방화벽 규칙 업데이트

방화벽 규칙의 우선순위를 수정합니다.

더 살펴보기

이 코드 샘플이 포함된 자세한 문서는 다음을 참조하세요.

코드 샘플

C#

이 샘플을 사용해 보기 전에 Compute Engine 빠른 시작: 클라이언트 라이브러리 사용C# 설정 안내를 따르세요. 자세한 내용은 Compute Engine C# API 참조 문서를 확인하세요.

Compute Engine에 인증하려면 애플리케이션 기본 사용자 인증 정보를 설정합니다. 자세한 내용은 로컬 개발 환경의 인증 설정을 참조하세요.


using Google.Cloud.Compute.V1;
using System.Threading.Tasks;

public class PatchFirewallRuleAsyncSample
{
    public async Task PatchFirewallRuleAsync(
        // TODO(developer): Set your own default values for these parameters or pass different values when calling this method.
        string projectId = "your-project-id",
        string firewallRuleName = "my-test-firewall-rule",
        int newPriority = 10)
    {
        // The patch operation doesn't require the full definition of a Firewall object.
        // It will only update the values that were set in it,
        // in this case it will only change the priority.
        Firewall firewallRule = new Firewall
        {
            Priority = newPriority
        };

        // Initialize client that will be used to send requests. This client only needs to be created
        // once, and can be reused for multiple requests.
        FirewallsClient client = await FirewallsClient.CreateAsync();

        // Patch the firewall rule in the specified project.
        var firewallRulePatching = await client.PatchAsync(projectId, firewallRuleName, firewallRule);

        // Wait for the operation to complete using client-side polling.
        await firewallRulePatching.PollUntilCompletedAsync();
    }
}

Go

이 샘플을 사용해 보기 전에 Compute Engine 빠른 시작: 클라이언트 라이브러리 사용Go 설정 안내를 따르세요. 자세한 내용은 Compute Engine Go API 참조 문서를 확인하세요.

Compute Engine에 인증하려면 애플리케이션 기본 사용자 인증 정보를 설정합니다. 자세한 내용은 로컬 개발 환경의 인증 설정을 참조하세요.

import (
	"context"
	"fmt"
	"io"

	compute "cloud.google.com/go/compute/apiv1"
	computepb "google.golang.org/genproto/googleapis/cloud/compute/v1"
	"google.golang.org/protobuf/proto"
)

// patchFirewallPriority modifies the priority of a given firewall rule.
func patchFirewallPriority(w io.Writer, projectID, firewallRuleName string, priority int32) error {
	// projectID := "your_project_id"
	// firewallRuleName := "europe-central2-b"
	// priority := 10

	ctx := context.Background()
	firewallsClient, err := compute.NewFirewallsRESTClient(ctx)
	if err != nil {
		return fmt.Errorf("NewInstancesRESTClient: %w", err)
	}
	defer firewallsClient.Close()

	firewallRule := &computepb.Firewall{
		Priority: proto.Int32(priority),
	}

	req := &computepb.PatchFirewallRequest{
		Project:          projectID,
		Firewall:         firewallRuleName,
		FirewallResource: firewallRule,
	}

	// The patch operation doesn't require the full definition of a Firewall interface. It will only update
	// the values that were set in it, in this case it will only change the priority.
	op, err := firewallsClient.Patch(ctx, req)
	if err != nil {
		return fmt.Errorf("unable to patch firewall rule: %w", err)
	}

	if err = op.Wait(ctx); err != nil {
		return fmt.Errorf("unable to wait for the operation: %w", err)
	}

	fmt.Fprintf(w, "Firewall rule updated\n")

	return nil
}

Java

이 샘플을 사용해 보기 전에 Compute Engine 빠른 시작: 클라이언트 라이브러리 사용Java 설정 안내를 따르세요. 자세한 내용은 Compute Engine Java API 참조 문서를 확인하세요.

Compute Engine에 인증하려면 애플리케이션 기본 사용자 인증 정보를 설정합니다. 자세한 내용은 로컬 개발 환경의 인증 설정을 참조하세요.


import com.google.api.gax.longrunning.OperationFuture;
import com.google.cloud.compute.v1.Firewall;
import com.google.cloud.compute.v1.FirewallsClient;
import com.google.cloud.compute.v1.Operation;
import com.google.cloud.compute.v1.PatchFirewallRequest;
import java.io.IOException;
import java.util.UUID;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class PatchFirewallRule {

  public static void main(String[] args)
      throws IOException, ExecutionException, InterruptedException, TimeoutException {
    // TODO(developer): Replace these variables before running the sample
    // project: project ID or project number of the Cloud project you want to use.
    // firewallRuleName: name of the rule you want to modify.
    // priority: the new priority to be set for the rule.
    String project = "your-project-id";
    String firewallRuleName = "firewall-rule-name-" + UUID.randomUUID();
    int priority = 10;

    patchFirewallPriority(project, firewallRuleName, priority);
  }

  // Modifies the priority of a given firewall rule.
  public static void patchFirewallPriority(String project, String firewallRuleName, int priority)
      throws IOException, ExecutionException, InterruptedException, TimeoutException {
    /* Initialize client that will be used to send requests. This client only needs to be created
       once, and can be reused for multiple requests. After completing all of your requests, call
       the `firewallsClient.close()` method on the client to safely
       clean up any remaining background resources. */
    try (FirewallsClient firewallsClient = FirewallsClient.create()) {

