Class GameServerDeploymentsServiceAsyncClient (1.5.0)

GameServerDeploymentsServiceAsyncClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Union[str, google.cloud.gaming_v1beta.services.game_server_deployments_service.transports.base.GameServerDeploymentsServiceTransport] = 'grpc_asyncio', client_options: Optional[google.api_core.client_options.ClientOptions] = None, client_info: google.api_core.gapic_v1.client_info.ClientInfo = <google.api_core.gapic_v1.client_info.ClientInfo object>)

The game server deployment is used to control the deployment of Agones fleets.

Inheritance

builtins.object > GameServerDeploymentsServiceAsyncClient

Properties

transport

Returns the transport used by the client instance.

Returns
TypeDescription
GameServerDeploymentsServiceTransportThe transport used by the client instance.

Methods

GameServerDeploymentsServiceAsyncClient

GameServerDeploymentsServiceAsyncClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Union[str, google.cloud.gaming_v1beta.services.game_server_deployments_service.transports.base.GameServerDeploymentsServiceTransport] = 'grpc_asyncio', client_options: Optional[google.api_core.client_options.ClientOptions] = None, client_info: google.api_core.gapic_v1.client_info.ClientInfo = <google.api_core.gapic_v1.client_info.ClientInfo object>)

Instantiates the game server deployments service client.

Parameters
NameDescription
credentials Optional[google.auth.credentials.Credentials]

The authorization credentials to attach to requests. These credentials identify the application to the service; if none are specified, the client will attempt to ascertain the credentials from the environment.

transport Union[str, `.GameServerDeploymentsServiceTransport`]

The transport to use. If set to None, a transport is chosen automatically.

client_options ClientOptions

Custom options for the client. It won't take effect if a transport instance is provided. (1) The api_endpoint property can be used to override the default endpoint provided by the client. GOOGLE_API_USE_MTLS_ENDPOINT environment variable can also be used to override the endpoint: "always" (always use the default mTLS endpoint), "never" (always use the default regular endpoint) and "auto" (auto switch to the default mTLS endpoint if client certificate is present, this is the default value). However, the api_endpoint property takes precedence if provided. (2) If GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is "true", then the client_cert_source property can be used to provide client certificate for mutual TLS transport. If not provided, the default SSL client certificate will be used if present. If GOOGLE_API_USE_CLIENT_CERTIFICATE is "false" or not set, no client certificate will be used.

Exceptions
TypeDescription
google.auth.exceptions.MutualTlsChannelErrorIf mutual TLS transport creation failed for any reason.

common_billing_account_path

common_billing_account_path(billing_account: str)

Returns a fully-qualified billing_account string.

common_folder_path

common_folder_path(folder: str)

Returns a fully-qualified folder string.

common_location_path

common_location_path(project: str, location: str)

Returns a fully-qualified location string.

common_organization_path

common_organization_path(organization: str)

Returns a fully-qualified organization string.

common_project_path

common_project_path(project: str)

Returns a fully-qualified project string.

create_game_server_deployment

create_game_server_deployment(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_deployments.CreateGameServerDeploymentRequest, dict]] = None, *, parent: Optional[str] = None, game_server_deployment: Optional[google.cloud.gaming_v1beta.types.game_server_deployments.GameServerDeployment] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Creates a new game server deployment in a given project and location.

from google.cloud import gaming_v1beta

async def sample_create_game_server_deployment():
    # Create a client
    client = gaming_v1beta.GameServerDeploymentsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.CreateGameServerDeploymentRequest(
        parent="parent_value",
        deployment_id="deployment_id_value",
    )

    # Make the request
    operation = client.create_game_server_deployment(request=request)

    print("Waiting for operation to complete...")

    response = await operation.result()

    # Handle the response
    print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.CreateGameServerDeploymentRequest, dict]

The request object. Request message for GameServerDeploymentsService.CreateGameServerDeployment.

parent `str`

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

game_server_deployment GameServerDeployment

Required. The game server delpoyment resource to be created. This corresponds to the game_server_deployment field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.api_core.operation_async.AsyncOperationAn object representing a long-running operation. The result type for the operation will be GameServerDeployment A game server deployment resource.

delete_game_server_deployment

delete_game_server_deployment(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_deployments.DeleteGameServerDeploymentRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Deletes a single game server deployment.

from google.cloud import gaming_v1beta

async def sample_delete_game_server_deployment():
    # Create a client
    client = gaming_v1beta.GameServerDeploymentsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.DeleteGameServerDeploymentRequest(
        name="name_value",
    )

    # Make the request
    operation = client.delete_game_server_deployment(request=request)

    print("Waiting for operation to complete...")

    response = await operation.result()

    # Handle the response
    print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.DeleteGameServerDeploymentRequest, dict]

The request object. Request message for GameServerDeploymentsService.DeleteGameServerDeployment.

name `str`

Required. The name of the game server delpoyment to delete. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.api_core.operation_async.AsyncOperationAn object representing a long-running operation. The result type for the operation will be `google.protobuf.empty_pb2.Empty` A generic empty message that you can re-use to avoid defining duplicated empty messages in your APIs. A typical example is to use it as the request or the response type of an API method. For instance: service Foo { rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty); } The JSON representation for Empty is empty JSON object {}.

