public sealed class ScoreDistribution : IMessage<ScoreDistribution>, IEquatable<ScoreDistribution>, IDeepCloneable<ScoreDistribution>, IBufferMessage, IMessage
Map key is score value multiplied by 100. The scores are discrete values
between [0, 1]. The maximum number of buckets is on order of a few dozen,
but typically much lower (ie. 10).
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The webpage provides documentation for the `ScoreDistribution` class within the `Google.Cloud.RecaptchaEnterprise.V1` namespace, spanning multiple versions."],["The latest version of `ScoreDistribution` documented is 2.17.0, with the class being implemented since at least version 1.2.0, and the class is a part of the Google.Cloud.RecaptchaEnterprise.V1.dll assembly."],["The `ScoreDistribution` class implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits members from `Object`."],["The `ScoreDistribution` class contains a property called `ScoreBuckets` which is a `MapField` that uses Int32 keys and Int64 values."],["The `ScoreDistribution` class offers two constructors: a default constructor and a copy constructor, that will take in another `ScoreDistribution` object as a parameter."]]],[]]