public sealed class SpriteSheet : IMessage<SpriteSheet>, IEquatable<SpriteSheet>, IDeepCloneable<SpriteSheet>, IBufferMessage, IMessage
Sprite sheet configuration.
Implements
IMessage<SpriteSheet>, IEquatable<SpriteSheet>, IDeepCloneable<SpriteSheet>, IBufferMessage, IMessageNamespace
Google.Cloud.Video.Transcoder.V1Assembly
Google.Cloud.Video.Transcoder.V1.dll
Constructors
SpriteSheet()
public SpriteSheet()
SpriteSheet(SpriteSheet)
public SpriteSheet(SpriteSheet other)
Parameter | |
---|---|
Name | Description |
other | SpriteSheet |
Properties
ColumnCount
public int ColumnCount { get; set; }
The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.
Property Value | |
---|---|
Type | Description |
Int32 |
EndTimeOffset
public Duration EndTimeOffset { get; set; }
End time in seconds, relative to the output file timeline. When
end_time_offset
is not specified, the sprites are generated until the end
of the output file.
Property Value | |
---|---|
Type | Description |
Duration |
ExtractionStrategyCase
public SpriteSheet.ExtractionStrategyOneofCase ExtractionStrategyCase { get; }
Property Value | |
---|---|
Type | Description |
SpriteSheet.ExtractionStrategyOneofCase |
FilePrefix
public string FilePrefix { get; set; }
Required. File name prefix for the generated sprite sheets.
Each sprite sheet has an incremental 10-digit zero-padded suffix starting
from 0 before the extension, such as sprite_sheet0000000123.jpeg
.
Property Value | |
---|---|
Type | Description |
String |
Format
public string Format { get; set; }
Format type. The default is jpeg
.
Supported formats:
jpeg
Property Value | |
---|---|
Type | Description |
String |
Interval
public Duration Interval { get; set; }
Starting from 0s
, create sprites at regular intervals. Specify the
interval value in seconds.
Property Value | |
---|---|
Type | Description |
Duration |
Quality
public int Quality { get; set; }
The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
Property Value | |
---|---|
Type | Description |
Int32 |
RowCount
public int RowCount { get; set; }
The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
Property Value | |
---|---|
Type | Description |
Int32 |
SpriteHeightPixels
public int SpriteHeightPixels { get; set; }
Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field or the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field, but not both (the API will automatically calculate the missing field).
Property Value | |
---|---|
Type | Description |
Int32 |
SpriteWidthPixels
public int SpriteWidthPixels { get; set; }
Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field or the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field, but not both (the API will automatically calculate the missing field).
Property Value | |
---|---|
Type | Description |
Int32 |
StartTimeOffset
public Duration StartTimeOffset { get; set; }
Start time in seconds, relative to the output file timeline. Determines the
first sprite to pick. The default is 0s
.
Property Value | |
---|---|
Type | Description |
Duration |
TotalCount
public int TotalCount { get; set; }
Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
Property Value | |
---|---|
Type | Description |
Int32 |