GameServerDeploymentsServiceAsyncClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Union[str, google.cloud.gaming_v1.services.game_server_deployments_service.transports.base.GameServerDeploymentsServiceTransport] = 'grpc_asyncio', client_options: Optional[google.api_core.client_options.ClientOptions] = None, client_info: google.api_core.gapic_v1.client_info.ClientInfo = <google.api_core.gapic_v1.client_info.ClientInfo object>)
The game server deployment is used to control the deployment of Agones fleets.
Inheritance
builtins.object > GameServerDeploymentsServiceAsyncClientProperties
transport
Returns the transport used by the client instance.
Type | Description |
GameServerDeploymentsServiceTransport | The transport used by the client instance. |
Methods
GameServerDeploymentsServiceAsyncClient
GameServerDeploymentsServiceAsyncClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Union[str, google.cloud.gaming_v1.services.game_server_deployments_service.transports.base.GameServerDeploymentsServiceTransport] = 'grpc_asyncio', client_options: Optional[google.api_core.client_options.ClientOptions] = None, client_info: google.api_core.gapic_v1.client_info.ClientInfo = <google.api_core.gapic_v1.client_info.ClientInfo object>)
Instantiates the game server deployments service client.
Name | Description |
credentials |
Optional[google.auth.credentials.Credentials]
The authorization credentials to attach to requests. These credentials identify the application to the service; if none are specified, the client will attempt to ascertain the credentials from the environment. |
transport |
Union[str, `.GameServerDeploymentsServiceTransport`]
The transport to use. If set to None, a transport is chosen automatically. |
client_options |
ClientOptions
Custom options for the client. It won't take effect if a |
Type | Description |
google.auth.exceptions.MutualTlsChannelError | If mutual TLS transport creation failed for any reason. |
common_billing_account_path
common_billing_account_path(billing_account: str)
Returns a fully-qualified billing_account string.
common_folder_path
common_folder_path(folder: str)
Returns a fully-qualified folder string.
common_location_path
common_location_path(project: str, location: str)
Returns a fully-qualified location string.
common_organization_path
common_organization_path(organization: str)
Returns a fully-qualified organization string.
common_project_path
common_project_path(project: str)
Returns a fully-qualified project string.
create_game_server_deployment
create_game_server_deployment(request: Optional[Union[google.cloud.gaming_v1.types.game_server_deployments.CreateGameServerDeploymentRequest, dict]] = None, *, parent: Optional[str] = None, game_server_deployment: Optional[google.cloud.gaming_v1.types.game_server_deployments.GameServerDeployment] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Creates a new game server deployment in a given project and location.
# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
# client as shown in:
# https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1
async def sample_create_game_server_deployment():
# Create a client
client = gaming_v1.GameServerDeploymentsServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1.CreateGameServerDeploymentRequest(
parent="parent_value",
deployment_id="deployment_id_value",
)
# Make the request
operation = client.create_game_server_deployment(request=request)
print("Waiting for operation to complete...")
response = await operation.result()
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1.types.CreateGameServerDeploymentRequest, dict]
The request object. Request message for GameServerDeploymentsService.CreateGameServerDeployment. |
parent |
`str`
Required. The parent resource name, in the following form: |
game_server_deployment |
GameServerDeployment
Required. The game server delpoyment resource to be created. This corresponds to the |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.api_core.operation_async.AsyncOperation | An object representing a long-running operation. The result type for the operation will be GameServerDeployment A game server deployment resource. |
delete_game_server_deployment
delete_game_server_deployment(request: Optional[Union[google.cloud.gaming_v1.types.game_server_deployments.DeleteGameServerDeploymentRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Deletes a single game server deployment.
# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
# client as shown in:
# https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1
async def sample_delete_game_server_deployment():
# Create a client
client = gaming_v1.GameServerDeploymentsServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1.DeleteGameServerDeploymentRequest(
name="name_value",
)
# Make the request
operation = client.delete_game_server_deployment(request=request)
print("Waiting for operation to complete...")
response = await operation.result()
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1.types.DeleteGameServerDeploymentRequest, dict]
The request object. Request message for GameServerDeploymentsService.DeleteGameServerDeployment. |
name |
`str`
Required. The name of the game server delpoyment to delete, in the following form: |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.api_core.operation_async.AsyncOperation | An object representing a long-running operation. The result type for the operation will be `google.protobuf.empty_pb2.Empty` A generic empty message that you can re-use to avoid defining duplicated empty messages in your APIs. A typical example is to use it as the request or the response type of an API method. For instance: service Foo { rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty); } |
fetch_deployment_state
fetch_deployment_state(request: Optional[Union[google.cloud.gaming_v1.types.game_server_deployments.FetchDeploymentStateRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.
# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
# client as shown in:
# https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1
async def sample_fetch_deployment_state():
# Create a client
client = gaming_v1.GameServerDeploymentsServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1.FetchDeploymentStateRequest(
name="name_value",
)
# Make the request
response = await client.fetch_deployment_state(request=request)
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1.types.FetchDeploymentStateRequest, dict]
The request object. Request message for GameServerDeploymentsService.FetchDeploymentState. |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.cloud.gaming_v1.types.FetchDeploymentStateResponse | Response message for GameServerDeploymentsService.FetchDeploymentState. |
from_service_account_file
from_service_account_file(filename: str, *args, **kwargs)
Creates an instance of this client using the provided credentials file.
Name | Description |
filename |
str
The path to the service account private key json file. |
Type | Description |
GameServerDeploymentsServiceAsyncClient | The constructed client. |
from_service_account_info
from_service_account_info(info: dict, *args, **kwargs)
Creates an instance of this client using the provided credentials info.
Name | Description |
info |
dict
The service account private key info. |
Type | Description |
GameServerDeploymentsServiceAsyncClient | The constructed client. |
from_service_account_json
from_service_account_json(filename: str, *args, **kwargs)
Creates an instance of this client using the provided credentials file.
Name | Description |
filename |
str
The path to the service account private key json file. |
Type | Description |
GameServerDeploymentsServiceAsyncClient | The constructed client. |
game_server_deployment_path
game_server_deployment_path(project: str, location: str, deployment: str)
Returns a fully-qualified game_server_deployment string.
game_server_deployment_rollout_path
game_server_deployment_rollout_path(project: str, location: str, deployment: str)
Returns a fully-qualified game_server_deployment_rollout string.
get_game_server_deployment
get_game_server_deployment(request: Optional[Union[google.cloud.gaming_v1.types.game_server_deployments.GetGameServerDeploymentRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Gets details of a single game server deployment.
# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
# client as shown in:
# https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1
async def sample_get_game_server_deployment():
# Create a client
client = gaming_v1.GameServerDeploymentsServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1.GetGameServerDeploymentRequest(
name="name_value",
)
# Make the request
response = await client.get_game_server_deployment(request=request)
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1.types.GetGameServerDeploymentRequest, dict]
The request object. Request message for GameServerDeploymentsService.GetGameServerDeployment. |
name |
`str`
Required. The name of the game server delpoyment to retrieve, in the following form: |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.cloud.gaming_v1.types.GameServerDeployment | A game server deployment resource. |
get_game_server_deployment_rollout
get_game_server_deployment_rollout(request: Optional[Union[google.cloud.gaming_v1.types.game_server_deployments.GetGameServerDeploymentRolloutRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Gets details a single game server deployment rollout.
# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
# client as shown in:
# https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1
async def sample_get_game_server_deployment_rollout():
# Create a client
client = gaming_v1.GameServerDeploymentsServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1.GetGameServerDeploymentRolloutRequest(
name="name_value",
)
# Make the request
response = await client.get_game_server_deployment_rollout(request=request)
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1.types.GetGameServerDeploymentRolloutRequest, dict]
The request object. Request message for GameServerDeploymentsService.GetGameServerDeploymentRollout. |
name |
`str`
Required. The name of the game server delpoyment to retrieve, in the following form: |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.cloud.gaming_v1.types.GameServerDeploymentRollout | The game server deployment rollout which represents the desired rollout state. |
get_mtls_endpoint_and_cert_source
get_mtls_endpoint_and_cert_source(
client_options: Optional[google.api_core.client_options.ClientOptions] = None,
)
Return the API endpoint and client cert source for mutual TLS.
