Classes
GameServerClustersServiceClient
The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.
GameServerClustersServiceConnection
The GameServerClustersServiceConnection object for GameServerClustersServiceClient.
GameServerClustersServiceConnectionIdempotencyPolicy
GameServerConfigsServiceClient
The game server config configures the game servers in an Agones fleet.
GameServerConfigsServiceConnection
The GameServerConfigsServiceConnection object for GameServerConfigsServiceClient.
GameServerConfigsServiceConnectionIdempotencyPolicy
GameServerDeploymentsServiceClient
The game server deployment is used to control the deployment of Agones fleets.
GameServerDeploymentsServiceConnection
The GameServerDeploymentsServiceConnection object for GameServerDeploymentsServiceClient.
GameServerDeploymentsServiceConnectionIdempotencyPolicy
RealmsServiceClient
A realm is a grouping of game server clusters that are considered interchangeable.
RealmsServiceConnection
The RealmsServiceConnection object for RealmsServiceClient.
RealmsServiceConnectionIdempotencyPolicy
Structs
GameServerClustersServiceBackoffPolicyOption
Use with google::cloud::Options to configure the backoff policy.
GameServerClustersServiceConnectionIdempotencyPolicyOption
Use with google::cloud::Options to configure which operations are retried.
GameServerClustersServicePollingPolicyOption
Use with google::cloud::Options to configure the long-running operations polling policy.
GameServerClustersServiceRetryPolicyOption
Use with google::cloud::Options to configure the retry policy.
GameServerConfigsServiceBackoffPolicyOption
Use with google::cloud::Options to configure the backoff policy.
GameServerConfigsServiceConnectionIdempotencyPolicyOption
Use with google::cloud::Options to configure which operations are retried.
GameServerConfigsServicePollingPolicyOption
Use with google::cloud::Options to configure the long-running operations polling policy.
GameServerConfigsServiceRetryPolicyOption
Use with google::cloud::Options to configure the retry policy.
GameServerDeploymentsServiceBackoffPolicyOption
Use with google::cloud::Options to configure the backoff policy.
GameServerDeploymentsServiceConnectionIdempotencyPolicyOption
Use with google::cloud::Options to configure which operations are retried.
GameServerDeploymentsServicePollingPolicyOption
Use with google::cloud::Options to configure the long-running operations polling policy.
GameServerDeploymentsServiceRetryPolicyOption
Use with google::cloud::Options to configure the retry policy.
RealmsServiceBackoffPolicyOption
Use with google::cloud::Options to configure the backoff policy.
RealmsServiceConnectionIdempotencyPolicyOption
Use with google::cloud::Options to configure which operations are retried.
RealmsServicePollingPolicyOption
Use with google::cloud::Options to configure the long-running operations polling policy.
RealmsServiceRetryPolicyOption
Use with google::cloud::Options to configure the retry policy.
Functions
MakeGameServerClustersServiceConnection(Options)
A factory function to construct an object of type GameServerClustersServiceConnection.
The returned connection object should not be used directly; instead it should be passed as an argument to the constructor of GameServerClustersServiceClient.
The optional options argument may be used to configure aspects of the returned GameServerClustersServiceConnection. Expected options are any of the types in the following option lists:
| Parameter | |
|---|---|
| Name | Description |
options |
(optional) Configure the |
| Returns | |
|---|---|
| Type | Description |
std::shared_ptr< GameServerClustersServiceConnection > |
|
MakeDefaultGameServerClustersServiceConnectionIdempotencyPolicy()
| Returns | |
|---|---|
| Type | Description |
std::unique_ptr< GameServerClustersServiceConnectionIdempotencyPolicy > |
|
MakeGameServerConfigsServiceConnection(Options)
A factory function to construct an object of type GameServerConfigsServiceConnection.
The returned connection object should not be used directly; instead it should be passed as an argument to the constructor of GameServerConfigsServiceClient.
The optional options argument may be used to configure aspects of the returned GameServerConfigsServiceConnection. Expected options are any of the types in the following option lists:
| Parameter | |
|---|---|
| Name | Description |
options |
(optional) Configure the |
| Returns | |
|---|---|
| Type | Description |
std::shared_ptr< GameServerConfigsServiceConnection > |
|
MakeDefaultGameServerConfigsServiceConnectionIdempotencyPolicy()
| Returns | |
|---|---|
| Type | Description |
std::unique_ptr< GameServerConfigsServiceConnectionIdempotencyPolicy > |
|
MakeGameServerDeploymentsServiceConnection(Options)
A factory function to construct an object of type GameServerDeploymentsServiceConnection.
The returned connection object should not be used directly; instead it should be passed as an argument to the constructor of GameServerDeploymentsServiceClient.
