Game Services v1 API - Class Schedule (2.2.0)

public sealed class Schedule : IMessage<Schedule>, IEquatable<Schedule>, IDeepCloneable<Schedule>, IBufferMessage, IMessage

Reference documentation and code samples for the Game Services v1 API class Schedule.

The schedule of a recurring or one time event. The event's time span is specified by start_time and end_time. If the scheduled event's timespan is larger than the cron_spec + cron_job_duration, the event will be recurring. If only cron_spec + cron_job_duration are specified, the event is effective starting at the local time specified by cron_spec, and is recurring.

start_time|-------[cron job]-------[cron job]-------[cron job]---|end_time
cron job: cron spec start time + duration

Inheritance

object > Schedule

Namespace

Google.Cloud.Gaming.V1

Assembly

Google.Cloud.Gaming.V1.dll

Constructors

Schedule()

public Schedule()

Schedule(Schedule)

public Schedule(Schedule other)
Parameter
NameDescription
otherSchedule

Properties

CronJobDuration

public Duration CronJobDuration { get; set; }

The duration for the cron job event. The duration of the event is effective after the cron job's start time.

Property Value
TypeDescription
Duration

CronSpec

public string CronSpec { get; set; }

The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as defined by the realm.

Property Value
TypeDescription
string

EndTime

public Timestamp EndTime { get; set; }

The end time of the event.

Property Value
TypeDescription
Timestamp

StartTime

public Timestamp StartTime { get; set; }

The start time of the event.

Property Value
TypeDescription
Timestamp