Reference documentation and code samples for the Cloud Gaming V1 API class Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.
Client for the GameServerDeploymentsService service.
The game server deployment is used to control the deployment of Agones fleets.
Inherits
- Object
Methods
.configure
def self.configure() { |config| ... } -> Client::Configuration
Configure the GameServerDeploymentsService Client class.
See Configuration for a description of the configuration fields.
- (config) — Configure the Client client.
- config (Client::Configuration)
# Modify the configuration for all GameServerDeploymentsService clients ::Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.configure do |config| config.timeout = 10.0 end
#configure
def configure() { |config| ... } -> Client::Configuration
Configure the GameServerDeploymentsService Client instance.
The configuration is set to the derived mode, meaning that values can be changed, but structural changes (adding new fields, etc.) are not allowed. Structural changes should be made on Client.configure.
See Configuration for a description of the configuration fields.
- (config) — Configure the Client client.
- config (Client::Configuration)
#create_game_server_deployment
def create_game_server_deployment(request, options = nil) -> ::Gapic::Operation
def create_game_server_deployment(parent: nil, deployment_id: nil, game_server_deployment: nil) -> ::Gapic::Operation
Creates a new game server deployment in a given project and location.
def create_game_server_deployment(request, options = nil) -> ::Gapic::Operation
create_game_server_deployment
via a request object, either of type
CreateGameServerDeploymentRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::CreateGameServerDeploymentRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def create_game_server_deployment(parent: nil, deployment_id: nil, game_server_deployment: nil) -> ::Gapic::Operation
create_game_server_deployment
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
-
parent (::String) — Required. The parent resource name, in the following form:
projects/{project}/locations/{location}
. - deployment_id (::String) — Required. The ID of the game server delpoyment resource to be created.
- game_server_deployment (::Google::Cloud::Gaming::V1::GameServerDeployment, ::Hash) — Required. The game server delpoyment resource to be created.
- (response, operation) — Access the result along with the RPC operation
- response (::Gapic::Operation)
- operation (::GRPC::ActiveCall::Operation)
- (::Gapic::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::CreateGameServerDeploymentRequest.new # Call the create_game_server_deployment method. result = client.create_game_server_deployment request # The returned object is of type Gapic::Operation. You can use this # object to check the status of an operation, cancel it, or wait # for results. Here is how to block until completion: result.wait_until_done! timeout: 60 if result.response? p result.response else puts "Error!" end
#delete_game_server_deployment
def delete_game_server_deployment(request, options = nil) -> ::Gapic::Operation
def delete_game_server_deployment(name: nil) -> ::Gapic::Operation
Deletes a single game server deployment.
def delete_game_server_deployment(request, options = nil) -> ::Gapic::Operation
delete_game_server_deployment
via a request object, either of type
DeleteGameServerDeploymentRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::DeleteGameServerDeploymentRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def delete_game_server_deployment(name: nil) -> ::Gapic::Operation
delete_game_server_deployment
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
-
name (::String) — Required. The name of the game server delpoyment to delete, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
.
- (response, operation) — Access the result along with the RPC operation
- response (::Gapic::Operation)
- operation (::GRPC::ActiveCall::Operation)
- (::Gapic::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::DeleteGameServerDeploymentRequest.new # Call the delete_game_server_deployment method. result = client.delete_game_server_deployment request # The returned object is of type Gapic::Operation. You can use this # object to check the status of an operation, cancel it, or wait # for results. Here is how to block until completion: result.wait_until_done! timeout: 60 if result.response? p result.response else puts "Error!" end
#fetch_deployment_state
def fetch_deployment_state(request, options = nil) -> ::Google::Cloud::Gaming::V1::FetchDeploymentStateResponse
def fetch_deployment_state(name: nil) -> ::Google::Cloud::Gaming::V1::FetchDeploymentStateResponse
Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.
def fetch_deployment_state(request, options = nil) -> ::Google::Cloud::Gaming::V1::FetchDeploymentStateResponse
fetch_deployment_state
via a request object, either of type
FetchDeploymentStateRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::FetchDeploymentStateRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def fetch_deployment_state(name: nil) -> ::Google::Cloud::Gaming::V1::FetchDeploymentStateResponse
fetch_deployment_state
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
-
name (::String) — Required. The name of the game server delpoyment, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
.
