Google Cloud Game Servers V1 Client - Class GameServerClustersServiceClient (1.2.5)

Reference documentation and code samples for the Google Cloud Game Servers V1 Client class GameServerClustersServiceClient.

Service Description: The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.

This class provides the ability to make remote calls to the backing service through method calls that map to API methods. Sample code to get started:

$gameServerClustersServiceClient = new GameServerClustersServiceClient();
try {
    $formattedParent = $gameServerClustersServiceClient->realmName('[PROJECT]', '[LOCATION]', '[REALM]');
    $gameServerClusterId = 'game_server_cluster_id';
    $gameServerCluster = new GameServerCluster();
    $operationResponse = $gameServerClustersServiceClient->createGameServerCluster($formattedParent, $gameServerClusterId, $gameServerCluster);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        $result = $operationResponse->getResult();
        // doSomethingWith($result)
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
    // Alternatively:
    // start the operation, keep the operation name, and resume later
    $operationResponse = $gameServerClustersServiceClient->createGameServerCluster($formattedParent, $gameServerClusterId, $gameServerCluster);
    $operationName = $operationResponse->getName();
    // ... do other work
    $newOperationResponse = $gameServerClustersServiceClient->resumeOperation($operationName, 'createGameServerCluster');
    while (!$newOperationResponse->isDone()) {
        // ... do other work
        $newOperationResponse->reload();
    }
    if ($newOperationResponse->operationSucceeded()) {
        $result = $newOperationResponse->getResult();
        // doSomethingWith($result)
    } else {
        $error = $newOperationResponse->getError();
        // handleError($error)
    }
} finally {
    $gameServerClustersServiceClient->close();
}

Many parameters require resource names to be formatted in a particular way. To assist with these names, this class includes a format method for each type of name, and additionally a parseName method to extract the individual identifiers contained within formatted names that are returned by the API.

This service has a new (beta) implementation. See Google\Cloud\Gaming\V1\Client\GameServerClustersServiceClient to use the new surface.

Namespace

Google \ Cloud \ Gaming \ V1

Methods

__construct

Constructor.

Parameters
Name Description
options array

Optional. Options for configuring the service API wrapper.

↳ apiEndpoint string

The address of the API remote host. May optionally include the port, formatted as "

↳ credentials string|array|FetchAuthTokenInterface|CredentialsWrapper

The credentials to be used by the client to authorize API calls. This option accepts either a path to a credentials file, or a decoded credentials file as a PHP array. Advanced usage: In addition, this option can also accept a pre-constructed Google\Auth\FetchAuthTokenInterface object or Google\ApiCore\CredentialsWrapper object. Note that when one of these objects are provided, any settings in $credentialsConfig will be ignored.

↳ credentialsConfig array

Options used to configure credentials, including auth token caching, for the client. For a full list of supporting configuration options, see Google\ApiCore\CredentialsWrapper::build() .

↳ disableRetries bool

Determines whether or not retries defined by the client configuration should be disabled. Defaults to false.

↳ clientConfig string|array

Client method configuration, including retry settings. This option can be either a path to a JSON file, or a PHP array containing the decoded JSON data. By default this settings points to the default client config file, which is provided in the resources folder.

↳ transport string|TransportInterface

The transport used for executing network requests. May be either the string rest or grpc. Defaults to grpc if gRPC support is detected on the system. Advanced usage: Additionally, it is possible to pass in an already instantiated Google\ApiCore\Transport\TransportInterface object. Note that when this object is provided, any settings in $transportConfig, and any $apiEndpoint setting, will be ignored.

↳ transportConfig array

Configuration options that will be used to construct the transport. Options for each supported transport type should be passed in a key for that transport. For example: $transportConfig = [ 'grpc' => [...], 'rest' => [...], ]; See the Google\ApiCore\Transport\GrpcTransport::build() and Google\ApiCore\Transport\RestTransport::build() methods for the supported options.

↳ clientCertSource callable

A callable which returns the client cert as a string. This can be used to provide a certificate and private key to the transport layer for mTLS.

createGameServerCluster

Creates a new game server cluster in a given project and location.

