public sealed class TargetFleet : IMessage<TargetDetails.Types.TargetFleetDetails.Types.TargetFleet>, IEquatable<TargetDetails.Types.TargetFleetDetails.Types.TargetFleet>, IDeepCloneable<TargetDetails.Types.TargetFleetDetails.Types.TargetFleet>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class TargetDetails.Types.TargetFleetDetails.Types.TargetFleet.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This documentation page covers the `TargetFleet` class, which is part of the Google Cloud Game Services v1 API, specifically within the `Google.Cloud.Gaming.V1` namespace."],["The `TargetFleet` class serves as a specification for an Agones fleet and has inheritance from the `Object` class and also implements multiple interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["There are multiple versions of the `TargetFleet` class, with version 2.2.0 being the latest and ranging back to version 1.1.0, each with its own documentation link."],["The `TargetFleet` class can be instantiated via a default constructor or by using another `TargetFleet` instance as an argument, as well as the class having two properties, `Name` and `SpecSource`."],["The reference page includes information about inherited members, like `GetHashCode`, `GetType`, `MemberwiseClone`, and `ToString`, which are standard for objects in .NET."]]],[]]