Live Stream v1 API - Class SpriteSheet (1.0.0)

public sealed class SpriteSheet : IMessage<SpriteSheet>, IEquatable<SpriteSheet>, IDeepCloneable<SpriteSheet>, IBufferMessage, IMessage

Reference documentation and code samples for the Live Stream v1 API class SpriteSheet.

Sprite sheet configuration.

Inheritance

Object > SpriteSheet

Namespace

Google.Cloud.Video.LiveStream.V1

Assembly

Google.Cloud.Video.LiveStream.V1.dll

Constructors

SpriteSheet()

public SpriteSheet()

SpriteSheet(SpriteSheet)

public SpriteSheet(SpriteSheet other)
Parameter
NameDescription
otherSpriteSheet

Properties

ColumnCount

public int ColumnCount { get; set; }

The maximum number of sprites per row in a sprite sheet. Valid range is [1, 10] and the default value is 1.

Property Value
TypeDescription
Int32

FilePrefix

public string FilePrefix { get; set; }

Required. File name prefix for the generated sprite sheets. If multiple sprite sheets are added to the channel, each must have a unique file prefix. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as sprite_sheet0000000123.jpeg.

Property Value
TypeDescription
String

Format

public string Format { get; set; }

Format type. The default is jpeg.

Supported formats:

  • jpeg
Property Value
TypeDescription
String

Interval

public Duration Interval { get; set; }

Create sprites at regular intervals. Valid range is [1 second, 1 hour] and the default value is 10s.

Property Value
TypeDescription
Duration

Quality

public int Quality { get; set; }

The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.

Property Value
TypeDescription
Int32

RowCount

public int RowCount { get; set; }

The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. Valid range is [1, 10] and the default value is 1.

Property Value
TypeDescription
Int32

SpriteHeightPixels

public int SpriteHeightPixels { get; set; }

Required. The height of the sprite in pixels. Must be an even integer.

Property Value
TypeDescription
Int32

SpriteWidthPixels

public int SpriteWidthPixels { get; set; }

Required. The width of the sprite in pixels. Must be an even integer.

Property Value
TypeDescription
Int32