public sealed class GameServerDeploymentName : IResourceName, IEquatable<GameServerDeploymentName>
Resource name for the GameServerDeployment
resource.
Namespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
GameServerDeploymentName(String, String, String)
public GameServerDeploymentName(string projectId, string locationId, string deploymentId)
Constructs a new instance of a GameServerDeploymentName class from the component parts of
pattern projects/{project}/locations/{location}/gameServerDeployments/{deployment}
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
deploymentId | String The |
Properties
DeploymentId
public string DeploymentId { get; }
The Deployment
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
String |
IsKnownPattern
public bool IsKnownPattern { get; }
Whether this instance contains a resource name with a known pattern.
Property Value | |
---|---|
Type | Description |
Boolean |
LocationId
public string LocationId { get; }
The Location
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
String |
ProjectId
public string ProjectId { get; }
The Project
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
String |
Type
public GameServerDeploymentName.ResourceNameType Type { get; }
The GameServerDeploymentName.ResourceNameType of the contained resource name.
Property Value | |
---|---|
Type | Description |
GameServerDeploymentName.ResourceNameType |
UnparsedResource
public UnparsedResourceName UnparsedResource { get; }
The contained UnparsedResourceName. Only non-null
if this instance contains an
unparsed resource name.
Property Value | |
---|---|
Type | Description |
UnparsedResourceName |
Methods
Format(String, String, String)
public static string Format(string projectId, string locationId, string deploymentId)
Formats the IDs into the string representation of this GameServerDeploymentName with pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
.
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
deploymentId | String The |
Returns | |
---|---|
Type | Description |
String | The string representation of this GameServerDeploymentName with pattern
|
FormatProjectLocationDeployment(String, String, String)
public static string FormatProjectLocationDeployment(string projectId, string locationId, string deploymentId)
Formats the IDs into the string representation of this GameServerDeploymentName with pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
.
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
deploymentId | String The |
Returns | |
---|---|
Type | Description |
String | The string representation of this GameServerDeploymentName with pattern
|
FromProjectLocationDeployment(String, String, String)
public static GameServerDeploymentName FromProjectLocationDeployment(string projectId, string locationId, string deploymentId)
Creates a GameServerDeploymentName with the pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
.
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
deploymentId | String The |
Returns | |
---|---|
Type | Description |
GameServerDeploymentName | A new instance of GameServerDeploymentName constructed from the provided ids. |
FromUnparsed(UnparsedResourceName)
public static GameServerDeploymentName FromUnparsed(UnparsedResourceName unparsedResourceName)
Creates a GameServerDeploymentName containing an unparsed resource name.
Parameter | |
---|---|
Name | Description |
unparsedResourceName | UnparsedResourceName The unparsed resource name. Must not be |
Returns | |
---|---|
Type | Description |
GameServerDeploymentName | A new instance of GameServerDeploymentName containing the provided
|
GetHashCode()
public override int GetHashCode()
Returns a hash code for this resource name.
Returns | |
---|---|
Type | Description |
Int32 |
Parse(String)
public static GameServerDeploymentName Parse(string gameServerDeploymentName)
Parses the given resource name string into a new GameServerDeploymentName instance.
Parameter | |
---|---|
Name | Description |
gameServerDeploymentName | String The resource name in string form. Must not be |
Returns | |
---|---|
Type | Description |
GameServerDeploymentName | The parsed GameServerDeploymentName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
Parse(String, Boolean)
public static GameServerDeploymentName Parse(string gameServerDeploymentName, bool allowUnparsed)
Parses the given resource name string into a new GameServerDeploymentName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerDeploymentName | String The resource name in string form. Must not be |
allowUnparsed | Boolean If |
Returns | |
---|---|
Type | Description |
GameServerDeploymentName | The parsed GameServerDeploymentName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
allowUnparsed
is true
.
ToString()
public override string ToString()
The string representation of the resource name.
Returns | |
---|---|
Type | Description |
String | The string representation of the resource name. |
TryParse(String, out GameServerDeploymentName)
public static bool TryParse(string gameServerDeploymentName, out GameServerDeploymentName result)
Tries to parse the given resource name string into a new GameServerDeploymentName instance.
Parameters | |
---|---|
Name | Description |
gameServerDeploymentName | String The resource name in string form. Must not be |
result | GameServerDeploymentName When this method returns, the parsed GameServerDeploymentName, or |
Returns | |
---|---|
Type | Description |
Boolean |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
TryParse(String, Boolean, out GameServerDeploymentName)
public static bool TryParse(string gameServerDeploymentName, bool allowUnparsed, out GameServerDeploymentName result)
Tries to parse the given resource name string into a new GameServerDeploymentName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerDeploymentName | String The resource name in string form. Must not be |
allowUnparsed | Boolean If |
result | GameServerDeploymentName When this method returns, the parsed GameServerDeploymentName, or |
Returns | |
---|---|
Type | Description |
Boolean |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
allowUnparsed
is true
.
Operators
Equality(GameServerDeploymentName, GameServerDeploymentName)
public static bool operator ==(GameServerDeploymentName a, GameServerDeploymentName b)
Parameters | |
---|---|
Name | Description |
a | GameServerDeploymentName |
b | GameServerDeploymentName |
Returns | |
---|---|
Type | Description |
Boolean |
Inequality(GameServerDeploymentName, GameServerDeploymentName)
public static bool operator !=(GameServerDeploymentName a, GameServerDeploymentName b)
Parameters | |
---|---|
Name | Description |
a | GameServerDeploymentName |
b | GameServerDeploymentName |
Returns | |
---|---|
Type | Description |
Boolean |