fetch_deployment_state

fetch_deployment_state(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_deployments.FetchDeploymentStateRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.

from google.cloud import gaming_v1beta

async def sample_fetch_deployment_state():
    # Create a client
    client = gaming_v1beta.GameServerDeploymentsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.FetchDeploymentStateRequest(
        name="name_value",
    )

    # Make the request
    response = await client.fetch_deployment_state(request=request)

    # Handle the response
    print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.FetchDeploymentStateRequest, dict]

The request object. Request message for GameServerDeploymentsService.FetchDeploymentState.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1beta.types.FetchDeploymentStateResponseResponse message for GameServerDeploymentsService.FetchDeploymentState.

from_service_account_file

from_service_account_file(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
NameDescription
filename str

The path to the service account private key json file.

Returns
TypeDescription
GameServerDeploymentsServiceAsyncClientThe constructed client.

from_service_account_info

from_service_account_info(info: dict, *args, **kwargs)

Creates an instance of this client using the provided credentials info.

Parameter
NameDescription
info dict

The service account private key info.

Returns
TypeDescription
GameServerDeploymentsServiceAsyncClientThe constructed client.

from_service_account_json

from_service_account_json(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
NameDescription
filename str

The path to the service account private key json file.

Returns
TypeDescription
GameServerDeploymentsServiceAsyncClientThe constructed client.

game_server_deployment_path

game_server_deployment_path(project: str, location: str, deployment: str)

Returns a fully-qualified game_server_deployment string.

game_server_deployment_rollout_path

game_server_deployment_rollout_path(project: str, location: str, deployment: str)

Returns a fully-qualified game_server_deployment_rollout string.

get_game_server_deployment

get_game_server_deployment(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_deployments.GetGameServerDeploymentRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Gets details of a single game server deployment.

from google.cloud import gaming_v1beta

async def sample_get_game_server_deployment():
    # Create a client
    client = gaming_v1beta.GameServerDeploymentsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.GetGameServerDeploymentRequest(
        name="name_value",
    )

    # Make the request
    response = await client.get_game_server_deployment(request=request)

    # Handle the response
    print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.GetGameServerDeploymentRequest, dict]

The request object. Request message for GameServerDeploymentsService.GetGameServerDeployment.

name `str`

Required. The name of the game server delpoyment to retrieve. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1beta.types.GameServerDeploymentA game server deployment resource.

get_game_server_deployment_rollout

get_game_server_deployment_rollout(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_deployments.GetGameServerDeploymentRolloutRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Gets details a single game server deployment rollout.

from google.cloud import gaming_v1beta

async def sample_get_game_server_deployment_rollout():
    # Create a client
    client = gaming_v1beta.GameServerDeploymentsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.GetGameServerDeploymentRolloutRequest(
        name="name_value",
    )

    # Make the request
    response = await client.get_game_server_deployment_rollout(request=request)

    # Handle the response
    print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.GetGameServerDeploymentRolloutRequest, dict]

The request object. Request message for GameServerDeploymentsService.GetGameServerDeploymentRollout.

name `str`

Required. The name of the game server delpoyment to retrieve. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1beta.types.GameServerDeploymentRolloutThe game server deployment rollout which represents the desired rollout state.

get_mtls_endpoint_and_cert_source

get_mtls_endpoint_and_cert_source(
    client_options: Optional[google.api_core.client_options.ClientOptions] = None,
)

Return the API endpoint and client cert source for mutual TLS.

The client cert source is determined in the following order: (1) if GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is not "true", the client cert source is None. (2) if client_options.client_cert_source is provided, use the provided one; if the default client cert source exists, use the default one; otherwise the client cert source is None.

The API endpoint is determined in the following order: (1) if client_options.api_endpoint if provided, use the provided one. (2) if GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is "always", use the default mTLS endpoint; if the environment variabel is "never", use the default API endpoint; otherwise if client cert source exists, use the default mTLS endpoint, otherwise use the default API endpoint.

More details can be found at https://google.aip.dev/auth/4114.

Parameter
NameDescription
client_options google.api_core.client_options.ClientOptions

Custom options for the client. Only the api_endpoint and client_cert_source properties may be used in this method.

Exceptions
TypeDescription
google.auth.exceptions.MutualTLSChannelErrorIf any errors happen.
Returns
TypeDescription
Tuple[str, Callable[[], Tuple[bytes, bytes]]]returns the API endpoint and the client cert source to use.

get_transport_class

get_transport_class()

Returns an appropriate transport class.

list_game_server_deployments

list_game_server_deployments(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_deployments.ListGameServerDeploymentsRequest, dict]] = None, *, parent: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Lists game server deployments in a given project and location.

from google.cloud import gaming_v1beta

async def sample_list_game_server_deployments():
    # Create a client
    client = gaming_v1beta.GameServerDeploymentsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.ListGameServerDeploymentsRequest(
        parent="parent_value",
    )

