Google Cloud Game Servers V1 Client - Class GameServerClustersServiceClient (1.1.1)

Reference documentation and code samples for the Google Cloud Game Servers V1 Client class GameServerClustersServiceClient.

Service Description: The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.

This class is currently experimental and may be subject to changes.

Namespace

Google \ Cloud \ Gaming \ V1 \ Client

Methods

__construct

Constructor.

Parameters
NameDescription
options array

Optional. Options for configuring the service API wrapper.

↳ apiEndpoint string

The address of the API remote host. May optionally include the port, formatted as "

↳ credentials string|array|FetchAuthTokenInterface|CredentialsWrapper

The credentials to be used by the client to authorize API calls. This option accepts either a path to a credentials file, or a decoded credentials file as a PHP array. Advanced usage: In addition, this option can also accept a pre-constructed Google\Auth\FetchAuthTokenInterface object or Google\ApiCore\CredentialsWrapper object. Note that when one of these objects are provided, any settings in $credentialsConfig will be ignored.

↳ credentialsConfig array

Options used to configure credentials, including auth token caching, for the client. For a full list of supporting configuration options, see Google\ApiCore\CredentialsWrapper::build() .

↳ disableRetries bool

Determines whether or not retries defined by the client configuration should be disabled. Defaults to false.

↳ clientConfig string|array

Client method configuration, including retry settings. This option can be either a path to a JSON file, or a PHP array containing the decoded JSON data. By default this settings points to the default client config file, which is provided in the resources folder.

↳ transport string|TransportInterface

The transport used for executing network requests. May be either the string rest or grpc. Defaults to grpc if gRPC support is detected on the system. Advanced usage: Additionally, it is possible to pass in an already instantiated Google\ApiCore\Transport\TransportInterface object. Note that when this object is provided, any settings in $transportConfig, and any $apiEndpoint setting, will be ignored.

↳ transportConfig array

Configuration options that will be used to construct the transport. Options for each supported transport type should be passed in a key for that transport. For example: $transportConfig = [ 'grpc' => [...], 'rest' => [...], ]; See the Google\ApiCore\Transport\GrpcTransport::build() and Google\ApiCore\Transport\RestTransport::build() methods for the supported options.

↳ clientCertSource callable

A callable which returns the client cert as a string. This can be used to provide a certificate and private key to the transport layer for mTLS.

createGameServerCluster

Creates a new game server cluster in a given project and location.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::createGameServerClusterAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\CreateGameServerClusterRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\ApiCore\OperationResponse

deleteGameServerCluster

Deletes a single game server cluster.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::deleteGameServerClusterAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\DeleteGameServerClusterRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\ApiCore\OperationResponse

getGameServerCluster

Gets details of a single game server cluster.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::getGameServerClusterAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\GetGameServerClusterRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\Cloud\Gaming\V1\GameServerCluster

listGameServerClusters

Lists game server clusters in a given project and location.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::listGameServerClustersAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\ListGameServerClustersRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\ApiCore\PagedListResponse

previewCreateGameServerCluster

Previews creation of a new game server cluster in a given project and location.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::previewCreateGameServerClusterAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\PreviewCreateGameServerClusterRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\Cloud\Gaming\V1\PreviewCreateGameServerClusterResponse

previewDeleteGameServerCluster

Previews deletion of a single game server cluster.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::previewDeleteGameServerClusterAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\PreviewDeleteGameServerClusterRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\Cloud\Gaming\V1\PreviewDeleteGameServerClusterResponse

previewUpdateGameServerCluster

Previews updating a GameServerCluster.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::previewUpdateGameServerClusterAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\PreviewUpdateGameServerClusterRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\Cloud\Gaming\V1\PreviewUpdateGameServerClusterResponse

updateGameServerCluster

Patches a single game server cluster.

The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::updateGameServerClusterAsync() .

Parameters
NameDescription
request Google\Cloud\Gaming\V1\UpdateGameServerClusterRequest

A request to house fields associated with the call.

callOptions array

Optional.

↳ retrySettings RetrySettings|array

Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage.

Returns
TypeDescription
Google\ApiCore\OperationResponse

createGameServerClusterAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\CreateGameServerClusterRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

deleteGameServerClusterAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\DeleteGameServerClusterRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

getGameServerClusterAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\GetGameServerClusterRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

listGameServerClustersAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\ListGameServerClustersRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

previewCreateGameServerClusterAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\PreviewCreateGameServerClusterRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

previewDeleteGameServerClusterAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\PreviewDeleteGameServerClusterRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

previewUpdateGameServerClusterAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\PreviewUpdateGameServerClusterRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

updateGameServerClusterAsync

Parameters
NameDescription
request Google\Cloud\Gaming\V1\UpdateGameServerClusterRequest
optionalArgs = [] array
Returns
TypeDescription
GuzzleHttp\Promise\PromiseInterface

getOperationsClient

Return an OperationsClient object with the same endpoint as $this.

Returns
TypeDescription
Google\ApiCore\LongRunning\OperationsClient

resumeOperation

Resume an existing long running operation that was previously started by a long running API method. If $methodName is not provided, or does not match a long running API method, then the operation can still be resumed, but the OperationResponse object will not deserialize the final response.

Parameters
NameDescription
operationName string

The name of the long running operation

methodName string

The name of the method used to start the operation

Returns
TypeDescription
Google\ApiCore\OperationResponse

static::gameServerClusterName

Formats a string containing the fully-qualified path to represent a game_server_cluster resource.

Parameters
NameDescription
project string
location string
realm string
cluster string
Returns
TypeDescription
stringThe formatted game_server_cluster resource.

static::realmName

Formats a string containing the fully-qualified path to represent a realm resource.

Parameters
NameDescription
project string
location string
realm string
Returns
TypeDescription
stringThe formatted realm resource.

static::parseName

Parses a formatted name string and returns an associative array of the components in the name.

The following name formats are supported: Template: Pattern

  • gameServerCluster: projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
  • realm: projects/{project}/locations/{location}/realms/{realm}

The optional $template argument can be supplied to specify a particular pattern, and must match one of the templates listed above. If no $template argument is provided, or if the $template argument does not match one of the templates listed, then parseName will check each of the supported templates, and return the first match.

Parameters
NameDescription
formattedName string

The formatted name string

template string

Optional name of template to match

Returns
TypeDescription
arrayAn associative array from name component IDs to component values.