The optional options argument may be used to configure aspects of the returned GameServerDeploymentsServiceConnection. Expected options are any of the types in the following option lists:
| Parameter | |
|---|---|
| Name | Description |
options |
(optional) Configure the |
| Returns | |
|---|---|
| Type | Description |
std::shared_ptr< GameServerDeploymentsServiceConnection > |
|
MakeDefaultGameServerDeploymentsServiceConnectionIdempotencyPolicy()
| Returns | |
|---|---|
| Type | Description |
std::unique_ptr< GameServerDeploymentsServiceConnectionIdempotencyPolicy > |
|
MakeRealmsServiceConnection(Options)
A factory function to construct an object of type RealmsServiceConnection.
The returned connection object should not be used directly; instead it should be passed as an argument to the constructor of RealmsServiceClient.
The optional options argument may be used to configure aspects of the returned RealmsServiceConnection. Expected options are any of the types in the following option lists:
| Parameter | |
|---|---|
| Name | Description |
options |
(optional) Configure the |
| Returns | |
|---|---|
| Type | Description |
std::shared_ptr< RealmsServiceConnection > |
|
MakeDefaultRealmsServiceConnectionIdempotencyPolicy()
| Returns | |
|---|---|
| Type | Description |
std::unique_ptr< RealmsServiceConnectionIdempotencyPolicy > |
|
Type Aliases
GameServerClustersServiceRetryPolicy
::google::cloud::internal::TraitBasedRetryPolicy< gameservices_v1_internal::GameServerClustersServiceRetryTraits >
GameServerClustersServiceLimitedTimeRetryPolicy
::google::cloud::internal::LimitedTimeRetryPolicy< gameservices_v1_internal::GameServerClustersServiceRetryTraits >
GameServerClustersServiceLimitedErrorCountRetryPolicy
::google::cloud::internal::LimitedErrorCountRetryPolicy< gameservices_v1_internal::GameServerClustersServiceRetryTraits >
GameServerClustersServicePolicyOptionList
OptionList< GameServerClustersServiceRetryPolicyOption, GameServerClustersServiceBackoffPolicyOption, GameServerClustersServicePollingPolicyOption, GameServerClustersServiceConnectionIdempotencyPolicyOption >
The options applicable to GameServerClustersService.
GameServerConfigsServiceRetryPolicy
::google::cloud::internal::TraitBasedRetryPolicy< gameservices_v1_internal::GameServerConfigsServiceRetryTraits >
GameServerConfigsServiceLimitedTimeRetryPolicy
::google::cloud::internal::LimitedTimeRetryPolicy< gameservices_v1_internal::GameServerConfigsServiceRetryTraits >
GameServerConfigsServiceLimitedErrorCountRetryPolicy
::google::cloud::internal::LimitedErrorCountRetryPolicy< gameservices_v1_internal::GameServerConfigsServiceRetryTraits >
GameServerConfigsServicePolicyOptionList
OptionList< GameServerConfigsServiceRetryPolicyOption, GameServerConfigsServiceBackoffPolicyOption, GameServerConfigsServicePollingPolicyOption, GameServerConfigsServiceConnectionIdempotencyPolicyOption >
The options applicable to GameServerConfigsService.
GameServerDeploymentsServiceRetryPolicy
::google::cloud::internal::TraitBasedRetryPolicy< gameservices_v1_internal::GameServerDeploymentsServiceRetryTraits >
GameServerDeploymentsServiceLimitedTimeRetryPolicy
::google::cloud::internal::LimitedTimeRetryPolicy< gameservices_v1_internal::GameServerDeploymentsServiceRetryTraits >
GameServerDeploymentsServiceLimitedErrorCountRetryPolicy
::google::cloud::internal::LimitedErrorCountRetryPolicy< gameservices_v1_internal::GameServerDeploymentsServiceRetryTraits >
GameServerDeploymentsServicePolicyOptionList
OptionList< GameServerDeploymentsServiceRetryPolicyOption, GameServerDeploymentsServiceBackoffPolicyOption, GameServerDeploymentsServicePollingPolicyOption, GameServerDeploymentsServiceConnectionIdempotencyPolicyOption >
The options applicable to GameServerDeploymentsService.
RealmsServiceRetryPolicy
::google::cloud::internal::TraitBasedRetryPolicy< gameservices_v1_internal::RealmsServiceRetryTraits >
RealmsServiceLimitedTimeRetryPolicy
::google::cloud::internal::LimitedTimeRetryPolicy< gameservices_v1_internal::RealmsServiceRetryTraits >
RealmsServiceLimitedErrorCountRetryPolicy
::google::cloud::internal::LimitedErrorCountRetryPolicy< gameservices_v1_internal::RealmsServiceRetryTraits >
RealmsServicePolicyOptionList
OptionList< RealmsServiceRetryPolicyOption, RealmsServiceBackoffPolicyOption, RealmsServicePollingPolicyOption, RealmsServiceConnectionIdempotencyPolicyOption >
The options applicable to RealmsService.