Parameters
Name Description
parent string

Required. The parent resource name, in the following form: projects/{project}/locations/{location}/realms/{realm-id}.

gameServerClusterId string

Required. The ID of the game server cluster resource to be created.

gameServerCluster Google\Cloud\Gaming\V1\GameServerCluster

Required. The game server cluster resource to be created.

optionalArgs array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\ApiCore\OperationResponse
Example
use Google\ApiCore\ApiException;
use Google\ApiCore\OperationResponse;
use Google\Cloud\Gaming\V1\GameServerCluster;
use Google\Cloud\Gaming\V1\GameServerClustersServiceClient;
use Google\Rpc\Status;

/**
 * @param string $formattedParent       The parent resource name, in the following form:
 *                                      `projects/{project}/locations/{location}/realms/{realm-id}`. Please see
 *                                      {@see GameServerClustersServiceClient::realmName()} for help formatting this field.
 * @param string $gameServerClusterId   The ID of the game server cluster resource to be created.
 * @param string $gameServerClusterName The resource name of the game server cluster, in the following form:
 *                                      `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
 *                                      For example,
 *                                      `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 */
function create_game_server_cluster_sample(
    string $formattedParent,
    string $gameServerClusterId,
    string $gameServerClusterName
): void {
    // Create a client.
    $gameServerClustersServiceClient = new GameServerClustersServiceClient();

    // Prepare any non-scalar elements to be passed along with the request.
    $gameServerCluster = (new GameServerCluster())
        ->setName($gameServerClusterName);

    // Call the API and handle any network failures.
    try {
        /** @var OperationResponse $response */
        $response = $gameServerClustersServiceClient->createGameServerCluster(
            $formattedParent,
            $gameServerClusterId,
            $gameServerCluster
        );
        $response->pollUntilComplete();

        if ($response->operationSucceeded()) {
            /** @var GameServerCluster $result */
            $result = $response->getResult();
            printf('Operation successful with response data: %s' . PHP_EOL, $result->serializeToJsonString());
        } else {
            /** @var Status $error */
            $error = $response->getError();
            printf('Operation failed with error data: %s' . PHP_EOL, $error->serializeToJsonString());
        }
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $formattedParent = GameServerClustersServiceClient::realmName('[PROJECT]', '[LOCATION]', '[REALM]');
    $gameServerClusterId = '[GAME_SERVER_CLUSTER_ID]';
    $gameServerClusterName = '[NAME]';

    create_game_server_cluster_sample($formattedParent, $gameServerClusterId, $gameServerClusterName);
}

deleteGameServerCluster

Deletes a single game server cluster.

Parameters
Name Description
name string

Required. The name of the game server cluster to delete, in the following form: projects/{project}/locations/{location}/gameServerClusters/{cluster}.

optionalArgs array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\ApiCore\OperationResponse
Example
use Google\ApiCore\ApiException;
use Google\ApiCore\OperationResponse;
use Google\Cloud\Gaming\V1\GameServerClustersServiceClient;
use Google\Rpc\Status;

/**
 * @param string $formattedName The name of the game server cluster to delete, in the following form:
 *                              `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. Please see
 *                              {@see GameServerClustersServiceClient::gameServerClusterName()} for help formatting this field.
 */
function delete_game_server_cluster_sample(string $formattedName): void
{
    // Create a client.
    $gameServerClustersServiceClient = new GameServerClustersServiceClient();

    // Call the API and handle any network failures.
    try {
        /** @var OperationResponse $response */
        $response = $gameServerClustersServiceClient->deleteGameServerCluster($formattedName);
        $response->pollUntilComplete();

        if ($response->operationSucceeded()) {
            printf('Operation completed successfully.' . PHP_EOL);
        } else {
            /** @var Status $error */
            $error = $response->getError();
            printf('Operation failed with error data: %s' . PHP_EOL, $error->serializeToJsonString());
        }
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $formattedName = GameServerClustersServiceClient::gameServerClusterName(
        '[PROJECT]',
        '[LOCATION]',
        '[REALM]',
        '[CLUSTER]'
    );

    delete_game_server_cluster_sample($formattedName);
}

getGameServerCluster

Gets details of a single game server cluster.

Parameters
Name Description
name string

Required. The name of the game server cluster to retrieve, in the following form: projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}.

optionalArgs array

Optional.

