Reference documentation and code samples for the Google Cloud Game Servers V1 Client class FetchDeploymentStateResponse.
Response message for GameServerDeploymentsService.FetchDeploymentState.
Generated from protobuf message google.cloud.gaming.v1.FetchDeploymentStateResponse
Namespace
Google \ Cloud \ Gaming \ V1Methods
__construct
Constructor.
Parameters | |
---|---|
Name | Description |
data |
array
Optional. Data for populating the Message object. |
↳ cluster_state |
array<Google\Cloud\Gaming\V1\FetchDeploymentStateResponse\DeployedClusterState>
The state of the game server deployment in each game server cluster. |
↳ unavailable |
array
List of locations that could not be reached. |
getClusterState
The state of the game server deployment in each game server cluster.
Returns | |
---|---|
Type | Description |
Google\Protobuf\Internal\RepeatedField |
setClusterState
The state of the game server deployment in each game server cluster.
Parameter | |
---|---|
Name | Description |
var |
array<Google\Cloud\Gaming\V1\FetchDeploymentStateResponse\DeployedClusterState>
|
Returns | |
---|---|
Type | Description |
$this |
getUnavailable
List of locations that could not be reached.
Returns | |
---|---|
Type | Description |
Google\Protobuf\Internal\RepeatedField |
setUnavailable
List of locations that could not be reached.
Parameter | |
---|---|
Name | Description |
var |
string[]
|
Returns | |
---|---|
Type | Description |
$this |