public sealed class DeployedClusterState : IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessage
The game server cluster changes made by the game server deployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `DeployedClusterState` class within the `Google.Cloud.Gaming.V1` namespace, which represents changes to a game server cluster made by a game server deployment."],["The class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionalities for message handling, equality comparison, deep cloning, and buffer management."],["`DeployedClusterState` offers two constructors, a default one and another that accepts an existing `DeployedClusterState` object for copying."],["The `Cluster` property, of type string, stores the name of the cluster, while the `FleetDetails` property, a `RepeatedField`, holds information about the Agones fleets and autoscalers in the game server cluster."],["There are previous versions of this class available, with the latest version being 2.2.0, while version 1.1.0 is the version documented here."]]],[]]