↳ view int

Optional. View for the returned GameServerCluster objects. When FULL is specified, the cluster_state field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the cluster_state field. For allowed values, use constants defined on Google\Cloud\Gaming\V1\GameServerClusterView

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\Cloud\Gaming\V1\GameServerCluster
Example
use Google\ApiCore\ApiException;
use Google\Cloud\Gaming\V1\GameServerCluster;
use Google\Cloud\Gaming\V1\GameServerClustersServiceClient;

/**
 * @param string $formattedName The name of the game server cluster to retrieve, in the following form:
 *                              `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. Please see
 *                              {@see GameServerClustersServiceClient::gameServerClusterName()} for help formatting this field.
 */
function get_game_server_cluster_sample(string $formattedName): void
{
    // Create a client.
    $gameServerClustersServiceClient = new GameServerClustersServiceClient();

    // Call the API and handle any network failures.
    try {
        /** @var GameServerCluster $response */
        $response = $gameServerClustersServiceClient->getGameServerCluster($formattedName);
        printf('Response data: %s' . PHP_EOL, $response->serializeToJsonString());
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $formattedName = GameServerClustersServiceClient::gameServerClusterName(
        '[PROJECT]',
        '[LOCATION]',
        '[REALM]',
        '[CLUSTER]'
    );

    get_game_server_cluster_sample($formattedName);
}

listGameServerClusters

Lists game server clusters in a given project and location.

Parameters
Name Description
parent string

Required. The parent resource name, in the following form: "projects/{project}/locations/{location}/realms/{realm}".

optionalArgs array

Optional.

↳ pageSize int

The maximum number of resources contained in the underlying API response. The API may return fewer values in a page, even if there are additional values to be retrieved.

↳ pageToken string

A page token is used to specify a page of values to be returned. If no page token is specified (the default), the first page of values will be returned. Any page token used here must have been generated by a previous call to the API.

↳ filter string

Optional. The filter to apply to list results.

↳ orderBy string

Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.

↳ view int

Optional. View for the returned GameServerCluster objects. When FULL is specified, the cluster_state field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the cluster_state field. For allowed values, use constants defined on Google\Cloud\Gaming\V1\GameServerClusterView

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\ApiCore\PagedListResponse
Example
use Google\ApiCore\ApiException;
use Google\ApiCore\PagedListResponse;
use Google\Cloud\Gaming\V1\GameServerCluster;
use Google\Cloud\Gaming\V1\GameServerClustersServiceClient;

/**
 * @param string $formattedParent The parent resource name, in the following form:
 *                                "projects/{project}/locations/{location}/realms/{realm}". Please see
 *                                {@see GameServerClustersServiceClient::realmName()} for help formatting this field.
 */
function list_game_server_clusters_sample(string $formattedParent): void
{
    // Create a client.
    $gameServerClustersServiceClient = new GameServerClustersServiceClient();

    // Call the API and handle any network failures.
    try {
        /** @var PagedListResponse $response */
        $response = $gameServerClustersServiceClient->listGameServerClusters($formattedParent);

        /** @var GameServerCluster $element */
        foreach ($response as $element) {
            printf('Element data: %s' . PHP_EOL, $element->serializeToJsonString());
        }
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $formattedParent = GameServerClustersServiceClient::realmName('[PROJECT]', '[LOCATION]', '[REALM]');

    list_game_server_clusters_sample($formattedParent);
}

previewCreateGameServerCluster

Previews creation of a new game server cluster in a given project and location.

Parameters
Name Description
parent string

Required. The parent resource name, in the following form: projects/{project}/locations/{location}/realms/{realm}.

gameServerClusterId string

Required. The ID of the game server cluster resource to be created.

gameServerCluster Google\Cloud\Gaming\V1\GameServerCluster

Required. The game server cluster resource to be created.

optionalArgs array

Optional.

↳ previewTime Timestamp

Optional. The target timestamp to compute the preview.

↳ view int

Optional. This field is deprecated, preview will always return KubernetesClusterState. For allowed values, use constants defined on Google\Cloud\Gaming\V1\GameServerClusterView

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\Cloud\Gaming\V1\PreviewCreateGameServerClusterResponse
Example
use Google\ApiCore\ApiException;
use Google\Cloud\Gaming\V1\GameServerCluster;
use Google\Cloud\Gaming\V1\GameServerClustersServiceClient;
use Google\Cloud\Gaming\V1\PreviewCreateGameServerClusterResponse;

/**
 * @param string $formattedParent       The parent resource name, in the following form:
 *                                      `projects/{project}/locations/{location}/realms/{realm}`. Please see
 *                                      {@see GameServerClustersServiceClient::realmName()} for help formatting this field.
 * @param string $gameServerClusterId   The ID of the game server cluster resource to be created.
 * @param string $gameServerClusterName The resource name of the game server cluster, in the following form:
 *                                      `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
 *                                      For example,
 *                                      `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 */
function preview_create_game_server_cluster_sample(
    string $formattedParent,
    string $gameServerClusterId,
    string $gameServerClusterName
): void {
    // Create a client.
    $gameServerClustersServiceClient = new GameServerClustersServiceClient();