    # Make the request
    page_result = client.list_game_server_deployments(request=request)

    # Handle the response
    async for response in page_result:
        print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.ListGameServerDeploymentsRequest, dict]

The request object. Request message for GameServerDeploymentsService.ListGameServerDeployments.

parent `str`

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1beta.services.game_server_deployments_service.pagers.ListGameServerDeploymentsAsyncPagerResponse message for GameServerDeploymentsService.ListGameServerDeployments. Iterating over this object will yield results and resolve additional pages automatically.

parse_common_billing_account_path

parse_common_billing_account_path(path: str)

Parse a billing_account path into its component segments.

parse_common_folder_path

parse_common_folder_path(path: str)

Parse a folder path into its component segments.

parse_common_location_path

parse_common_location_path(path: str)

Parse a location path into its component segments.

parse_common_organization_path

parse_common_organization_path(path: str)

Parse a organization path into its component segments.

parse_common_project_path

parse_common_project_path(path: str)

Parse a project path into its component segments.

parse_game_server_deployment_path

parse_game_server_deployment_path(path: str)

Parses a game_server_deployment path into its component segments.

parse_game_server_deployment_rollout_path

parse_game_server_deployment_rollout_path(path: str)

Parses a game_server_deployment_rollout path into its component segments.

preview_game_server_deployment_rollout

preview_game_server_deployment_rollout(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_deployments.PreviewGameServerDeploymentRolloutRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Previews the game server deployment rollout. This API does not mutate the rollout resource.

from google.cloud import gaming_v1beta

async def sample_preview_game_server_deployment_rollout():
    # Create a client
    client = gaming_v1beta.GameServerDeploymentsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.PreviewGameServerDeploymentRolloutRequest(
    )

    # Make the request
    response = await client.preview_game_server_deployment_rollout(request=request)

    # Handle the response
    print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.PreviewGameServerDeploymentRolloutRequest, dict]

The request object. Request message for PreviewGameServerDeploymentRollout.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.cloud.gaming_v1beta.types.PreviewGameServerDeploymentRolloutResponseResponse message for PreviewGameServerDeploymentRollout. This has details about the Agones fleet and autoscaler to be actuated.

update_game_server_deployment

update_game_server_deployment(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_deployments.UpdateGameServerDeploymentRequest, dict]] = None, *, game_server_deployment: Optional[google.cloud.gaming_v1beta.types.game_server_deployments.GameServerDeployment] = None, update_mask: Optional[google.protobuf.field_mask_pb2.FieldMask] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Patches a game server deployment.

from google.cloud import gaming_v1beta

async def sample_update_game_server_deployment():
    # Create a client
    client = gaming_v1beta.GameServerDeploymentsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.UpdateGameServerDeploymentRequest(
    )

    # Make the request
    operation = client.update_game_server_deployment(request=request)

    print("Waiting for operation to complete...")

    response = await operation.result()

    # Handle the response
    print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.UpdateGameServerDeploymentRequest, dict]

The request object. Request message for GameServerDeploymentsService.UpdateGameServerDeployment. Only allows updates for labels.

game_server_deployment GameServerDeployment

Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated. This corresponds to the game_server_deployment field on the request instance; if request is provided, this should not be set.

update_mask `google.protobuf.field_mask_pb2.FieldMask`

Required. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask This corresponds to the update_mask field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.api_core.operation_async.AsyncOperationAn object representing a long-running operation. The result type for the operation will be GameServerDeployment A game server deployment resource.

update_game_server_deployment_rollout

update_game_server_deployment_rollout(request: Optional[Union[google.cloud.gaming_v1beta.types.game_server_deployments.UpdateGameServerDeploymentRolloutRequest, dict]] = None, *, rollout: Optional[google.cloud.gaming_v1beta.types.game_server_deployments.GameServerDeploymentRollout] = None, update_mask: Optional[google.protobuf.field_mask_pb2.FieldMask] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example - if the default_game_server_config is changed but all existing realms use the override, that is valid. Similarly, if a non existing realm is explicitly called out in game_server_config_overrides field, that will also not result in an error.

from google.cloud import gaming_v1beta

async def sample_update_game_server_deployment_rollout():
    # Create a client
    client = gaming_v1beta.GameServerDeploymentsServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.UpdateGameServerDeploymentRolloutRequest(
    )

    # Make the request
    operation = client.update_game_server_deployment_rollout(request=request)

    print("Waiting for operation to complete...")

    response = await operation.result()

    # Handle the response
    print(response)
Parameters
NameDescription
request Union[google.cloud.gaming_v1beta.types.UpdateGameServerDeploymentRolloutRequest, dict]

The request object. Request message for GameServerDeploymentsService.UpdateGameServerRolloutDeployment.

rollout GameServerDeploymentRollout

Required. The game server delpoyment rollout to be updated. Only fields specified in update_mask are updated. This corresponds to the rollout field on the request instance; if request is provided, this should not be set.

update_mask `google.protobuf.field_mask_pb2.FieldMask`

Required. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask This corresponds to the update_mask field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
google.api_core.operation_async.AsyncOperationAn object representing a long-running operation. The result type for the operation will be GameServerDeployment A game server deployment resource.