Google Cloud Game Servers V1 Client - Class GameServerDeploymentsServiceClient (1.1.1)

Reference documentation and code samples for the Google Cloud Game Servers V1 Client class GameServerDeploymentsServiceClient.

Service Description: The game server deployment is used to control the deployment of Agones fleets.

This class is currently experimental and may be subject to changes.

Namespace

Google \ Cloud \ Gaming \ V1 \ Client

Methods

__construct

Constructor.

Parameters
NameDescription
options array

Optional. Options for configuring the service API wrapper.

↳ apiEndpoint string

The address of the API remote host. May optionally include the port, formatted as "

↳ credentials string|array|FetchAuthTokenInterface|CredentialsWrapper

The credentials to be used by the client to authorize API calls. This option accepts either a path to a credentials file, or a decoded credentials file as a PHP array. Advanced usage: In addition, this option can also accept a pre-constructed Google\Auth\FetchAuthTokenInterface object or Google\ApiCore\CredentialsWrapper object. Note that when one of these objects are provided, any settings in $credentialsConfig will be ignored.

↳ credentialsConfig array

Options used to configure credentials, including auth token caching, for the client. For a full list of supporting configuration options, see Google\ApiCore\CredentialsWrapper::build() .

↳ disableRetries bool

Determines whether or not retries defined by the client configuration should be disabled. Defaults to false.

↳ clientConfig string|array

Client method configuration, including retry settings. This option can be either a path to a JSON file, or a PHP array containing the decoded JSON data. By default this settings points to the default client config file, which is provided in the resources folder.

↳ transport string|TransportInterface

The transport used for executing network requests. May be either the string rest or grpc. Defaults to grpc if gRPC support is detected on the system. Advanced usage: Additionally, it is possible to pass in an already instantiated Google\ApiCore\Transport\TransportInterface object. Note that when this object is provided, any settings in $transportConfig, and any $apiEndpoint setting, will be ignored.

↳ transportConfig array

Configuration options that will be used to construct the transport. Options for each supported transport type should be passed in a key for that transport. For example: $transportConfig = [ 'grpc' => [...], 'rest' => [...], ]; See the Google\ApiCore\Transport\GrpcTransport::build() and Google\ApiCore\Transport\RestTransport::build() methods for the supported options.

↳ clientCertSource callable

A callable which returns the client cert as a string. This can be used to provide a certificate and private key to the transport layer for mTLS.

createGameServerDeployment

Creates a new game server deployment in a given project and location.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::createGameServerDeploymentAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\CreateGameServerDeploymentRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\ApiCore\OperationResponse

deleteGameServerDeployment

Deletes a single game server deployment.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::deleteGameServerDeploymentAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\DeleteGameServerDeploymentRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\ApiCore\OperationResponse

fetchDeploymentState

Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::fetchDeploymentStateAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\FetchDeploymentStateRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\Cloud\Gaming\V1\FetchDeploymentStateResponse

getGameServerDeployment

Gets details of a single game server deployment.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::getGameServerDeploymentAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\GetGameServerDeploymentRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\Cloud\Gaming\V1\GameServerDeployment

getGameServerDeploymentRollout

Gets details a single game server deployment rollout.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::getGameServerDeploymentRolloutAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\GetGameServerDeploymentRolloutRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\Cloud\Gaming\V1\GameServerDeploymentRollout

listGameServerDeployments

Lists game server deployments in a given project and location.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::listGameServerDeploymentsAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\ListGameServerDeploymentsRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\ApiCore\PagedListResponse

previewGameServerDeploymentRollout

Previews the game server deployment rollout. This API does not mutate the rollout resource.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::previewGameServerDeploymentRolloutAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\PreviewGameServerDeploymentRolloutRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\Cloud\Gaming\V1\PreviewGameServerDeploymentRolloutResponse

updateGameServerDeployment

Patches a game server deployment.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::updateGameServerDeploymentAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\UpdateGameServerDeploymentRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\ApiCore\OperationResponse

updateGameServerDeploymentRollout

Patches a single game server deployment rollout.

The method will not return an error if the update does not affect any existing realms. For example - if the default_game_server_config is changed but all existing realms use the override, that is valid. Similarly, if a non existing realm is explicitly called out in game_server_config_overrides field, that will also not result in an error.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::updateGameServerDeploymentRolloutAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\UpdateGameServerDeploymentRolloutRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\ApiCore\OperationResponse

createGameServerDeploymentAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\CreateGameServerDeploymentRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

deleteGameServerDeploymentAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\DeleteGameServerDeploymentRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

fetchDeploymentStateAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\FetchDeploymentStateRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

getGameServerDeploymentAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\GetGameServerDeploymentRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

getGameServerDeploymentRolloutAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\GetGameServerDeploymentRolloutRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

listGameServerDeploymentsAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\ListGameServerDeploymentsRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

previewGameServerDeploymentRolloutAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\PreviewGameServerDeploymentRolloutRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

updateGameServerDeploymentAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\UpdateGameServerDeploymentRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

updateGameServerDeploymentRolloutAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\UpdateGameServerDeploymentRolloutRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

getOperationsClient

Return an OperationsClient object with the same endpoint as $this.

Returns
TypeDescription
Google\ApiCore\LongRunning\OperationsClient

resumeOperation

Resume an existing long running operation that was previously started by a long running API method. If $methodName is not provided, or does not match a long running API method, then the operation can still be resumed, but the OperationResponse object will not deserialize the final response.

Parameters
NameDescription
operationName string

The name of the long running operation

methodName string

The name of the method used to start the operation

Returns
TypeDescription
Google\ApiCore\OperationResponse

static::gameServerDeploymentName

Formats a string containing the fully-qualified path to represent a game_server_deployment resource.

Parameters
NameDescription
project string
location string
deployment string
Returns
TypeDescription
stringThe formatted game_server_deployment resource.

static::gameServerDeploymentRolloutName

Formats a string containing the fully-qualified path to represent a game_server_deployment_rollout resource.

Parameters
NameDescription
project string
location string
deployment string
Returns
TypeDescription
stringThe formatted game_server_deployment_rollout resource.

static::locationName

Formats a string containing the fully-qualified path to represent a location resource.

Parameters
NameDescription
project string
location string
Returns
TypeDescription
stringThe formatted location resource.

static::parseName

Parses a formatted name string and returns an associative array of the components in the name.

The following name formats are supported: Template: Pattern

  • gameServerDeployment: projects/{project}/locations/{location}/gameServerDeployments/{deployment}
  • gameServerDeploymentRollout: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
  • location: projects/{project}/locations/{location}

The optional $template argument can be supplied to specify a particular pattern, and must match one of the templates listed above. If no $template argument is provided, or if the $template argument does not match one of the templates listed, then parseName will check each of the supported templates, and return the first match.

Parameters
NameDescription
formattedName string

The formatted name string

template string

Optional name of template to match

Returns
TypeDescription
arrayAn associative array from name component IDs to component values.