    // Prepare any non-scalar elements to be passed along with the request.
    $gameServerCluster = (new GameServerCluster())
        ->setName($gameServerClusterName);

    // Call the API and handle any network failures.
    try {
        /** @var PreviewCreateGameServerClusterResponse $response */
        $response = $gameServerClustersServiceClient->previewCreateGameServerCluster(
            $formattedParent,
            $gameServerClusterId,
            $gameServerCluster
        );
        printf('Response data: %s' . PHP_EOL, $response->serializeToJsonString());
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $formattedParent = GameServerClustersServiceClient::realmName('[PROJECT]', '[LOCATION]', '[REALM]');
    $gameServerClusterId = '[GAME_SERVER_CLUSTER_ID]';
    $gameServerClusterName = '[NAME]';

    preview_create_game_server_cluster_sample(
        $formattedParent,
        $gameServerClusterId,
        $gameServerClusterName
    );
}

previewDeleteGameServerCluster

Previews deletion of a single game server cluster.

Parameters
Name Description
name string

Required. The name of the game server cluster to delete, in the following form: projects/{project}/locations/{location}/gameServerClusters/{cluster}.

optionalArgs array

Optional.

↳ previewTime Timestamp

Optional. The target timestamp to compute the preview.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\Cloud\Gaming\V1\PreviewDeleteGameServerClusterResponse
Example
use Google\ApiCore\ApiException;
use Google\Cloud\Gaming\V1\GameServerClustersServiceClient;
use Google\Cloud\Gaming\V1\PreviewDeleteGameServerClusterResponse;

/**
 * @param string $formattedName The name of the game server cluster to delete, in the following form:
 *                              `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. Please see
 *                              {@see GameServerClustersServiceClient::gameServerClusterName()} for help formatting this field.
 */
function preview_delete_game_server_cluster_sample(string $formattedName): void
{
    // Create a client.
    $gameServerClustersServiceClient = new GameServerClustersServiceClient();

    // Call the API and handle any network failures.
    try {
        /** @var PreviewDeleteGameServerClusterResponse $response */
        $response = $gameServerClustersServiceClient->previewDeleteGameServerCluster($formattedName);
        printf('Response data: %s' . PHP_EOL, $response->serializeToJsonString());
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $formattedName = GameServerClustersServiceClient::gameServerClusterName(
        '[PROJECT]',
        '[LOCATION]',
        '[REALM]',
        '[CLUSTER]'
    );

    preview_delete_game_server_cluster_sample($formattedName);
}

previewUpdateGameServerCluster

Previews updating a GameServerCluster.

Parameters
Name Description
gameServerCluster Google\Cloud\Gaming\V1\GameServerCluster

Required. The game server cluster to be updated. Only fields specified in update_mask are updated.

updateMask Google\Protobuf\FieldMask

Required. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask

optionalArgs array

Optional.

↳ previewTime Timestamp

Optional. The target timestamp to compute the preview.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\Cloud\Gaming\V1\PreviewUpdateGameServerClusterResponse
Example
use Google\ApiCore\ApiException;
use Google\Cloud\Gaming\V1\GameServerCluster;
use Google\Cloud\Gaming\V1\GameServerClustersServiceClient;
use Google\Cloud\Gaming\V1\PreviewUpdateGameServerClusterResponse;
use Google\Protobuf\FieldMask;

/**
 * @param string $gameServerClusterName The resource name of the game server cluster, in the following form:
 *                                      `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
 *                                      For example,
 *                                      `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 */
function preview_update_game_server_cluster_sample(string $gameServerClusterName): void
{
    // Create a client.
    $gameServerClustersServiceClient = new GameServerClustersServiceClient();

    // Prepare any non-scalar elements to be passed along with the request.
    $gameServerCluster = (new GameServerCluster())
        ->setName($gameServerClusterName);
    $updateMask = new FieldMask();

    // Call the API and handle any network failures.
    try {
        /** @var PreviewUpdateGameServerClusterResponse $response */
        $response = $gameServerClustersServiceClient->previewUpdateGameServerCluster(
            $gameServerCluster,
            $updateMask
        );
        printf('Response data: %s' . PHP_EOL, $response->serializeToJsonString());
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $gameServerClusterName = '[NAME]';

    preview_update_game_server_cluster_sample($gameServerClusterName);
}

updateGameServerCluster

Patches a single game server cluster.