- (response, operation) — Access the result along with the RPC operation
- response (::Google::Cloud::Gaming::V1::FetchDeploymentStateResponse)
- operation (::GRPC::ActiveCall::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::FetchDeploymentStateRequest.new # Call the fetch_deployment_state method. result = client.fetch_deployment_state request # The returned object is of type Google::Cloud::Gaming::V1::FetchDeploymentStateResponse. p result
#get_game_server_deployment
def get_game_server_deployment(request, options = nil) -> ::Google::Cloud::Gaming::V1::GameServerDeployment
def get_game_server_deployment(name: nil) -> ::Google::Cloud::Gaming::V1::GameServerDeployment
Gets details of a single game server deployment.
def get_game_server_deployment(request, options = nil) -> ::Google::Cloud::Gaming::V1::GameServerDeployment
get_game_server_deployment
via a request object, either of type
Google::Cloud::Gaming::V1::GetGameServerDeploymentRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::GetGameServerDeploymentRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def get_game_server_deployment(name: nil) -> ::Google::Cloud::Gaming::V1::GameServerDeployment
get_game_server_deployment
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
-
name (::String) — Required. The name of the game server delpoyment to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
.
- (response, operation) — Access the result along with the RPC operation
- response (::Google::Cloud::Gaming::V1::GameServerDeployment)
- operation (::GRPC::ActiveCall::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::GetGameServerDeploymentRequest.new # Call the get_game_server_deployment method. result = client.get_game_server_deployment request # The returned object is of type Google::Cloud::Gaming::V1::GameServerDeployment. p result
#get_game_server_deployment_rollout
def get_game_server_deployment_rollout(request, options = nil) -> ::Google::Cloud::Gaming::V1::GameServerDeploymentRollout
def get_game_server_deployment_rollout(name: nil) -> ::Google::Cloud::Gaming::V1::GameServerDeploymentRollout
Gets details a single game server deployment rollout.
def get_game_server_deployment_rollout(request, options = nil) -> ::Google::Cloud::Gaming::V1::GameServerDeploymentRollout
get_game_server_deployment_rollout
via a request object, either of type
Google::Cloud::Gaming::V1::GetGameServerDeploymentRolloutRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::GetGameServerDeploymentRolloutRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def get_game_server_deployment_rollout(name: nil) -> ::Google::Cloud::Gaming::V1::GameServerDeploymentRollout
get_game_server_deployment_rollout
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
-
name (::String) — Required. The name of the game server delpoyment to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
.
- (response, operation) — Access the result along with the RPC operation
- response (::Google::Cloud::Gaming::V1::GameServerDeploymentRollout)
- operation (::GRPC::ActiveCall::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::GetGameServerDeploymentRolloutRequest.new # Call the get_game_server_deployment_rollout method. result = client.get_game_server_deployment_rollout request # The returned object is of type Google::Cloud::Gaming::V1::GameServerDeploymentRollout. p result
#initialize
def initialize() { |config| ... } -> Client
Create a new GameServerDeploymentsService client object.
- (config) — Configure the GameServerDeploymentsService client.
- config (Client::Configuration)
- (Client) — a new instance of Client
# Create a client using the default configuration client = ::Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.new # Create a client using a custom configuration client = ::Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.new do |config| config.timeout = 10.0 end
#list_game_server_deployments
def list_game_server_deployments(request, options = nil) -> ::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerDeployment>
def list_game_server_deployments(parent: nil, page_size: nil, page_token: nil, filter: nil, order_by: nil) -> ::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerDeployment>
Lists game server deployments in a given project and location.
def list_game_server_deployments(request, options = nil) -> ::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerDeployment>
list_game_server_deployments
via a request object, either of type
ListGameServerDeploymentsRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::ListGameServerDeploymentsRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def list_game_server_deployments(parent: nil, page_size: nil, page_token: nil, filter: nil, order_by: nil) -> ::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerDeployment>
list_game_server_deployments
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
-
parent (::String) — Required. The parent resource name, in the following form:
projects/{project}/locations/{location}
. - page_size (::Integer) — Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerDeployments left to be queried.
- page_token (::String) — Optional. The next_page_token value returned from a previous List request, if any.
- filter (::String) — Optional. The filter to apply to list results.
- order_by (::String) — Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
- (response, operation) — Access the result along with the RPC operation
- response (::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerDeployment>)
- operation (::GRPC::ActiveCall::Operation)
- (::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerDeployment>)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::ListGameServerDeploymentsRequest.new # Call the list_game_server_deployments method. result = client.list_game_server_deployments request # The returned object is of type Gapic::PagedEnumerable. You can # iterate over all elements by calling #each, and the enumerable # will lazily make API calls to fetch subsequent pages. Other # methods are also available for managing paging directly. result.each do |response| # Each element is of type ::Google::Cloud::Gaming::V1::GameServerDeployment. p response end
#operations_client
def operations_client() -> ::Google::Cloud::Gaming::V1::GameServerDeploymentsService::Operations
Get the associated client for long-running operations.
