Represents a GameServerDeployment.
Package
@google-cloud/game-serversConstructors
(constructor)(properties)
constructor(properties?: google.cloud.gaming.v1.IGameServerDeployment);
Constructs a new GameServerDeployment.
Name | Description |
properties |
IGameServerDeployment
Properties to set |
Properties
createTime
public createTime?: (google.protobuf.ITimestamp|null);
GameServerDeployment createTime.
description
public description: string;
GameServerDeployment description.
etag
public etag: string;
GameServerDeployment etag.
labels
public labels: { [k: string]: string };
GameServerDeployment labels.
name
public name: string;
GameServerDeployment name.
updateTime
public updateTime?: (google.protobuf.ITimestamp|null);
GameServerDeployment updateTime.
Methods
create(properties)
public static create(properties?: google.cloud.gaming.v1.IGameServerDeployment): google.cloud.gaming.v1.GameServerDeployment;
Creates a new GameServerDeployment instance using the specified properties.
Name | Description |
properties |
IGameServerDeployment
Properties to set |
Type | Description |
google.cloud.gaming.v1.GameServerDeployment | GameServerDeployment instance |
decode(reader, length)
public static decode(reader: ($protobuf.Reader|Uint8Array), length?: number): google.cloud.gaming.v1.GameServerDeployment;
Decodes a GameServerDeployment message from the specified reader or buffer.
Name | Description |
reader |
($protobuf.Reader|Uint8Array)
Reader or buffer to decode from |
length |
number
Message length if known beforehand |
Type | Description |
google.cloud.gaming.v1.GameServerDeployment | GameServerDeployment |
decodeDelimited(reader)
public static decodeDelimited(reader: ($protobuf.Reader|Uint8Array)): google.cloud.gaming.v1.GameServerDeployment;
Decodes a GameServerDeployment message from the specified reader or buffer, length delimited.
Name | Description |
reader |
($protobuf.Reader|Uint8Array)
Reader or buffer to decode from |
Type | Description |
google.cloud.gaming.v1.GameServerDeployment | GameServerDeployment |
encode(message, writer)
public static encode(message: google.cloud.gaming.v1.IGameServerDeployment, writer?: $protobuf.Writer): $protobuf.Writer;
Encodes the specified GameServerDeployment message. Does not implicitly messages.
Name | Description |
message |
IGameServerDeployment
GameServerDeployment message or plain object to encode |
writer |
$protobuf.Writer
Writer to encode to |
Type | Description |
$protobuf.Writer | Writer |
encodeDelimited(message, writer)
public static encodeDelimited(message: google.cloud.gaming.v1.IGameServerDeployment, writer?: $protobuf.Writer): $protobuf.Writer;
Encodes the specified GameServerDeployment message, length delimited. Does not implicitly messages.
Name | Description |
message |
IGameServerDeployment
GameServerDeployment message or plain object to encode |
writer |
$protobuf.Writer
Writer to encode to |
Type | Description |
$protobuf.Writer | Writer |
fromObject(object)
public static fromObject(object: { [k: string]: any }): google.cloud.gaming.v1.GameServerDeployment;
Creates a GameServerDeployment message from a plain object. Also converts values to their respective internal types.
Name | Description |
object |
{ [k: string]: any }
Plain object |
Type | Description |
google.cloud.gaming.v1.GameServerDeployment | GameServerDeployment |
getTypeUrl(typeUrlPrefix)
public static getTypeUrl(typeUrlPrefix?: string): string;
Gets the default type url for GameServerDeployment
Name | Description |
typeUrlPrefix |
string
your custom typeUrlPrefix(default "type.googleapis.com") |
Type | Description |
string | The default type url |
toJSON()
public toJSON(): { [k: string]: any };
Converts this GameServerDeployment to JSON.
Type | Description |
{ [k: string]: any } | JSON object |
toObject(message, options)
public static toObject(message: google.cloud.gaming.v1.GameServerDeployment, options?: $protobuf.IConversionOptions): { [k: string]: any };
Creates a plain object from a GameServerDeployment message. Also converts values to other types if specified.
Name | Description |
message |
google.cloud.gaming.v1.GameServerDeployment
GameServerDeployment |
options |
$protobuf.IConversionOptions
Conversion options |
Type | Description |
{ [k: string]: any } | Plain object |
verify(message)
public static verify(message: { [k: string]: any }): (string|null);
Verifies a GameServerDeployment message.
Name | Description |
message |
{ [k: string]: any }
Plain object to verify |
Type | Description |
(string|null) |
|