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public sealed class NearestNeighborQuery : IMessage<NearestNeighborQuery>, IEquatable<NearestNeighborQuery>, IDeepCloneable<NearestNeighborQuery>, IBufferMessage, IMessage
Reference documentation and code samples for the Cloud AI Platform v1 API class NearestNeighborQuery.
A query to find a number of similar entities.
Implements
IMessageNearestNeighborQuery, IEquatableNearestNeighborQuery, IDeepCloneableNearestNeighborQuery, IBufferMessage, IMessageNamespace
Google.Cloud.AIPlatform.V1Assembly
Google.Cloud.AIPlatform.V1.dll
Constructors
NearestNeighborQuery()
public NearestNeighborQuery()
NearestNeighborQuery(NearestNeighborQuery)
public NearestNeighborQuery(NearestNeighborQuery other)
Parameter | |
---|---|
Name | Description |
other |
NearestNeighborQuery |
Properties
Embedding
public NearestNeighborQuery.Types.Embedding Embedding { get; set; }
Optional. The embedding vector that be used for similar search.
Property Value | |
---|---|
Type | Description |
NearestNeighborQueryTypesEmbedding |
EntityId
public string EntityId { get; set; }
Optional. The entity id whose similar entities should be searched for. If embedding is set, search will use embedding instead of entity_id.
Property Value | |
---|---|
Type | Description |
string |
HasEntityId
public bool HasEntityId { get; }
Gets whether the "entity_id" field is set
Property Value | |
---|---|
Type | Description |
bool |
InstanceCase
public NearestNeighborQuery.InstanceOneofCase InstanceCase { get; }
Property Value | |
---|---|
Type | Description |
NearestNeighborQueryInstanceOneofCase |
NeighborCount
public int NeighborCount { get; set; }
Optional. The number of similar entities to be retrieved from feature view for each query.
Property Value | |
---|---|
Type | Description |
int |
Parameters
public NearestNeighborQuery.Types.Parameters Parameters { get; set; }
Optional. Parameters that can be set to tune query on the fly.
Property Value | |
---|---|
Type | Description |
NearestNeighborQueryTypesParameters |
PerCrowdingAttributeNeighborCount
public int PerCrowdingAttributeNeighborCount { get; set; }
Optional. Crowding is a constraint on a neighbor list produced by nearest neighbor search requiring that no more than sper_crowding_attribute_neighbor_count of the k neighbors returned have the same value of crowding_attribute. It's used for improving result diversity.
Property Value | |
---|---|
Type | Description |
int |
StringFilters
public RepeatedField<NearestNeighborQuery.Types.StringFilter> StringFilters { get; }
Optional. The list of string filters.
Property Value | |
---|---|
Type | Description |
RepeatedFieldNearestNeighborQueryTypesStringFilter |