Cloud Gaming V1 API - Class Google::Cloud::Gaming::V1::DeployedFleetDetails::DeployedFleet::DeployedFleetStatus (v0.4.4)

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Reference documentation and code samples for the Cloud Gaming V1 API class Google::Cloud::Gaming::V1::DeployedFleetDetails::DeployedFleet::DeployedFleetStatus.

DeployedFleetStatus has details about the Agones fleets such as how many are running, how many allocated, and so on.

Inherits

  • Object

Extended By

  • Google::Protobuf::MessageExts::ClassMethods

Includes

  • Google::Protobuf::MessageExts

Methods

#allocated_replicas

def allocated_replicas() -> ::Integer
Returns
  • (::Integer) — The number of GameServer replicas in the ALLOCATED state in this fleet.

#allocated_replicas=

def allocated_replicas=(value) -> ::Integer
Parameter
  • value (::Integer) — The number of GameServer replicas in the ALLOCATED state in this fleet.
Returns
  • (::Integer) — The number of GameServer replicas in the ALLOCATED state in this fleet.

#ready_replicas

def ready_replicas() -> ::Integer
Returns
  • (::Integer) — The number of GameServer replicas in the READY state in this fleet.

#ready_replicas=

def ready_replicas=(value) -> ::Integer
Parameter
  • value (::Integer) — The number of GameServer replicas in the READY state in this fleet.
Returns
  • (::Integer) — The number of GameServer replicas in the READY state in this fleet.

#replicas

def replicas() -> ::Integer
Returns
  • (::Integer) — The total number of current GameServer replicas in this fleet.

#replicas=

def replicas=(value) -> ::Integer
Parameter
  • value (::Integer) — The total number of current GameServer replicas in this fleet.
Returns
  • (::Integer) — The total number of current GameServer replicas in this fleet.

#reserved_replicas

def reserved_replicas() -> ::Integer
Returns
  • (::Integer) — The number of GameServer replicas in the RESERVED state in this fleet. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.

#reserved_replicas=

def reserved_replicas=(value) -> ::Integer
Parameter
  • value (::Integer) — The number of GameServer replicas in the RESERVED state in this fleet. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
Returns
  • (::Integer) — The number of GameServer replicas in the RESERVED state in this fleet. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.