Parameters
Name Description
gameServerCluster Google\Cloud\Gaming\V1\GameServerCluster

Required. The game server cluster to be updated. Only fields specified in update_mask are updated.

updateMask Google\Protobuf\FieldMask

Required. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask

optionalArgs array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
Type Description
Google\ApiCore\OperationResponse
Example
use Google\ApiCore\ApiException;
use Google\ApiCore\OperationResponse;
use Google\Cloud\Gaming\V1\GameServerCluster;
use Google\Cloud\Gaming\V1\GameServerClustersServiceClient;
use Google\Protobuf\FieldMask;
use Google\Rpc\Status;

/**
 * @param string $gameServerClusterName The resource name of the game server cluster, in the following form:
 *                                      `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
 *                                      For example,
 *                                      `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 */
function update_game_server_cluster_sample(string $gameServerClusterName): void
{
    // Create a client.
    $gameServerClustersServiceClient = new GameServerClustersServiceClient();

    // Prepare any non-scalar elements to be passed along with the request.
    $gameServerCluster = (new GameServerCluster())
        ->setName($gameServerClusterName);
    $updateMask = new FieldMask();

    // Call the API and handle any network failures.
    try {
        /** @var OperationResponse $response */
        $response = $gameServerClustersServiceClient->updateGameServerCluster(
            $gameServerCluster,
            $updateMask
        );
        $response->pollUntilComplete();

        if ($response->operationSucceeded()) {
            /** @var GameServerCluster $result */
            $result = $response->getResult();
            printf('Operation successful with response data: %s' . PHP_EOL, $result->serializeToJsonString());
        } else {
            /** @var Status $error */
            $error = $response->getError();
            printf('Operation failed with error data: %s' . PHP_EOL, $error->serializeToJsonString());
        }
    } catch (ApiException $ex) {
        printf('Call failed with message: %s' . PHP_EOL, $ex->getMessage());
    }
}

/**
 * Helper to execute the sample.
 *
 * This sample has been automatically generated and should be regarded as a code
 * template only. It will require modifications to work:
 *  - It may require correct/in-range values for request initialization.
 *  - It may require specifying regional endpoints when creating the service client,
 *    please see the apiEndpoint client configuration option for more details.
 */
function callSample(): void
{
    $gameServerClusterName = '[NAME]';

    update_game_server_cluster_sample($gameServerClusterName);
}

getOperationsClient

Return an OperationsClient object with the same endpoint as $this.

Returns
Type Description
Google\ApiCore\LongRunning\OperationsClient

resumeOperation

Resume an existing long running operation that was previously started by a long running API method. If $methodName is not provided, or does not match a long running API method, then the operation can still be resumed, but the OperationResponse object will not deserialize the final response.

Parameters
Name Description
operationName string

The name of the long running operation

methodName string

The name of the method used to start the operation

Returns
Type Description
Google\ApiCore\OperationResponse

static::gameServerClusterName

Formats a string containing the fully-qualified path to represent a game_server_cluster resource.

Parameters
Name Description
project string
location string
realm string
cluster string
Returns
Type Description
string The formatted game_server_cluster resource.

static::realmName

Formats a string containing the fully-qualified path to represent a realm resource.

Parameters
Name Description
project string
location string
realm string
Returns
Type Description
string The formatted realm resource.

static::parseName

Parses a formatted name string and returns an associative array of the components in the name.

The following name formats are supported: Template: Pattern

  • gameServerCluster: projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
  • realm: projects/{project}/locations/{location}/realms/{realm}

The optional $template argument can be supplied to specify a particular pattern, and must match one of the templates listed above. If no $template argument is provided, or if the $template argument does not match one of the templates listed, then parseName will check each of the supported templates, and return the first match.

Parameters
Name Description
formattedName string

The formatted name string

template string

Optional name of template to match

Returns
Type Description
array An associative array from name component IDs to component values.

Constants

SERVICE_NAME

Value: 'google.cloud.gaming.v1.GameServerClustersService'

The name of the service.

SERVICE_ADDRESS

Value: 'gameservices.googleapis.com'

The default address of the service.

DEFAULT_SERVICE_PORT

Value: 443

The default port of the service.

CODEGEN_NAME

Value: 'gapic'

The name of the code generator, to be included in the agent header.