public static final class BestEffortProvisioning.Builder extends GeneratedMessageV3.Builder<BestEffortProvisioning.Builder> implements BestEffortProvisioningOrBuilder
Best effort provisioning.
Protobuf type google.container.v1.BestEffortProvisioning
Inherited Members
com.google.protobuf.GeneratedMessageV3.Builder.getUnknownFieldSetBuilder()
com.google.protobuf.GeneratedMessageV3.Builder.internalGetMapFieldReflection(int)
com.google.protobuf.GeneratedMessageV3.Builder.internalGetMutableMapFieldReflection(int)
com.google.protobuf.GeneratedMessageV3.Builder.mergeUnknownLengthDelimitedField(int,com.google.protobuf.ByteString)
com.google.protobuf.GeneratedMessageV3.Builder.mergeUnknownVarintField(int,int)
com.google.protobuf.GeneratedMessageV3.Builder.parseUnknownField(com.google.protobuf.CodedInputStream,com.google.protobuf.ExtensionRegistryLite,int)
com.google.protobuf.GeneratedMessageV3.Builder.setUnknownFieldSetBuilder(com.google.protobuf.UnknownFieldSet.Builder)
Static Methods
getDescriptor()
public static final Descriptors.Descriptor getDescriptor()
Methods
addRepeatedField(Descriptors.FieldDescriptor field, Object value)
public BestEffortProvisioning.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
Overrides
build()
public BestEffortProvisioning build()
buildPartial()
public BestEffortProvisioning buildPartial()
clear()
public BestEffortProvisioning.Builder clear()
Overrides
clearEnabled()
public BestEffortProvisioning.Builder clearEnabled()
When this is enabled, cluster/node pool creations will ignore non-fatal
errors like stockout to best provision as many nodes as possible right now
and eventually bring up all target number of nodes
bool enabled = 1;
clearField(Descriptors.FieldDescriptor field)
public BestEffortProvisioning.Builder clearField(Descriptors.FieldDescriptor field)
Overrides
clearMinProvisionNodes()
public BestEffortProvisioning.Builder clearMinProvisionNodes()
Minimum number of nodes to be provisioned to be considered as succeeded,
and the rest of nodes will be provisioned gradually and eventually when
stockout issue has been resolved.
int32 min_provision_nodes = 2;
clearOneof(Descriptors.OneofDescriptor oneof)
public BestEffortProvisioning.Builder clearOneof(Descriptors.OneofDescriptor oneof)
Overrides
clone()
public BestEffortProvisioning.Builder clone()
Overrides
getDefaultInstanceForType()
public BestEffortProvisioning getDefaultInstanceForType()
getDescriptorForType()
public Descriptors.Descriptor getDescriptorForType()
Overrides
getEnabled()
public boolean getEnabled()
When this is enabled, cluster/node pool creations will ignore non-fatal
errors like stockout to best provision as many nodes as possible right now
and eventually bring up all target number of nodes
bool enabled = 1;
Returns |
---|
Type | Description |
boolean | The enabled.
|
getMinProvisionNodes()
public int getMinProvisionNodes()
Minimum number of nodes to be provisioned to be considered as succeeded,
and the rest of nodes will be provisioned gradually and eventually when
stockout issue has been resolved.
int32 min_provision_nodes = 2;
Returns |
---|
Type | Description |
int | The minProvisionNodes.
|
internalGetFieldAccessorTable()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
Overrides
isInitialized()
public final boolean isInitialized()
Overrides
mergeFrom(BestEffortProvisioning other)
public BestEffortProvisioning.Builder mergeFrom(BestEffortProvisioning other)
public BestEffortProvisioning.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry)
Overrides
mergeFrom(Message other)
public BestEffortProvisioning.Builder mergeFrom(Message other)
Parameter |
---|
Name | Description |
other | Message
|
Overrides
mergeUnknownFields(UnknownFieldSet unknownFields)
public final BestEffortProvisioning.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
Overrides
setEnabled(boolean value)
public BestEffortProvisioning.Builder setEnabled(boolean value)
When this is enabled, cluster/node pool creations will ignore non-fatal
errors like stockout to best provision as many nodes as possible right now
and eventually bring up all target number of nodes
bool enabled = 1;
Parameter |
---|
Name | Description |
value | boolean
The enabled to set.
|
setField(Descriptors.FieldDescriptor field, Object value)
public BestEffortProvisioning.Builder setField(Descriptors.FieldDescriptor field, Object value)
Overrides
setMinProvisionNodes(int value)
public BestEffortProvisioning.Builder setMinProvisionNodes(int value)
Minimum number of nodes to be provisioned to be considered as succeeded,
and the rest of nodes will be provisioned gradually and eventually when
stockout issue has been resolved.
int32 min_provision_nodes = 2;
Parameter |
---|
Name | Description |
value | int
The minProvisionNodes to set.
|
setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
public BestEffortProvisioning.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
Overrides
setUnknownFields(UnknownFieldSet unknownFields)
public final BestEffortProvisioning.Builder setUnknownFields(UnknownFieldSet unknownFields)
Overrides