public sealed class SpriteSheet : IMessage<SpriteSheet>, IEquatable<SpriteSheet>, IDeepCloneable<SpriteSheet>, IBufferMessage, IMessage
Reference documentation and code samples for the Live Stream v1 API class SpriteSheet.
Sprite sheet configuration.
Implements
IMessageSpriteSheet, IEquatableSpriteSheet, IDeepCloneableSpriteSheet, IBufferMessage, IMessageNamespace
GoogleCloudGoogle.Cloud.VideoGoogle.Cloud.Video.LiveStreamV1Assembly
Google.Cloud.Video.LiveStream.V1.dll
Constructors
SpriteSheet()
public SpriteSheet()
SpriteSheet(SpriteSheet)
public SpriteSheet(SpriteSheet other)
Parameter | |
---|---|
Name | Description |
other | SpriteSheet |
Properties
ColumnCount
public int ColumnCount { get; set; }
The maximum number of sprites per row in a sprite sheet. Valid range is [1, 10] and the default value is 1.
Property Value | |
---|---|
Type | Description |
int |
FilePrefix
public string FilePrefix { get; set; }
Required. File name prefix for the generated sprite sheets. If multiple
sprite sheets are added to the channel, each must have a unique file
prefix.
Each sprite sheet has an incremental 10-digit zero-padded suffix starting
from 0 before the extension, such as sprite_sheet0000000123.jpeg
.
Property Value | |
---|---|
Type | Description |
string |
Format
public string Format { get; set; }
Format type. The default is jpeg
.
Supported formats:
jpeg
Property Value | |
---|---|
Type | Description |
string |
Interval
public Duration Interval { get; set; }
Create sprites at regular intervals. Valid range is [1 second, 1 hour] and
the default value is 10s
.
Property Value | |
---|---|
Type | Description |
Duration |
Quality
public int Quality { get; set; }
The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
Property Value | |
---|---|
Type | Description |
int |
RowCount
public int RowCount { get; set; }
The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. Valid range is [1, 10] and the default value is 1.
Property Value | |
---|---|
Type | Description |
int |
SpriteHeightPixels
public int SpriteHeightPixels { get; set; }
Required. The height of the sprite in pixels. Must be an even integer.
Property Value | |
---|---|
Type | Description |
int |
SpriteWidthPixels
public int SpriteWidthPixels { get; set; }
Required. The width of the sprite in pixels. Must be an even integer.
Property Value | |
---|---|
Type | Description |
int |