Reference documentation and code samples for the Google Cloud Game Servers V1 Client class GameServerConfigsServiceClient.
Service Description: The game server config configures the game servers in an Agones fleet.
This class is currently experimental and may be subject to changes.
Namespace
Google \ Cloud \ Gaming \ V1 \ ClientMethods
__construct
Constructor.
Parameters | |
---|---|
Name | Description |
options |
array
Optional. Options for configuring the service API wrapper. |
↳ apiEndpoint |
string
The address of the API remote host. May optionally include the port, formatted as "
|
↳ credentials |
string|array|FetchAuthTokenInterface|CredentialsWrapper
The credentials to be used by the client to authorize API calls. This option accepts either a path to a credentials file, or a decoded credentials file as a PHP array. Advanced usage: In addition, this option can also accept a pre-constructed Google\Auth\FetchAuthTokenInterface object or Google\ApiCore\CredentialsWrapper object. Note that when one of these objects are provided, any settings in $credentialsConfig will be ignored. |
↳ credentialsConfig |
array
Options used to configure credentials, including auth token caching, for the client. For a full list of supporting configuration options, see Google\ApiCore\CredentialsWrapper::build() . |
↳ disableRetries |
bool
Determines whether or not retries defined by the client configuration should be disabled. Defaults to |
↳ clientConfig |
string|array
Client method configuration, including retry settings. This option can be either a path to a JSON file, or a PHP array containing the decoded JSON data. By default this settings points to the default client config file, which is provided in the resources folder. |
↳ transport |
string|TransportInterface
The transport used for executing network requests. May be either the string |
↳ transportConfig |
array
Configuration options that will be used to construct the transport. Options for each supported transport type should be passed in a key for that transport. For example: $transportConfig = [ 'grpc' => [...], 'rest' => [...], ]; See the Google\ApiCore\Transport\GrpcTransport::build() and Google\ApiCore\Transport\RestTransport::build() methods for the supported options. |
↳ clientCertSource |
callable
A callable which returns the client cert as a string. This can be used to provide a certificate and private key to the transport layer for mTLS. |
createGameServerConfig
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::createGameServerConfigAsync() .
Parameters | |
---|---|
Name | Description |
request |
Google\Cloud\Gaming\V1\CreateGameServerConfigRequest
A request to house fields associated with the call. |
callOptions |
array
Optional. |
↳ retrySettings |
RetrySettings|array
Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage. |
Returns | |
---|---|
Type | Description |
Google\ApiCore\OperationResponse |
deleteGameServerConfig
Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::deleteGameServerConfigAsync() .
Parameters | |
---|---|
Name | Description |
request |
Google\Cloud\Gaming\V1\DeleteGameServerConfigRequest
A request to house fields associated with the call. |
callOptions |
array
Optional. |
↳ retrySettings |
RetrySettings|array
Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage. |
Returns | |
---|---|
Type | Description |
Google\ApiCore\OperationResponse |
getGameServerConfig
Gets details of a single game server config.
The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::getGameServerConfigAsync() .
Parameters | |
---|---|
Name | Description |
request |
Google\Cloud\Gaming\V1\GetGameServerConfigRequest
A request to house fields associated with the call. |
callOptions |
array
Optional. |
↳ retrySettings |
RetrySettings|array
Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage. |
Returns | |
---|---|
Type | Description |
Google\Cloud\Gaming\V1\GameServerConfig |
listGameServerConfigs
Lists game server configs in a given project, location, and game server deployment.
The async variant is Google\Cloud\Gaming\V1\Client\BaseClient\self::listGameServerConfigsAsync() .
Parameters | |
---|---|
Name | Description |
request |
Google\Cloud\Gaming\V1\ListGameServerConfigsRequest
A request to house fields associated with the call. |
callOptions |
array
Optional. |
↳ retrySettings |
RetrySettings|array
Retry settings to use for this call. Can be a Google\ApiCore\RetrySettings object, or an associative array of retry settings parameters. See the documentation on Google\ApiCore\RetrySettings for example usage. |
Returns | |
---|---|
Type | Description |
Google\ApiCore\PagedListResponse |
createGameServerConfigAsync
Parameters | |
---|---|
Name | Description |
request |
Google\Cloud\Gaming\V1\CreateGameServerConfigRequest
|
optionalArgs = [] |
array
|
Returns | |
---|---|
Type | Description |
GuzzleHttp\Promise\PromiseInterface |
deleteGameServerConfigAsync
Parameters | |
---|---|
Name | Description |
request |
Google\Cloud\Gaming\V1\DeleteGameServerConfigRequest
|
optionalArgs = [] |
array
|
Returns | |
---|---|
Type | Description |
GuzzleHttp\Promise\PromiseInterface |
getGameServerConfigAsync
Parameters | |
---|---|
Name | Description |
request |
Google\Cloud\Gaming\V1\GetGameServerConfigRequest
|
optionalArgs = [] |
array
|
Returns | |
---|---|
Type | Description |
GuzzleHttp\Promise\PromiseInterface |
listGameServerConfigsAsync
Parameters | |
---|---|
Name | Description |
request |
Google\Cloud\Gaming\V1\ListGameServerConfigsRequest
|
optionalArgs = [] |
array
|
Returns | |
---|---|
Type | Description |
GuzzleHttp\Promise\PromiseInterface |
getOperationsClient
Return an OperationsClient object with the same endpoint as $this.
Returns | |
---|---|
Type | Description |
Google\ApiCore\LongRunning\OperationsClient |
resumeOperation
Resume an existing long running operation that was previously started by a long running API method. If $methodName is not provided, or does not match a long running API method, then the operation can still be resumed, but the OperationResponse object will not deserialize the final response.
Parameters | |
---|---|
Name | Description |
operationName |
string
The name of the long running operation |
methodName |
string
The name of the method used to start the operation |
Returns | |
---|---|
Type | Description |
Google\ApiCore\OperationResponse |
static::gameServerConfigName
Formats a string containing the fully-qualified path to represent a game_server_config resource.
Parameters | |
---|---|
Name | Description |
project |
string
|
location |
string
|
deployment |
string
|
config |
string
|
Returns | |
---|---|
Type | Description |
string | The formatted game_server_config resource. |
static::gameServerDeploymentName
Formats a string containing the fully-qualified path to represent a game_server_deployment resource.
Parameters | |
---|---|
Name | Description |
project |
string
|
location |
string
|
deployment |
string
|
Returns | |
---|---|
Type | Description |
string | The formatted game_server_deployment resource. |
static::parseName
Parses a formatted name string and returns an associative array of the components in the name.
The following name formats are supported: Template: Pattern
- gameServerConfig: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
- gameServerDeployment: projects/{project}/locations/{location}/gameServerDeployments/{deployment}
The optional $template argument can be supplied to specify a particular pattern, and must match one of the templates listed above. If no $template argument is provided, or if the $template argument does not match one of the templates listed, then parseName will check each of the supported templates, and return the first match.
Parameters | |
---|---|
Name | Description |
formattedName |
string
The formatted name string |
template |
string
Optional name of template to match |
Returns | |
---|---|
Type | Description |
array | An associative array from name component IDs to component values. |