Reference documentation and code samples for the Google Cloud Game Servers V1 Client class DeployedClusterState.
The game server cluster changes made by the game server deployment.
Generated from protobuf message google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState
Namespace
Google \ Cloud \ Gaming \ V1 \ FetchDeploymentStateResponseMethods
__construct
Constructor.
Parameters | |
---|---|
Name | Description |
data |
array
Optional. Data for populating the Message object. |
↳ cluster |
string
The name of the cluster. |
↳ fleet_details |
array<Google\Cloud\Gaming\V1\DeployedFleetDetails>
The details about the Agones fleets and autoscalers created in the game server cluster. |
getCluster
The name of the cluster.
Returns | |
---|---|
Type | Description |
string |
setCluster
The name of the cluster.
Parameter | |
---|---|
Name | Description |
var |
string
|
Returns | |
---|---|
Type | Description |
$this |
getFleetDetails
The details about the Agones fleets and autoscalers created in the game server cluster.
Returns | |
---|---|
Type | Description |
Google\Protobuf\Internal\RepeatedField |
setFleetDetails
The details about the Agones fleets and autoscalers created in the game server cluster.
Parameter | |
---|---|
Name | Description |
var |
array<Google\Cloud\Gaming\V1\DeployedFleetDetails>
|
Returns | |
---|---|
Type | Description |
$this |