The client cert source is determined in the following order:
(1) if GOOGLE_API_USE_CLIENT_CERTIFICATE
environment variable is not "true", the
client cert source is None.
(2) if client_options.client_cert_source
is provided, use the provided one; if the
default client cert source exists, use the default one; otherwise the client cert
source is None.
The API endpoint is determined in the following order:
(1) if client_options.api_endpoint
if provided, use the provided one.
(2) if GOOGLE_API_USE_CLIENT_CERTIFICATE
environment variable is "always", use the
default mTLS endpoint; if the environment variabel is "never", use the default API
endpoint; otherwise if client cert source exists, use the default mTLS endpoint, otherwise
use the default API endpoint.
More details can be found at https://google.aip.dev/auth/4114.
Name | Description |
client_options |
google.api_core.client_options.ClientOptions
Custom options for the client. Only the |
Type | Description |
google.auth.exceptions.MutualTLSChannelError | If any errors happen. |
Type | Description |
Tuple[str, Callable[[], Tuple[bytes, bytes]]] | returns the API endpoint and the client cert source to use. |
get_transport_class
get_transport_class()
Returns an appropriate transport class.
list_game_server_deployments
list_game_server_deployments(request: Optional[Union[google.cloud.gaming_v1.types.game_server_deployments.ListGameServerDeploymentsRequest, dict]] = None, *, parent: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Lists game server deployments in a given project and location.
# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
# client as shown in:
# https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1
async def sample_list_game_server_deployments():
# Create a client
client = gaming_v1.GameServerDeploymentsServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1.ListGameServerDeploymentsRequest(
parent="parent_value",
)
# Make the request
page_result = client.list_game_server_deployments(request=request)
# Handle the response
async for response in page_result:
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1.types.ListGameServerDeploymentsRequest, dict]
The request object. Request message for GameServerDeploymentsService.ListGameServerDeployments. |
parent |
`str`
Required. The parent resource name, in the following form: |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.cloud.gaming_v1.services.game_server_deployments_service.pagers.ListGameServerDeploymentsAsyncPager | Response message for GameServerDeploymentsService.ListGameServerDeployments. Iterating over this object will yield results and resolve additional pages automatically. |
parse_common_billing_account_path
parse_common_billing_account_path(path: str)
Parse a billing_account path into its component segments.
parse_common_folder_path
parse_common_folder_path(path: str)
Parse a folder path into its component segments.
parse_common_location_path
parse_common_location_path(path: str)
Parse a location path into its component segments.
parse_common_organization_path
parse_common_organization_path(path: str)
Parse a organization path into its component segments.
parse_common_project_path
parse_common_project_path(path: str)
Parse a project path into its component segments.
parse_game_server_deployment_path
parse_game_server_deployment_path(path: str)
Parses a game_server_deployment path into its component segments.
parse_game_server_deployment_rollout_path
parse_game_server_deployment_rollout_path(path: str)
Parses a game_server_deployment_rollout path into its component segments.
preview_game_server_deployment_rollout
preview_game_server_deployment_rollout(request: Optional[Union[google.cloud.gaming_v1.types.game_server_deployments.PreviewGameServerDeploymentRolloutRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Previews the game server deployment rollout. This API does not mutate the rollout resource.
# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
# client as shown in:
# https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1
async def sample_preview_game_server_deployment_rollout():
# Create a client
client = gaming_v1.GameServerDeploymentsServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1.PreviewGameServerDeploymentRolloutRequest(
)
# Make the request
response = await client.preview_game_server_deployment_rollout(request=request)
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1.types.PreviewGameServerDeploymentRolloutRequest, dict]
The request object. Request message for PreviewGameServerDeploymentRollout. |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.cloud.gaming_v1.types.PreviewGameServerDeploymentRolloutResponse | Response message for PreviewGameServerDeploymentRollout. This has details about the Agones fleet and autoscaler to be actuated. |
update_game_server_deployment
update_game_server_deployment(request: Optional[Union[google.cloud.gaming_v1.types.game_server_deployments.UpdateGameServerDeploymentRequest, dict]] = None, *, game_server_deployment: Optional[google.cloud.gaming_v1.types.game_server_deployments.GameServerDeployment] = None, update_mask: Optional[google.protobuf.field_mask_pb2.FieldMask] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Patches a game server deployment.
# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
# client as shown in:
# https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1
async def sample_update_game_server_deployment():
# Create a client
client = gaming_v1.GameServerDeploymentsServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1.UpdateGameServerDeploymentRequest(
)
# Make the request
operation = client.update_game_server_deployment(request=request)
print("Waiting for operation to complete...")
response = await operation.result()
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1.types.UpdateGameServerDeploymentRequest, dict]
The request object. Request message for GameServerDeploymentsService.UpdateGameServerDeployment. Only allows updates for labels. |
game_server_deployment |
GameServerDeployment
Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated. This corresponds to the |
update_mask |
`google.protobuf.field_mask_pb2.FieldMask`
Required. Mask of fields to update. At least one path must be supplied in this field. For the |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.api_core.operation_async.AsyncOperation | An object representing a long-running operation. The result type for the operation will be GameServerDeployment A game server deployment resource. |
update_game_server_deployment_rollout
update_game_server_deployment_rollout(request: Optional[Union[google.cloud.gaming_v1.types.game_server_deployments.UpdateGameServerDeploymentRolloutRequest, dict]] = None, *, rollout: Optional[google.cloud.gaming_v1.types.game_server_deployments.GameServerDeploymentRollout] = None, update_mask: Optional[google.protobuf.field_mask_pb2.FieldMask] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())
Patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example - if the default_game_server_config is changed but all existing realms use the override, that is valid. Similarly, if a non existing realm is explicitly called out in game_server_config_overrides field, that will also not result in an error.
# This snippet has been automatically generated and should be regarded as a
# code template only.
# It will require modifications to work:
# - It may require correct/in-range values for request initialization.
# - It may require specifying regional endpoints when creating the service
# client as shown in:
# https://googleapis.dev/python/google-api-core/latest/client_options.html
from google.cloud import gaming_v1
async def sample_update_game_server_deployment_rollout():
# Create a client
client = gaming_v1.GameServerDeploymentsServiceAsyncClient()
# Initialize request argument(s)
request = gaming_v1.UpdateGameServerDeploymentRolloutRequest(
)
# Make the request
operation = client.update_game_server_deployment_rollout(request=request)
print("Waiting for operation to complete...")
response = await operation.result()
# Handle the response
print(response)
Name | Description |
request |
Union[google.cloud.gaming_v1.types.UpdateGameServerDeploymentRolloutRequest, dict]
The request object. Request message for GameServerDeploymentsService.UpdateGameServerRolloutDeployment. |
rollout |
GameServerDeploymentRollout
Required. The game server delpoyment rollout to be updated. Only fields specified in update_mask are updated. This corresponds to the |
update_mask |
`google.protobuf.field_mask_pb2.FieldMask`
Required. Mask of fields to update. At least one path must be supplied in this field. For the |
retry |
google.api_core.retry.Retry
Designation of what errors, if any, should be retried. |
timeout |
float
The timeout for this request. |
metadata |
Sequence[Tuple[str, str]]
Strings which should be sent along with the request as metadata. |
Type | Description |
google.api_core.operation_async.AsyncOperation | An object representing a long-running operation. The result type for the operation will be GameServerDeployment A game server deployment resource. |