Classes
Breakpoint
Represents the breakpoint specification, status and results.
Breakpoint.Types
Container for nested types declared in the Breakpoint message type.
Controller2
The Controller service provides the API for orchestrating a collection of debugger agents to perform debugging tasks. These agents are each attached to a process of an application which may include one or more replicas.
The debugger agents register with the Controller to identify the application
being debugged, the Debuggee. All agents that register with the same data,
represent the same Debuggee, and are assigned the same debuggee_id
.
The debugger agents call the Controller to retrieve the list of active
Breakpoints. Agents with the same debuggee_id
get the same breakpoints
list. An agent that can fulfill the breakpoint request updates the
Controller with the breakpoint result. The controller selects the first
result received and discards the rest of the results.
Agents that poll again for active breakpoints will no longer have
the completed breakpoint in the list and should remove that breakpoint from
their attached process.
The Controller service does not provide a way to retrieve the results of a completed breakpoint. This functionality is available using the Debugger service.
Controller2.Controller2Base
Base class for server-side implementations of Controller2
Controller2.Controller2Client
Client for Controller2
Controller2Client
Controller2 client wrapper, for convenient use.
Controller2ClientBuilder
Builder class for Controller2Client to provide simple configuration of credentials, endpoint etc.
Controller2ClientImpl
Controller2 client wrapper implementation, for convenient use.
Controller2Settings
Settings for Controller2Client instances.
Debuggee
Represents the debugged application. The application may include one or more replicated processes executing the same code. Each of these processes is attached with a debugger agent, carrying out the debugging commands. Agents attached to the same debuggee identify themselves as such by using exactly the same Debuggee message value when registering.
Debugger2
The Debugger service provides the API that allows users to collect run-time information from a running application, without stopping or slowing it down and without modifying its state. An application may include one or more replicated processes performing the same work.
A debugged application is represented using the Debuggee concept. The Debugger service provides a way to query for available debuggees, but does not provide a way to create one. A debuggee is created using the Controller service, usually by running a debugger agent with the application.
The Debugger service enables the client to set one or more Breakpoints on a Debuggee and collect the results of the set Breakpoints.
Debugger2.Debugger2Base
Base class for server-side implementations of Debugger2
Debugger2.Debugger2Client
Client for Debugger2
Debugger2Client
Debugger2 client wrapper, for convenient use.
Debugger2ClientBuilder
Builder class for Debugger2Client to provide simple configuration of credentials, endpoint etc.
Debugger2ClientImpl
Debugger2 client wrapper implementation, for convenient use.
Debugger2Settings
Settings for Debugger2Client instances.
DeleteBreakpointRequest
Request to delete a breakpoint.
FormatMessage
Represents a message with parameters.
GetBreakpointRequest
Request to get breakpoint information.
GetBreakpointResponse
Response for getting breakpoint information.
ListActiveBreakpointsRequest
Request to list active breakpoints.
ListActiveBreakpointsResponse
Response for listing active breakpoints.
ListBreakpointsRequest
Request to list breakpoints.
ListBreakpointsRequest.Types
Container for nested types declared in the ListBreakpointsRequest message type.
ListBreakpointsRequest.Types.BreakpointActionValue
Wrapper message for Breakpoint.Action
. Defines a filter on the action
field of breakpoints.
ListBreakpointsResponse
Response for listing breakpoints.
ListDebuggeesRequest
Request to list debuggees.
ListDebuggeesResponse
Response for listing debuggees.
RegisterDebuggeeRequest
Request to register a debuggee.
RegisterDebuggeeResponse
Response for registering a debuggee.
SetBreakpointRequest
Request to set a breakpoint
SetBreakpointResponse
Response for setting a breakpoint.
SourceLocation
Represents a location in the source code.
StackFrame
Represents a stack frame context.
StatusMessage
Represents a contextual status message.
The message can indicate an error or informational status, and refer to
specific parts of the containing object.
For example, the Breakpoint.status
field can indicate an error referring
to the BREAKPOINT_SOURCE_LOCATION
with the message Location not found
.
StatusMessage.Types
Container for nested types declared in the StatusMessage message type.
UpdateActiveBreakpointRequest
Request to update an active breakpoint.
UpdateActiveBreakpointResponse
Response for updating an active breakpoint. The message is defined to allow future extensions.
Variable
Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented:
1) A simple variable:
int x = 5
{ name: "x", value: "5", type: "int" } // Captured variable
2) A compound object:
struct T { int m1; int m2; }; T x = { 3, 7 };
{ // Captured variable name: "x", type: "T", members { name: "m1", value: "3", type: "int" }, members { name: "m2", value: "7", type: "int" } }
3) A pointer where the pointee was captured:
T x = { 3, 7 }; T* p = &x;
{ // Captured variable name: "p", type: "T*", value: "0x00500500", members { name: "m1", value: "3", type: "int" }, members { name: "m2", value: "7", type: "int" } }
4) A pointer where the pointee was not captured:
T* p = new T;
{ // Captured variable name: "p", type: "T*", value: "0x00400400" status { is_error: true, description { format: "unavailable" } } }
The status should describe the reason for the missing value,
such as <optimized out>
, <inaccessible>
, <pointers limit reached>
.
Note that a null pointer should not have members.
5) An unnamed value:
int* p = new int(7);
{ // Captured variable name: "p", value: "0x00500500", type: "int*", members { value: "7", type: "int" } }
6) An unnamed pointer where the pointee was not captured:
int* p = new int(7); int** pp = &p;
{ // Captured variable name: "pp", value: "0x00500500", type: "int*", members { value: "0x00400400", type: "int" status { is_error: true, description: { format: "unavailable" } } } } }
To optimize computation, memory and network traffic, variables that
repeat in the output multiple times can be stored once in a shared
variable table and be referenced using the var_table_index
field. The
variables stored in the shared table are nameless and are essentially
a partition of the complete variable. To reconstruct the complete
variable, merge the referencing variable with the referenced variable.
When using the shared variable table, the following variables:
T x = { 3, 7 }; T* p = &x; T& r = x;
{ name: "x", var_table_index: 3, type: "T" } // Captured variables { name: "p", value "0x00500500", type="T*", var_table_index: 3 } { name: "r", type="T&", var_table_index: 3 }
{ // Shared variable table entry #3: members { name: "m1", value: "3", type: "int" }, members { name: "m2", value: "7", type: "int" } }
Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references.
The type field is optional. The debugger agent may or may not support it.
Enums
Breakpoint.Types.Action
Actions that can be taken when a breakpoint hits. Agents should reject breakpoints with unsupported or unknown action values.
Breakpoint.Types.LogLevel
Log severity levels.
StatusMessage.Types.Reference
Enumerates references to which the message applies.