      /* The patch operation doesn't require the full definition of a Firewall object. It will only
         update the values that were set in it, in this case it will only change the priority. */
      Firewall firewall = Firewall.newBuilder()
          .setPriority(priority).build();

      PatchFirewallRequest patchFirewallRequest = PatchFirewallRequest.newBuilder()
          .setProject(project)
          .setFirewall(firewallRuleName)
          .setFirewallResource(firewall).build();

      OperationFuture<Operation, Operation> operation = firewallsClient.patchAsync(
          patchFirewallRequest);
      operation.get(3, TimeUnit.MINUTES);
      System.out.println("Firewall Patch applied successfully ! ");
    }
  }
}

Node.js

이 샘플을 사용해 보기 전에 Compute Engine 빠른 시작: 클라이언트 라이브러리 사용Node.js 설정 안내를 따르세요. 자세한 내용은 Compute Engine Node.js API 참조 문서를 확인하세요.

Compute Engine에 인증하려면 애플리케이션 기본 사용자 인증 정보를 설정합니다. 자세한 내용은 로컬 개발 환경의 인증 설정을 참조하세요.

/**
 * TODO(developer): Uncomment and replace these variables before running the sample.
 */
// const projectId = 'YOUR_PROJECT_ID';
// const firewallRuleName = 'FIREWALL_RULE_NAME';
// const priority = 10;

const compute = require('@google-cloud/compute');
const computeProtos = compute.protos.google.cloud.compute.v1;

async function patchFirewallPriority() {
  const firewallsClient = new compute.FirewallsClient();
  const operationsClient = new compute.GlobalOperationsClient();

  const firewallRule = new computeProtos.Firewall();
  firewallRule.priority = priority;

  // The patch operation doesn't require the full definition of a Firewall object. It will only update
  // the values that were set in it, in this case it will only change the priority.
  const [response] = await firewallsClient.patch({
    project: projectId,
    firewall: firewallRuleName,
    firewallResource: firewallRule,
  });
  let operation = response.latestResponse;

  // Wait for the create operation to complete.
  while (operation.status !== 'DONE') {
    [operation] = await operationsClient.wait({
      operation: operation.name,
      project: projectId,
    });
  }

  console.log('Firewall rule updated');
}

patchFirewallPriority();

PHP

이 샘플을 사용해 보기 전에 Compute Engine 빠른 시작: 클라이언트 라이브러리 사용PHP 설정 안내를 따르세요. 자세한 내용은 Compute Engine PHP API 참조 문서를 확인하세요.

Compute Engine에 인증하려면 애플리케이션 기본 사용자 인증 정보를 설정합니다. 자세한 내용은 로컬 개발 환경의 인증 설정을 참조하세요.

use Google\Cloud\Compute\V1\Client\FirewallsClient;
use Google\Cloud\Compute\V1\Firewall;
use Google\Cloud\Compute\V1\PatchFirewallRequest;

/**
 * Modifies the priority of a given firewall rule.
 *
 * @param string $projectId Project ID or project number of the Cloud project you want to patch a rule from.
 * @param string $firewallRuleName Name of the rule that you want to modify.
 * @param int $priority The new priority to be set for the rule.
 *
 * @throws \Google\ApiCore\ApiException if the remote call fails.
 * @throws \Google\ApiCore\ValidationException if local error occurs before remote call.
 */
function patch_firewall_priority(string $projectId, string $firewallRuleName, int $priority)
{
    $firewallsClient = new FirewallsClient();
    $firewallResource = (new Firewall())->setPriority($priority);

    // The patch operation doesn't require the full definition of a Firewall object. It will only update
    // the values that were set in it, in this case it will only change the priority.
    $request = (new PatchFirewallRequest())
        ->setFirewall($firewallRuleName)
        ->setFirewallResource($firewallResource)
        ->setProject($projectId);
    $operation = $firewallsClient->patch($request);

    // Wait for the operation to complete.
    $operation->pollUntilComplete();
    if ($operation->operationSucceeded()) {
        printf('Patched %s priority to %d.' . PHP_EOL, $firewallRuleName, $priority);
    } else {
        $error = $operation->getError();
        printf('Patching failed: %s' . PHP_EOL, $error?->getMessage());
    }
}

Python

이 샘플을 사용해 보기 전에 Compute Engine 빠른 시작: 클라이언트 라이브러리 사용Python 설정 안내를 따르세요. 자세한 내용은 Compute Engine Python API 참조 문서를 확인하세요.

