Class GetGameServerClusterRequest (1.3.0)

public sealed class GetGameServerClusterRequest : IMessage<GetGameServerClusterRequest>, IEquatable<GetGameServerClusterRequest>, IDeepCloneable<GetGameServerClusterRequest>, IBufferMessage, IMessage

Request message for GameServerClustersService.GetGameServerCluster.

Inheritance

Object > GetGameServerClusterRequest

Namespace

Google.Cloud.Gaming.V1

Assembly

Google.Cloud.Gaming.V1.dll

Constructors

GetGameServerClusterRequest()

public GetGameServerClusterRequest()

GetGameServerClusterRequest(GetGameServerClusterRequest)

public GetGameServerClusterRequest(GetGameServerClusterRequest other)
Parameter
NameDescription
otherGetGameServerClusterRequest

Properties

GameServerClusterName

public GameServerClusterName GameServerClusterName { get; set; }

GameServerClusterName-typed view over the Name resource name property.

Property Value
TypeDescription
GameServerClusterName

Name

public string Name { get; set; }

Required. The name of the game server cluster to retrieve, in the following form: projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}.

Property Value
TypeDescription
String

View

public GameServerClusterView View { get; set; }

Optional. View for the returned GameServerCluster objects. When FULL is specified, the cluster_state field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the cluster_state field.

Property Value
TypeDescription
GameServerClusterView