#preview_game_server_deployment_rollout
def preview_game_server_deployment_rollout(request, options = nil) -> ::Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutResponse
def preview_game_server_deployment_rollout(rollout: nil, update_mask: nil, preview_time: nil) -> ::Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutResponse
Previews the game server deployment rollout. This API does not mutate the rollout resource.
def preview_game_server_deployment_rollout(request, options = nil) -> ::Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutResponse
preview_game_server_deployment_rollout
via a request object, either of type
PreviewGameServerDeploymentRolloutRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def preview_game_server_deployment_rollout(rollout: nil, update_mask: nil, preview_time: nil) -> ::Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutResponse
preview_game_server_deployment_rollout
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
- rollout (::Google::Cloud::Gaming::V1::GameServerDeploymentRollout, ::Hash) — Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
-
update_mask (::Google::Protobuf::FieldMask, ::Hash) — Optional. Mask of fields to update. At least one path must be supplied in
this field. For the
FieldMask
definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask - preview_time (::Google::Protobuf::Timestamp, ::Hash) — Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.
- (response, operation) — Access the result along with the RPC operation
- response (::Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutResponse)
- operation (::GRPC::ActiveCall::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutRequest.new # Call the preview_game_server_deployment_rollout method. result = client.preview_game_server_deployment_rollout request # The returned object is of type Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutResponse. p result
#update_game_server_deployment
def update_game_server_deployment(request, options = nil) -> ::Gapic::Operation
def update_game_server_deployment(game_server_deployment: nil, update_mask: nil) -> ::Gapic::Operation
Patches a game server deployment.
def update_game_server_deployment(request, options = nil) -> ::Gapic::Operation
update_game_server_deployment
via a request object, either of type
UpdateGameServerDeploymentRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::UpdateGameServerDeploymentRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def update_game_server_deployment(game_server_deployment: nil, update_mask: nil) -> ::Gapic::Operation
update_game_server_deployment
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
- game_server_deployment (::Google::Cloud::Gaming::V1::GameServerDeployment, ::Hash) — Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.
-
update_mask (::Google::Protobuf::FieldMask, ::Hash) — Required. Mask of fields to update. At least one path must be supplied in
this field. For the
FieldMask
definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
- (response, operation) — Access the result along with the RPC operation
- response (::Gapic::Operation)
- operation (::GRPC::ActiveCall::Operation)
- (::Gapic::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::UpdateGameServerDeploymentRequest.new # Call the update_game_server_deployment method. result = client.update_game_server_deployment request # The returned object is of type Gapic::Operation. You can use this # object to check the status of an operation, cancel it, or wait # for results. Here is how to block until completion: result.wait_until_done! timeout: 60 if result.response? p result.response else puts "Error!" end
#update_game_server_deployment_rollout
def update_game_server_deployment_rollout(request, options = nil) -> ::Gapic::Operation
def update_game_server_deployment_rollout(rollout: nil, update_mask: nil) -> ::Gapic::Operation
Patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example - if the default_game_server_config is changed but all existing realms use the override, that is valid. Similarly, if a non existing realm is explicitly called out in game_server_config_overrides field, that will also not result in an error.
def update_game_server_deployment_rollout(request, options = nil) -> ::Gapic::Operation
update_game_server_deployment_rollout
via a request object, either of type
UpdateGameServerDeploymentRolloutRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::UpdateGameServerDeploymentRolloutRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def update_game_server_deployment_rollout(rollout: nil, update_mask: nil) -> ::Gapic::Operation
update_game_server_deployment_rollout
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
- rollout (::Google::Cloud::Gaming::V1::GameServerDeploymentRollout, ::Hash) — Required. The game server delpoyment rollout to be updated. Only fields specified in update_mask are updated.
-
update_mask (::Google::Protobuf::FieldMask, ::Hash) — Required. Mask of fields to update. At least one path must be supplied in
this field. For the
FieldMask
definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
- (response, operation) — Access the result along with the RPC operation
- response (::Gapic::Operation)
- operation (::GRPC::ActiveCall::Operation)
- (::Gapic::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerDeploymentsService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::UpdateGameServerDeploymentRolloutRequest.new # Call the update_game_server_deployment_rollout method. result = client.update_game_server_deployment_rollout request # The returned object is of type Gapic::Operation. You can use this # object to check the status of an operation, cancel it, or wait # for results. Here is how to block until completion: result.wait_until_done! timeout: 60 if result.response? p result.response else puts "Error!" end