Compute Engine에 인증하려면 애플리케이션 기본 사용자 인증 정보를 설정합니다. 자세한 내용은 로컬 개발 환경의 인증 설정을 참조하세요.

from __future__ import annotations

import sys
from typing import Any

from google.api_core.extended_operation import ExtendedOperation
from google.cloud import compute_v1

def wait_for_extended_operation(
    operation: ExtendedOperation, verbose_name: str = "operation", timeout: int = 300
) -> Any:
    """
    Waits for the extended (long-running) operation to complete.

    If the operation is successful, it will return its result.
    If the operation ends with an error, an exception will be raised.
    If there were any warnings during the execution of the operation
    they will be printed to sys.stderr.

    Args:
        operation: a long-running operation you want to wait on.
        verbose_name: (optional) a more verbose name of the operation,
            used only during error and warning reporting.
        timeout: how long (in seconds) to wait for operation to finish.
            If None, wait indefinitely.

    Returns:
        Whatever the operation.result() returns.

    Raises:
        This method will raise the exception received from `operation.exception()`
        or RuntimeError if there is no exception set, but there is an `error_code`
        set for the `operation`.

        In case of an operation taking longer than `timeout` seconds to complete,
        a `concurrent.futures.TimeoutError` will be raised.
    """
    result = operation.result(timeout=timeout)

    if operation.error_code:
        print(
            f"Error during {verbose_name}: [Code: {operation.error_code}]: {operation.error_message}",
            file=sys.stderr,
            flush=True,
        )
        print(f"Operation ID: {operation.name}", file=sys.stderr, flush=True)
        raise operation.exception() or RuntimeError(operation.error_message)

    if operation.warnings:
        print(f"Warnings during {verbose_name}:\n", file=sys.stderr, flush=True)
        for warning in operation.warnings:
            print(f" - {warning.code}: {warning.message}", file=sys.stderr, flush=True)

    return result

def patch_firewall_priority(
    project_id: str, firewall_rule_name: str, priority: int
) -> None:
    """
    Modifies the priority of a given firewall rule.

    Args:
        project_id: project ID or project number of the Cloud project you want to use.
        firewall_rule_name: name of the rule you want to modify.
        priority: the new priority to be set for the rule.
    """
    firewall_rule = compute_v1.Firewall()
    firewall_rule.priority = priority

    # The patch operation doesn't require the full definition of a Firewall object. It will only update
    # the values that were set in it, in this case it will only change the priority.
    firewall_client = compute_v1.FirewallsClient()
    operation = firewall_client.patch(
        project=project_id, firewall=firewall_rule_name, firewall_resource=firewall_rule
    )

    wait_for_extended_operation(operation, "firewall rule patching")

Ruby

이 샘플을 사용해 보기 전에 Compute Engine 빠른 시작: 클라이언트 라이브러리 사용Ruby 설정 안내를 따르세요. 자세한 내용은 Compute Engine Ruby API 참조 문서를 확인하세요.

Compute Engine에 인증하려면 애플리케이션 기본 사용자 인증 정보를 설정합니다. 자세한 내용은 로컬 개발 환경의 인증 설정을 참조하세요.


require "google/cloud/compute/v1"

# Modifies the priority of a given firewall rule.
#
# @param [String] project project ID or project number of the Cloud project you want to use.
# @param [String] name name of the rule you want to modify.
# @param [Google::Protobuf::RepeatedField] allowed the repeated instances of the Allowed field in the rule.
#         Compute errors out if allowed is empty.
# @param [Integer] priority the new priority to be set for the rule.
def patch_firewall_priority project:, name:, allowed:, priority:
  allowed_arr = allowed.map do |instance|
    {
      I_p_protocol: instance.I_p_protocol,
      ports: instance.ports.to_a
    }
  end.to_a

  rule = {
    priority: priority,
    allowed: allowed_arr
  }

  request = {
    project: project,
    firewall: name,
    firewall_resource: rule
  }

  # The patch operation doesn't require the full definition of a Firewall object. It will only update
  # the values that were set in it, in this case it will only change the priority.
  client = ::Google::Cloud::Compute::V1::Firewalls::Rest::Client.new
  operation = client.patch request

  wait_until_done operation: operation
end

다음 단계

다른 Google Cloud 제품의 코드 샘플을 검색하고 필터링하려면 Google Cloud 샘플 브라우저를 참조하세요.