public sealed class SpriteSheet : IMessage<SpriteSheet>, IEquatable<SpriteSheet>, IDeepCloneable<SpriteSheet>, IBufferMessage, IMessage
Reference documentation and code samples for the Transcoder v1 API class SpriteSheet.
Sprite sheet configuration.
Implements
IMessage<SpriteSheet>, IEquatable<SpriteSheet>, IDeepCloneable<SpriteSheet>, IBufferMessage, IMessageNamespace
Google.Cloud.Video.Transcoder.V1Assembly
Google.Cloud.Video.Transcoder.V1.dll
Constructors
SpriteSheet()
public SpriteSheet()
SpriteSheet(SpriteSheet)
public SpriteSheet(SpriteSheet other)
Parameter | |
---|---|
Name | Description |
other | SpriteSheet |
Properties
ColumnCount
public int ColumnCount { get; set; }
The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.
Property Value | |
---|---|
Type | Description |
Int32 |
EndTimeOffset
public Duration EndTimeOffset { get; set; }
End time in seconds, relative to the output file timeline. When
end_time_offset
is not specified, the sprites are generated until the end
of the output file.
Property Value | |
---|---|
Type | Description |
Duration |
ExtractionStrategyCase
public SpriteSheet.ExtractionStrategyOneofCase ExtractionStrategyCase { get; }
Property Value | |
---|---|
Type | Description |
SpriteSheet.ExtractionStrategyOneofCase |
FilePrefix
public string FilePrefix { get; set; }
Required. File name prefix for the generated sprite sheets.
Each sprite sheet has an incremental 10-digit zero-padded suffix starting
from 0 before the extension, such as sprite_sheet0000000123.jpeg
.
Property Value | |
---|---|
Type | Description |
String |
Format
public string Format { get; set; }
Format type. The default is jpeg
.
Supported formats:
jpeg
Property Value | |
---|---|
Type | Description |
String |
Interval
public Duration Interval { get; set; }
Starting from 0s
, create sprites at regular intervals. Specify the
interval value in seconds.
Property Value | |
---|---|
Type | Description |
Duration |
Quality
public int Quality { get; set; }
The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
Property Value | |
---|---|
Type | Description |
Int32 |
RowCount
public int RowCount { get; set; }
The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
Property Value | |
---|---|
Type | Description |
Int32 |
SpriteHeightPixels
public int SpriteHeightPixels { get; set; }
Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field or the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field, but not both (the API will automatically calculate the missing field).
For portrait videos that contain horizontal ASR and rotation metadata, provide the height, in pixels, per the horizontal ASR. The API calculates the width per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.
Property Value | |
---|---|
Type | Description |
Int32 |
SpriteWidthPixels
public int SpriteWidthPixels { get; set; }
Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels] field or the [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels] field, but not both (the API will automatically calculate the missing field).
For portrait videos that contain horizontal ASR and rotation metadata, provide the width, in pixels, per the horizontal ASR. The API calculates the height per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.
Property Value | |
---|---|
Type | Description |
Int32 |
StartTimeOffset
public Duration StartTimeOffset { get; set; }
Start time in seconds, relative to the output file timeline. Determines the
first sprite to pick. The default is 0s
.
Property Value | |
---|---|
Type | Description |
Duration |
TotalCount
public int TotalCount { get; set; }
Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
Property Value | |
---|---|
Type | Description |
Int32 |