Class GameServerConfigsServiceClient

The game server config configures the game servers in an Agones fleet.

Inheritance

builtins.object > GameServerConfigsServiceClient

Properties

transport

Returns the transport used by the client instance.

Returns
TypeDescription
GameServerConfigsServiceTransportThe transport used by the client instance.

Methods

__exit__

__exit__(type, value, traceback)

Releases underlying transport's resources.

.. warning:: ONLY use as a context manager if the transport is NOT shared with other clients! Exiting the with block will CLOSE the transport and may cause errors in other clients!

common_billing_account_path

common_billing_account_path(billing_account: str)

Returns a fully-qualified billing_account string.

Parameter
NameDescription
billing_account str

common_folder_path

common_folder_path(folder: str)

Returns a fully-qualified folder string.

Parameter
NameDescription
folder str

common_location_path

common_location_path(project: str, location: str)

Returns a fully-qualified location string.

Parameters
NameDescription
project str
location str

common_organization_path

common_organization_path(organization: str)

Returns a fully-qualified organization string.

Parameter
NameDescription
organization str

common_project_path

common_project_path(project: str)

Returns a fully-qualified project string.

Parameter
NameDescription
project str

create_game_server_config

create_game_server_config(request: Optional[Union[google.cloud.gaming_v1.types.game_server_configs.CreateGameServerConfigRequest, dict]] = None, *, parent: Optional[str] = None, game_server_config: Optional[google.cloud.gaming_v1.types.game_server_configs.GameServerConfig] = None, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.

Parameters
NameDescription
request Union[google.cloud.gaming_v1.types.CreateGameServerConfigRequest, dict]

The request object. Request message for GameServerConfigsService.CreateGameServerConfig.

parent str

Required. The parent resource name, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

game_server_config google.cloud.gaming_v1.types.GameServerConfig

Required. The game server config resource to be created. This corresponds to the game_server_config field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.api_core.operation.OperationAn object representing a long-running operation. The result type for the operation will be GameServerConfig A game server config resource.

delete_game_server_config

delete_game_server_config(request: Optional[Union[google.cloud.gaming_v1.types.game_server_configs.DeleteGameServerConfigRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.

Parameters
NameDescription
request Union[google.cloud.gaming_v1.types.DeleteGameServerConfigRequest, dict]

The request object. Request message for GameServerConfigsService.DeleteGameServerConfig.

name str

Required. The name of the game server config to delete, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.api_core.operation.OperationAn object representing a long-running operation. The result type for the operation will be `google.protobuf.empty_pb2.Empty` A generic empty message that you can re-use to avoid defining duplicated empty messages in your APIs. A typical example is to use it as the request or the response type of an API method. For instance: service Foo { rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty); } The JSON representation for Empty is empty JSON object {}.

from_service_account_file

from_service_account_file(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameters
NameDescription
filename str

The path to the service account private key json file.

args

Additional arguments to pass to the constructor.

kwargs

Additional arguments to pass to the constructor.

Returns
TypeDescription
GameServerConfigsServiceClientThe constructed client.

from_service_account_info

from_service_account_info(info: dict, *args, **kwargs)

Creates an instance of this client using the provided credentials info.

Parameters
NameDescription
info dict

The service account private key info.

args

Additional arguments to pass to the constructor.

kwargs

Additional arguments to pass to the constructor.

Returns
TypeDescription
GameServerConfigsServiceClientThe constructed client.

from_service_account_json

from_service_account_json(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameters
NameDescription
filename str

The path to the service account private key json file.

args

Additional arguments to pass to the constructor.

kwargs

Additional arguments to pass to the constructor.

Returns
TypeDescription
GameServerConfigsServiceClientThe constructed client.

game_server_config_path

game_server_config_path(project: str, location: str, deployment: str, config: str)

Returns a fully-qualified game_server_config string.

Parameters
NameDescription
project str
location str
deployment str
config str

get_game_server_config

get_game_server_config(request: Optional[Union[google.cloud.gaming_v1.types.game_server_configs.GetGameServerConfigRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Gets details of a single game server config.

Parameters
NameDescription
request Union[google.cloud.gaming_v1.types.GetGameServerConfigRequest, dict]

The request object. Request message for GameServerConfigsService.GetGameServerConfig.

name str

Required. The name of the game server config to retrieve, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1.types.GameServerConfigA game server config resource.

list_game_server_configs

list_game_server_configs(request: Optional[Union[google.cloud.gaming_v1.types.game_server_configs.ListGameServerConfigsRequest, dict]] = None, *, parent: Optional[str] = None, retry: Union[google.api_core.retry.Retry, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Lists game server configs in a given project, location, and game server deployment.

Parameters
NameDescription
request Union[google.cloud.gaming_v1.types.ListGameServerConfigsRequest, dict]

The request object. Request message for GameServerConfigsService.ListGameServerConfigs.

parent str

Required. The parent resource name, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1.services.game_server_configs_service.pagers.ListGameServerConfigsPagerResponse message for GameServerConfigsService.ListGameServerConfigs. Iterating over this object will yield results and resolve additional pages automatically.

parse_common_billing_account_path

parse_common_billing_account_path(path: str)

Parse a billing_account path into its component segments.

Parameter
NameDescription
path str

parse_common_folder_path

parse_common_folder_path(path: str)

Parse a folder path into its component segments.

Parameter
NameDescription
path str

parse_common_location_path

parse_common_location_path(path: str)

Parse a location path into its component segments.

Parameter
NameDescription
path str

parse_common_organization_path

parse_common_organization_path(path: str)

Parse a organization path into its component segments.

Parameter
NameDescription
path str

parse_common_project_path

parse_common_project_path(path: str)

Parse a project path into its component segments.

Parameter
NameDescription
path str

parse_game_server_config_path

parse_game_server_config_path(path: str)

Parses a game_server_config path into its component segments.

Parameter
NameDescription
path str