credentials info.

Parameters
NameDescription
info dict

The service account private key info.

args

Additional arguments to pass to the constructor.

kwargs

Additional arguments to pass to the constructor.

Returns
TypeDescription
GameServerClustersServiceAsyncClientThe constructed client.

from_service_account_json

from_service_account_json(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameters
NameDescription
filename str

The path to the service account private key json file.

args

Additional arguments to pass to the constructor.

kwargs

Additional arguments to pass to the constructor.

Returns
TypeDescription
GameServerClustersServiceAsyncClientThe constructed client.

game_server_cluster_path

game_server_cluster_path(project: str, location: str, realm: str, cluster: str)

Returns a fully-qualified game_server_cluster string.

Parameters
NameDescription
project str
location str
realm str
cluster str

get_game_server_cluster

get_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.GetGameServerClusterRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Gets details of a single game server cluster.

Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.GetGameServerClusterRequest, dict]

The request object. Request message for GameServerClustersService.GetGameServerCluster.

name `str`

Required. The name of the game server cluster to retrieve. Uses the form: projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1beta.types.GameServerClusterA game server cluster resource.

get_transport_class

get_transport_class()

partial(func, *args, **keywords) - new function with partial application of the given arguments and keywords.

Parameter
NameDescription
label str

list_game_server_clusters

list_game_server_clusters(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.ListGameServerClustersRequest, dict]] = None, *, parent: Optional[str] = None, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Lists game server clusters in a given project and location.

Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.ListGameServerClustersRequest, dict]

The request object. Request message for GameServerClustersService.ListGameServerClusters.

parent `str`

Required. The parent resource name. Uses the form: "projects/{project}/locations/{location}/realms/{realm}". This corresponds to the parent field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1beta.services.game_server_clusters_service.pagers.ListGameServerClustersAsyncPagerResponse message for GameServerClustersService.ListGameServerClusters. Iterating over this object will yield results and resolve additional pages automatically.

parse_common_billing_account_path

parse_common_billing_account_path(path: str)

Parse a billing_account path into its component segments.

Parameter
NameDescription
path str

parse_common_folder_path

parse_common_folder_path(path: str)

Parse a folder path into its component segments.

Parameter
NameDescription
path str

parse_common_location_path

parse_common_location_path(path: str)

Parse a location path into its component segments.

Parameter
NameDescription
path str

parse_common_organization_path

parse_common_organization_path(path: str)

Parse a organization path into its component segments.

Parameter
NameDescription
path str

parse_common_project_path

parse_common_project_path(path: str)

Parse a project path into its component segments.

Parameter
NameDescription
path str

parse_game_server_cluster_path

parse_game_server_cluster_path(path: str)

Parses a game_server_cluster path into its component segments.

Parameter
NameDescription
path str

preview_create_game_server_cluster

preview_create_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.PreviewCreateGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Previews creation of a new game server cluster in a given project and location.

Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.PreviewCreateGameServerClusterRequest, dict]

The request object. Request message for GameServerClustersService.PreviewCreateGameServerCluster.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1beta.types.PreviewCreateGameServerClusterResponseResponse message for GameServerClustersService.PreviewCreateGameServerCluster.

preview_delete_game_server_cluster

preview_delete_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.PreviewDeleteGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Previews deletion of a single game server cluster.

Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.PreviewDeleteGameServerClusterRequest, dict]

The request object. Request message for GameServerClustersService.PreviewDeleteGameServerCluster.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1beta.types.PreviewDeleteGameServerClusterResponseResponse message for GameServerClustersService.PreviewDeleteGameServerCluster.

preview_update_game_server_cluster

preview_update_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.PreviewUpdateGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Previews updating a GameServerCluster.

Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.PreviewUpdateGameServerClusterRequest, dict]

The request object. Request message for GameServerClustersService.UpdateGameServerCluster.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1beta.types.PreviewUpdateGameServerClusterResponseResponse message for GameServerClustersService.PreviewUpdateGameServerCluster

update_game_server_cluster

update_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_clusters.UpdateGameServerClusterRequest, dict]] = None, *, game_server_cluster: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.GameServerCluster] = None, update_mask: Optional[google.protobuf.field_mask_pb2.FieldMask] = None, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Patches a single game server cluster.

Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.UpdateGameServerClusterRequest, dict]

The request object. Request message for GameServerClustersService.UpdateGameServerCluster.

game_server_cluster GameServerCluster

Required. The game server cluster to be updated. Only fields specified in update_mask are updated. This corresponds to the game_server_cluster field on the request instance; if request is provided, this should not be set.

update_mask `google.protobuf.field_mask_pb2.FieldMask`

Required. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask This corresponds to the update_mask field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.api_core.operation_async.AsyncOperationAn object representing a long-running operation. The result type for the operation will be GameServerCluster A game server cluster resource.